The Facility.

Requires Doom2

Filenames
facility.wad
Size
1.06 MB
MD5
fa131b62cd18f531be7f2f8455b3f2ba
SHA-1
ef5b23d8e22163d5a12417c6b8beff052e84d4bf
SHA-256
b4e1659771f6b62aef01a98a44c89a309f7ebda324d053883e62727dfd2222b7
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
44
Maps
MAP07, MAP08

Read Me


Title                   : The Facility.
Filename                : facility.wad
Author                  : John Cartwright
Email Address           : [redacted]

Misc. Author Info       : Superb demoer and mapper.
Engine                  : Prboom 2.4+, Zdoom.
Description             : Requires Doom2

			This wad is a huge nukage base.
			you must clean it out, kill the monsters,
			you know the rest...

Miscellaneous		: I have made this map for Boom/Prboom and it uses the passthrough feature of
 Boom and I wanted to make a map that people would like to play. I am making this
 map to be a tech level that contains Archviles as an experiment in gameplay. As
 there are not many powerful monsters in this map, but the Archviles are the ones
 to pose the main threat to the player. I have updated this map with more ammunition, and 
 fixed texture alignments. This map is very playable now.  There is an area near the start 
 that opens up with new ammo as the player progresses into the map.

Additional Credits
==================

iD Software             :DOOM is really rather good!
The Yadex Author        :Yadex is very good.
Warm                    :The best nodesbuilder.

================================================================

* Play Information *

Episode and Level #     : MAP01.
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds        : No
REJECT resource   : Yes.
New Graphics      : Nukage and fwater flats. And a couple of
                  floor textures.
                  Some textures from my tex.wad and some new ones.
                  I wanted to make a cool looking map with some great
                  new textures.

New Music          : Yes, from GBA Doom.
Demos Replaced     : No

* Construction *

Base                    : New level from scratch.
Build time              : A Week so far..

Level Editors used	: Yadex 1.70.
Wad Editor		: wadcat, makwad, wadext, wadgc, From Xwadtools.
BSP editors used	: warm.

Maps

No image available

MAP07

Deathmatch Spawns
5
Co-op Spawns
4
No image available

MAP08

Deathmatch Spawns
4
Co-op Spawns
4