CANYON.WAD
This level may be played all by itself as the first level of the second game, but is intended immediately before playing "HQ.WAD"
Filenames
canyon.wad, canyon.zip, DMCANYON.ZIP
Size
306.24 KB
MD5
908ba37792188b11cec2299ee1eefe50
SHA-1
eeff16c724adf61a86d5f5e7a8a840d1339681c3
SHA-256
daba791157f3e05b90078a1bcb1ad5fb911afbcf88188a52594bf02d659d5bcd
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E2M1
Download
Read Me
================================================================ Title : CANYON.WAD Author : Patrick Pirtle Email Address : c/o [email protected] Misc. Author Info : Architect Description : This level may be played all by itself as the first level of the second game, but is intended immediately before playing "HQ.WAD" This is the first level I've tried to construct, and it shows in such things as mapping of wall patterns. It's a fun level, though. Additional Credits to : Matt Tagliaferi for DoomCad and phone help. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes (Not tested) Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 80 hours Editor(s) used : DoomCad version 4.3, BSP version 1.1 for nodes Known Bugs : Wall patterns which don't match up don't necessarily indicate hidden areas. It exhibits the problem of flashing the ceiling pattern adjacent to walls > 504 units high. This occurs out in the canyon itself, and while slightly annoying, doesn't affect playability. There seems to be a problem saving this level from time to time. I've seen this same problem with other .WAD's, but don't know what causes it. Most times it saves just fine, but occasionally I have seen the message: SAVEGAME BUFFER OVERFLOW MEMORY ALLOCATION ERROR CANNOT LOAD COMMAND. SYSTEM HALTED Toward the end, there is an area which, if you enter it, is CERTAIN DEATH. There is a clue as to which path this is which relates back to earlier clues in the level. Some people consider this to be a bug, but hey, some choices are for keeps. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, provided: 1) Levels based upon this one are not distributed subject to any type of fee, 2) You attribute credit to me for this .WAD, 3) You send me a copy of the modified .WAD so I can play it. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. (*************) If you enjoyed this wad, please at least send me e-mail saying so. You can contact me at: [email protected] I would enjoy any comments or suggestions as to ways in which this level could be improved. My address is: Patrick Pirtle 6526 21st NW Seattle, WA 98117 (206) 789-6526 (*************) * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu
================================================================ Title : CANYON.WAD Author : Patrick Pirtle Email Address : c/o [email protected] Misc. Author Info : Architect Description : This level may be played all by itself as the first level of the second game, but is intended immediately before playing "HQ.WAD" This is the first level I've tried to construct, and it shows in such things as mapping of wall patterns. It's a fun level, though. Additional Credits to : Matt Tagliaferi for DoomCad and phone help. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes (Not tested) Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 80 hours Editor(s) used : DoomCad version 4.3, BSP version 1.1 for nodes Known Bugs : Wall patterns which don't match up don't necessarily indicate hidden areas. It exhibits the problem of flashing the ceiling pattern adjacent to walls > 504 units high. This occurs out in the canyon itself, and while slightly annoying, doesn't affect playability. There seems to be a problem saving this level from time to time. I've seen this same problem with other .WAD's, but don't know what causes it. Most times it saves just fine, but occasionally I have seen the message: SAVEGAME BUFFER OVERFLOW MEMORY ALLOCATION ERROR CANNOT LOAD COMMAND. SYSTEM HALTED Toward the end, there is an area which, if you enter it, is CERTAIN DEATH. There is a clue as to which path this is which relates back to earlier clues in the level. Some people consider this to be a bug, but hey, some choices are for keeps. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, provided: 1) Levels based upon this one are not distributed subject to any type of fee, 2) You attribute credit to me for this .WAD, 3) You send me a copy of the modified .WAD so I can play it. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. (*************) If you enjoyed this wad, please at least send me e-mail saying so. You can contact me at: [email protected] I would enjoy any comments or suggestions as to ways in which this level could be improved. My address is: Patrick Pirtle 6526 21st NW Seattle, WA 98117 (206) 789-6526 (*************) * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu