Entryway (version 1.2)

Entryway (version 1.2)

This will be the beginning of the PUREDOOM series, when I eventually finish it.

Filenames
entryway1.2.wad
Size
137.60 KB
MD5
5fa0f691db3c225c9db966cbc04f7a1c
SHA-1
eee66f39cb3c39e56a5ce8ffe23a01530761fcab
SHA-256
c2eae99b5b512c78a67f7f0bcc94fce2cb244f6148decfcf8658d0406874f719
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01

Read Me

=======================================================================
Title: Entryway (version 1.2)
Filename: Entryway.wad
Author: Joe Pallai
E-Mail Address: [email protected]
Misc. Author Info:  Author of TheGate.wad

Fixes/Changes in Version 1.2

---Discovered the use of the Lower Unpegged option for linedefs! :)  thanks for pointing that out to me Christian. 
---Tweaked the monster, health, and ammo amounts.  I think I got it right this time.  We'll see.....

Special Thanks to Metal for doing the first and second reviews.

Fixes/Changes in Version 1.1

---Found and fixed a nasty HOM from edge overload
---Fixed texture alignment on outer wall
---Tweaked monster, health, and ammo amounts---it shouldn't be too easy now!

Description:  This will be the beginning of the PUREDOOM series, when I eventually finish it.

The "story" goes something like this---

	You should have know better...everybody kept telling you it was over...the politicians, the scientists, even your friends said it would never happen again; and like a fool, you listened.  Hell, you even got a medal for listening.
	"There is no way that the gate technology will ever be experimented with again; and there is no way that the demonic horde that once plagued humanity can ever breach the dimensional seals that the UAC has developed.  We've spent too much money on it, for it not to work!  Besides, the test data clearly shows that it works," the arguements went; and you listened to them quietly and obediently like every good soldier does---while silently preparing for the logical conclusion of inevitability.
 	Shit happens.

Additional Credits to:	Richard "zdim" Carlson for play testing and 				posting
			Metal for doing the first and second reviews
			Id Software for making the coolest games
			Williston Consulting for making WadAuthor
			Ruud van Gaal for making DoomShell
=======================================================================

Play Information:

Game: DOOM ][
Map Level: 01
Single Player: Yes
Coperative: Yes (untested)
DeathMatch: Yes (untested)
Difficulty Settings: Yes 
New Sounds: No
New Graphics: No
New Music: No
Demos Replaced: No


Construction:

Base: New level from scratch
Editors Used: WadAuthor
Build Time: About 100 hrs--give or take, I don't remember
Playtesting time:  About 40 hrs
Known bugs: Nope, let me know if you find any

Copyright/Permissions

Author MAY NOT use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with no modifications.

You may distribute this file in any electronic format (BBS, diskette, CD, etc.), as long as you include this file intact.

			

Maps

MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
4