Scuba Steve's: Action DooM

Scuba Steve's: Action DooM

Action Doom is meant to try and bring back the run and gun feeling from the old 2D shooters like Contra and Metal Slug. In the tradition of such games there ...

Filenames
action.wad
Size
25.33 MB
MD5
e2962e0787f1fd66bf9866a9553eeafa
SHA-1
eebbdec7bf9f3492ddc4fce2e83a8b041e32b628
SHA-256
7bb1e125f1a85d2a1fd17130456db7e49a1e78cfa9c44143573d1a6369437d7a
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
1297
Maps
MAP04, MAP05, MAP01, MAP03, MAP02

Read Me

Date Completed         : 7/3/04
Title                  : Scuba Steve's: Action DooM
Filename               : action.wad
Other Works            : Ghostbusters DooM
                         http://doomworld.com/gbd2/
Author                 : "Scuba" Stephen Browning

Email Address          : [email protected]

Description            : Action Doom is meant to try and bring back the run and gun
                         feeling from the old 2D shooters like Contra and Metal Slug.
                         In the tradition of such games there are no bullet weapons,
                         only projectiles.  And just like Contra every enemy and
                         subsequently you, all have but one hit point, aside from
                         bosses and mini bosses.

                         To make the game feel more 2D and less frustrating, you will
                         never be attacked from behind, and the level is entirely
                         linnear.

Story (From the Manual): The year is 2174 and the Union Aerospace Corporation is in
			 over its head.  On a remote island in the Gulf of Mexico,
			 the United States Goverment funded the construction of the
			 top secret UAC Site 4 Labs.  They were to be in charge of
			 the work the government was unwilling to show the public.
			 Originally, the base was constructed to investigate extra
			 terrestrial lifeforms buried deep beneath the surface of
			 the earth.  Recently however, scientists and army officials
			 together have begun teleportation experiments... into other
			 dimentions.  Using this newfound portal technology, the
			 United States Government has created a gateway into Hell
			 itself.

			 As if things couldn't get more convoluted, the story doesn't
			 end there.  Now, never content to just sit idle, scientists
			 at UAC Site 4 have begun genetically altering demons brought
			 back from hell, with the DNA from the Aliens found at the
			 crash site.

			 It has been a week since any contact has been made with
			 Site 4, and the government has only one option left, the men
			 and women of the most elite government task force known as
			 I.M.P.S.E.  It's up to you to discover what happened to the
			 UAC Installation.
			 
      ===============================================================

* Play Information *

Game                    : zdoom.exe with doom2.wad, you'll need the latest (.63 or Higher)
			  version of ZDoom 2.0 (find it at http://zdoom.org/files/lars)
			  It's not required, but it looks better if you go into options,
			  Display Options, Messages and turn on "Scale Text in High Res"

Levels                  : 4 maps, 2 seperate maps and a hub level of 2 maps
Single Player           : Yes (intended)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes.
			  Beginner - More guns and fewer monsters, 100 hp
			  Easy     - More guns and fewer monsters
			  Normal   - Average
			  Contra   - Fewer guns and more monsters

New Sounds              : Yes
New Graphics            : Yes!
New Music:              : Yes
		Original Music
			  Action Doom 	 -     -     -    - Julian
			  Ending      	 -     -     -    - Julian
			  Funky Chase 	 -     -     -    - Julian
			  Slasher     	 -     -     -    - Julian
			  The Street  	 -     -     -    - Julian
			  Da Boss    	 -     -     -    - Julian
		Other Sources
			  Confuzion 	 -     -     -    - Rufferto
			  Svolkraq   	 -     -     -    - Tykrod
			  Mario 3 (Ice world Remix)  -    - Robert Smith
			  Super Metroid Item Area    -    - Nintendo
			  Frozen in Time (Metroid Fusion) - Nintendo
			  Metroid Fusion Boss theme       - Nintendo
			  Contra Ending Theme             - Konami

		Other sources include chiptunes.com and vgmusic.com
			  

      ===============================================================

* Very Special Thanks To *

- Mike "Cyb" Watson       : Zdoom Scripting... this wad wouldn't have worked without him
			    most of the scripting is Cyb Script (tm)
- Kara "Nanami" Rader     : Nami did alot of the early scripting like the score
- Julian "Julian" Aubourg : Alot of the great music in Action DooM was provided by him
- Andrew "Linguica" Stine : Spent countless man hours making The Doom Racer Arcade Game
- SNK                     : Metal Slug's Explosions, and alot of inspiration
- Konami                  : Even more inspiration
- Banjo Software          : Breaking Glass and a Large door texture
- Ace Team Software       : Truck Texture, and one or two others
- 3D Realms               : A few Duke sprites, and sounds
- Rogue                   : Strife Textures
- Raven                   : I think I used their Ice texture...
- id Software             : Doom, Several Quake sounds
- Skulltag                : The Box!
- Laz Rojas, Wolfendoom   : Large Shell Sprite, and a texture or two
- Nintendo, Metroid       : Music
- The cast of #youfailit  : For telling me to quit working on Action Doom to
                            work on Zoom full time.
- Beta Testers            : Amymaster   - Loser
			    Mancubus II - Loser
			    SargeBaldy  - Loser
			    Hobo        - Looser
			    Espi	- Loser
                            UltraViolet - Loser(x2)
- Sgt Crispy		  : His Doom Radio in game sound byte
- DiluteCo		  : Repairing a mod file


      ===============================================================

* Construction *

Base                    : Maps  : From Scratch
			  GFX   : Entirely Original, aside from the few graphics and
                                  textures mentioned above.
			  Sounds: Misc locations or scratch
			  Music : Julian, Misc authors

Editor(s) used          : Wintex, Doom Builder, Paint Shop Pro 6, Soundforge 4.5,
                          Photoshop 7, WadAuthor, XWE
			  
Build time              : Started Around September 2003, but the original "subject" had
			  been started years ago.  It was a simple patch that had
			  you fire projectiles from the doom pistol while everything
			  died in one hit.

Fixes			: None
			  
Known Bugs              : Due to extensive Dehacked work, I have encountered...

			  When you pick up the clipboards, you can never select them
			  again.  In order to avoid doom autoselecting them in battle
			  I gave them 0 ammo, so it only allows you to pick them up
			  but never select back to them.

			  Occasionally, the shots fired by the endboss will hit and not
			  dissappear.  This shouldn't interfere with gameplay at all.

			  Any other problems are probably your fault for using God mode.

      ===============================================================
      
 * Copyright / Permissions *

Authors MAY use the maps in this wad as a base for additional maps.  Provided
with this file is a changelog that tells all objects changed so you know what
is used.  Please, credit me where due if you do use it as a base.

Authors MAY use resources in this wad provided you give this wad a mention in 
your text file and more importantly that you give the original author credit 
where applicable.

You may distrubute this file in any format (CD ROM, BBS, whatever) provided
that you include all files included in your distribution (as in, this text 
file and the wad) and it is not sold or traded for anything.  Same goes for 
wads using resources from it.

Where to Get this wad:

http://action.mancubus.net

     
===========================

Questions, comments, complaints, flames, and so on, don't hesitate to mail me: 
							[email protected]

===========================
Date Completed         : 7/3/04
Title                  : Scuba Steve's: Action DooM
Filename               : action.wad
Other Works            : Ghostbusters DooM
                         http://doomworld.com/gbd2/
Author                 : "Scuba" Stephen Browning

Email Address          : [email protected]

Description            : Action Doom is meant to try and bring back the run and gun
                         feeling from the old 2D shooters like Contra and Metal Slug.
                         In the tradition of such games there are no bullet weapons,
                         only projectiles.  And just like Contra every enemy and
                         subsequently you, all have but one hit point, aside from
                         bosses and mini bosses.

                         To make the game feel more 2D and less frustrating, you will
                         never be attacked from behind, and the level is entirely
                         linnear.

Story (From the Manual): The year is 2174 and the Union Aerospace Corporation is in
			 over its head.  On a remote island in the Gulf of Mexico,
			 the United States Goverment funded the construction of the
			 top secret UAC Site 4 Labs.  They were to be in charge of
			 the work the government was unwilling to show the public.
			 Originally, the base was constructed to investigate extra
			 terrestrial lifeforms buried deep beneath the surface of
			 the earth.  Recently however, scientists and army officials
			 together have begun teleportation experiments... into other
			 dimentions.  Using this newfound portal technology, the
			 United States Government has created a gateway into Hell
			 itself.

			 As if things couldn't get more convoluted, the story doesn't
			 end there.  Now, never content to just sit idle, scientists
			 at UAC Site 4 have begun genetically altering demons brought
			 back from hell, with the DNA from the Aliens found at the
			 crash site.

			 It has been a week since any contact has been made with
			 Site 4, and the government has only one option left, the men
			 and women of the most elite government task force known as
			 I.M.P.S.E.  It's up to you to discover what happened to the
			 UAC Installation.
			 
      ===============================================================

* Play Information *

Game                    : zdoom.exe with doom2.wad, you'll need the latest (.63 or Higher)
			  version of ZDoom 2.0 (find it at http://zdoom.org/files/lars)
			  It's not required, but it looks better if you go into options,
			  Display Options, Messages and turn on "Scale Text in High Res"

Levels                  : 4 maps, 2 seperate maps and a hub level of 2 maps
Single Player           : Yes (intended)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes.
			  Beginner - More guns and fewer monsters, 100 hp
			  Easy     - More guns and fewer monsters
			  Normal   - Average
			  Contra   - Fewer guns and more monsters

New Sounds              : Yes
New Graphics            : Yes!
New Music:              : Yes
		Original Music
			  Action Doom 	 -     -     -    - Julian
			  Ending      	 -     -     -    - Julian
			  Funky Chase 	 -     -     -    - Julian
			  Slasher     	 -     -     -    - Julian
			  The Street  	 -     -     -    - Julian
			  Da Boss    	 -     -     -    - Julian
		Other Sources
			  Confuzion 	 -     -     -    - Rufferto
			  Svolkraq   	 -     -     -    - Tykrod
			  Mario 3 (Ice world Remix)  -    - Robert Smith
			  Super Metroid Item Area    -    - Nintendo
			  Frozen in Time (Metroid Fusion) - Nintendo
			  Metroid Fusion Boss theme       - Nintendo
			  Contra Ending Theme             - Konami

		Other sources include chiptunes.com and vgmusic.com
			  

      ===============================================================

* Very Special Thanks To *

- Mike "Cyb" Watson       : Zdoom Scripting... this wad wouldn't have worked without him
			    most of the scripting is Cyb Script (tm)
- Kara "Nanami" Rader     : Nami did alot of the early scripting like the score
- Julian "Julian" Aubourg : Alot of the great music in Action DooM was provided by him
- Andrew "Linguica" Stine : Spent countless man hours making The Doom Racer Arcade Game
- SNK                     : Metal Slug's Explosions, and alot of inspiration
- Konami                  : Even more inspiration
- Banjo Software          : Breaking Glass and a Large door texture
- Ace Team Software       : Truck Texture, and one or two others
- 3D Realms               : A few Duke sprites, and sounds
- Rogue                   : Strife Textures
- Raven                   : I think I used their Ice texture...
- id Software             : Doom, Several Quake sounds
- Skulltag                : The Box!
- Laz Rojas, Wolfendoom   : Large Shell Sprite, and a texture or two
- Nintendo, Metroid       : Music
- The cast of #youfailit  : For telling me to quit working on Action Doom to
                            work on Zoom full time.
- Beta Testers            : Amymaster   - Loser
			    Mancubus II - Loser
			    SargeBaldy  - Loser
			    Hobo        - Looser
			    Espi	- Loser
                            UltraViolet - Loser(x2)
- Sgt Crispy		  : His Doom Radio in game sound byte
- DiluteCo		  : Repairing a mod file


      ===============================================================

* Construction *

Base                    : Maps  : From Scratch
			  GFX   : Entirely Original, aside from the few graphics and
                                  textures mentioned above.
			  Sounds: Misc locations or scratch
			  Music : Julian, Misc authors

Editor(s) used          : Wintex, Doom Builder, Paint Shop Pro 6, Soundforge 4.5,
                          Photoshop 7, WadAuthor, XWE
			  
Build time              : Started Around September 2003, but the original "subject" had
			  been started years ago.  It was a simple patch that had
			  you fire projectiles from the doom pistol while everything
			  died in one hit.

Fixes			: None
			  
Known Bugs              : Due to extensive Dehacked work, I have encountered...

			  When you pick up the clipboards, you can never select them
			  again.  In order to avoid doom autoselecting them in battle
			  I gave them 0 ammo, so it only allows you to pick them up
			  but never select back to them.

			  Occasionally, the shots fired by the endboss will hit and not
			  dissappear.  This shouldn't interfere with gameplay at all.

			  Any other problems are probably your fault for using God mode.

      ===============================================================
      
 * Copyright / Permissions *

Authors MAY use the maps in this wad as a base for additional maps.  Provided
with this file is a changelog that tells all objects changed so you know what
is used.  Please, credit me where due if you do use it as a base.

Authors MAY use resources in this wad provided you give this wad a mention in 
your text file and more importantly that you give the original author credit 
where applicable.

You may distrubute this file in any format (CD ROM, BBS, whatever) provided
that you include all files included in your distribution (as in, this text 
file and the wad) and it is not sold or traded for anything.  Same goes for 
wads using resources from it.

Where to Get this wad:

http://action.mancubus.net

     
===========================

Questions, comments, complaints, flames, and so on, don't hesitate to mail me: 
							[email protected]

===========================

Maps

DooMed Voyage

DooMed Voyage (MAP04)

Deathmatch Spawns
0
Co-op Spawns
3
DooMed Voyage

DooMed Voyage (MAP05)

Deathmatch Spawns
0
Co-op Spawns
4
Contra Resurgence

Contra Resurgence (MAP01)

Deathmatch Spawns
0
Co-op Spawns
1
Mission Imp.ossible

Mission Imp.ossible (MAP03)

Deathmatch Spawns
0
Co-op Spawns
8
Mission Imp.ossible

Mission Imp.ossible (MAP02)

Deathmatch Spawns
0
Co-op Spawns
3