Shinobi.cl's Free-For-All map pack

Shinobi.cl's Free-For-All map pack

Deathmatch only. Designed for ZDaemon. Skulltag works, but some maps just don't work/look right. You've been warned.

Filenames
shinffa2f.wad
Size
31.05 MB
MD5
1915a3c45d01d8b923be828673bb753d
SHA-1
ee0b2f90d432391972a847511b5ed5c8ccb71413
SHA-256
15ac3a2205f7053644784a89f7ac5d42ab9e36dba63ac6f09c9aba09d49075f9
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
1650
Maps
MAP02, MAP13, MAP14, MAP03, MAP16, MAP22, MAP24, MAP17, MAP07, MAP19, MAP45, MAP12, MAP10, MAP33, MAP15, MAP30, MAP42, MAP34, MAP23, MAP25, MAP05, MAP08, MAP11, MAP06, MAP20, MAP41, MAP26, MAP21, MAP43, MAP31, MAP18, MAP39, MAP38, MAP40, MAP32, MAP37, MAP35, MAP28, MAP27, MAP44, MAP04, MAP01, MAP36, MAP09, MAP29

Read Me

                .__    .__        _____  _____         ________  
           _____|  |__ |__| _____/ ____\/ ____\____    \_____  \ 
          /  ___/  |  \|  |/    \   __\\   __\\__  \    /  ____/ 
          \___ \|   Y  \  |   |  \  |   |  |   / __ \_ /       \ 
         /____  >___|  /__|___|  /__|   |__|  (____  / \_______ \
              \/     \/        \/                  \/          \/
                        release F, december 2009
                       
================================================================================
Title                   : Shinobi.cl's Free-For-All map pack 
                          2nd edition, release F
Filename                : shinffa2f.wad
Author                  : Wladimir Flores
Email Address           : [email protected]
Other levels by author  : None worth mentioning

Description             : Deathmatch only. Designed for ZDaemon. 
                          Skulltag works, but some maps just don't work/look 
                          right. You've been warned.
                           
Additional Credits to   : id Software! Doom Builder programmer(s), Team TNT
================================================================================

         --- Topics covered ---

    *** PLAY INFORMATION ***
    *** IMPORTANT INFO FOR SERVERS ***
    *** KNOWN ISSUES ***
    *** WHAT IS THIS? ***
    *** MUSIC CREDITS ***
    *** CREDITS ***
    *** MAP SPECIFIC SETTINGS ***
    *** SERVER OVERRIDES FOR ZDAEMON ***
    *** ADD-ONS ***
    *** WHERE TO GET THIS WAD ***
    
                  

*** PLAY INFORMATION ***

Map                     : MAP02 to MAP45, plus MAP01
Single Player           : No 
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : Yes
                          
New Music               : Yes 
Demos Replaced          : None

DMFLAGS                 : 33838468
DMFLAGS2                : 1212424

================================================================================
*** IMPORTANT INFO FOR SERVERS ***

1) This is a NEW SCHOOL WAD. Jumping, Looking up and down, are encouraged.
   You can still try OLD SCHOOL, but will not work on all maps. 

2) Dont use I'M TOO YOUNG TO DIE or NIGHTMARE, use the other 3 skill levels
   for specifying EASY, MEDIUM or HARD settting.

3) You can control some stuff on maps depending on the skill level 
   You can use server overrides to customize each map (see the MAP SPECIFIC 
   SETTINGS section of this file)

4) A little big detail...
  ############################################################################
  ## This wad has no default maplist. It returns to MAP01 after each match. ##
  ## So, if you start a server without a maplist, enable MAP voting.        ##
  ############################################################################

================================================================================
*** KNOWN ISSUES ***

Jumppads don't work on Skulltag
3d hardware mode in Skulltag is not fully supported

================================================================================
*** WHAT IS THIS? ***

This is the second edition of shinFFA, now with 1 + 44 MAPS

Includes:

* Double ammo integrated: No need to use Nightmare to get double ammo pickups

* Weapon mod, now in a separate file: shinwm_extrawep.wad 

* Jump pads

* Some nice new sounds, including a sound for the rocket in flight. Very cool 
  with headphones.

* Nice architecture :)

* Cameras in a couple of maps. If you don't see them, it's because ZDaemon does
  not support camera textures yet (I tested them on Skulltag, though)
  
* EXTRADEH support (see the ADD-ONS section near the end of this file)

================================================================================
*** MUSIC CREDITS ***

 MAP                      Music
-----    --------------------------------------------
MAP01    Unknown level, Dark Forces
MAP02    Stage 19, Descent
MAP03    Silent Refectory, Hexen
MAP04    Dragon Chapel, Hexen
MAP05    Gibbet, Hexen
MAP06    Covenant Dance, Halo
MAP07    Sekence, Dune
MAP08    New Kroy, Fury3
MAP09    Stage 13, Descent
MAP10    Run, Unreal Tournament
MAP11    Sewers, TMNT Arcade
MAP12    Quad Machine, Quake ][
MAP13    Pissed!, Duke Nukem 3D
MAP14    Premonition 2.0, Fury3
MAP15    Castlevania bloodlines, Iron blue intention
MAP16    Stage 07, Descent
MAP17    Stage 1, Contra Alien Wars
MAP18    Traductus' Tomb, Hexen
MAP19    Stage 3, Contra Alien Wars
MAP20    Future Military Conquests, Duke Nukem 3D
MAP21    Warlord, Unreal
MAP22    Final Boss, Eternal Darkness
MAP23    Stage 02, Descent
MAP24    Commando (Arcade) Theme music, remixed
MAP25    Battle Theme 2, Lufia2
MAP26    Sand Ocean, FX Zero
MAP27    Noxus, Metroid Prime Hunters
MAP28    Hive Totem, Metroid prime
MAP29    Mole's Nest, Grandia Xtreme
MAP30    (Unchanged)  
MAP31    ???? Oops, I forgot
MAP32    Durandal, Xenosaga Episode 1
MAP33    Ibuki's stage, Street Fighter III
MAP34    Theme 1, Descent 2
MAP35    Complex 13, Quake 2 Ground Zero
MAP36    Stage 03, Descent
MAP37    Levelr, Hexen
MAP38    ???? Another one i forgot
MAP39    Battle, Parasite Eve
MAP40    Departure, Duke Nukem 3d
MAP41    Garuda, Street Fighter Ex Plus Alpha
MAP42    First Battle, Soul Reaver
MAP43    Moonlight Sonata 3rd Movement, Beethoven
MAP44    Urban Jungle, Duke Nukem 3D
MAP45    L24-D Guardian, Fury3

================================================================================
*** CREDITS ***

Thanks to Jad and CBAXZ for help me testing!
Team TNT for their resource pack, the best texture pack i've ever seen. (And at 
this point, I've seen lots)

Phenex2, who coded support for AIRSUPPLY. Without phenex2's help, maps like 
MAP12 and MAP38 could not exist.

Also, special thanks to Cybershark, BestOfTheWorst, and many others that gave
me advice on stuff for my maps. 


Some other resources from
-------------------------
DARK FORCES TEXTURE WAD            : A Limes Zen Sky
DUKE NUKEM TEXTURE WAD             : Daniel "Tormentor667" Gimmer
NMN Corporation Texture Set Part 1 : Pawel Zarczynski aka NMN
IK Texture Pack for Doom 2         : Iikka 'Fingers' Keränen
Biolage Textures                   : Rick Clark
Trinity U                          : S. McCrea, S. Wall & E. Papavassilopoulos
CFMANSON.wad                       : Crista Forest, aka "CD Warrior"
Batman DOOM                        : ACE Team Software
Massmouth 2                        : Cyb

I took a few textures from all of those wads

The Metro billboard was taken from the Pinochestein3D megawad for Doom Legacy.
The Minigun sprite was from : DGN_wepn.wad, Original by Ralf Wueltener - Update 
by Xaser, with some little modifications by me.

For skyboxes
- BLUE SKY and GREY SKY
  http://www.redgalaxy.net/node/165
- NICE MOUNTAINS
  http://www.3delyvisions.com/skf1.htm
- RED MOUNTAINS
  http://kell.leveldesign.org/
- NIGHT SKY
  I forgot :( 

================================================================================
*** MAP SPECIFIC SETTINGS ***

CS   = Chainsaw              SG   = Shotgun             SSG  = Super Shotgun
MG   = Minigun (Chaingun)    RL   = Rocket Launcher     PG   = Plasma Gun 
BFG  = BFG9000               Mega = Megasphere          Soul = Soulsphere
BluA = Blue Armor            Bak  = Backpack            Bers = Berserk!

                   E = Easy skill, "Hey Not Too Rough" 
                   M = Medium skill, "Hurt Me Plenty"
                   H = Hard Skill, "Ultra-Violence"

(*) Indicates that the CS was meant to be converted to Railgun by "cs_x_rg.wad" 
    I'm hoping that in the near future, Zdaemon will have appropriate stacked 
    DEHACKED support (not yet in Zdaemon 1.08.08). In the meantime with EXTRADEH 
    functionality you can solve this by using "cs_x_rg_extramsc.wad" instead.
    
+-------+-------------+-----------------------------------+-----------------------------------------+  
|  MAP  | PLAYER LOAD |__________STARTING_WEAPON__________|______OTHER_THINGS_SPAWNED_IN_MAP________| 
|       |             |     E     |     M     |     H     |      E      |      M      |      H      |   
+=======+=============+===========+===========+===========+=============+=============+=============+   
| MAP01 |    N/A      |     -     |     -     |     -     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP02 |   2 - 4     |    SSG    |    SG     |    SG     |     MG      |      -      |      -      |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP03 |   2 - 4     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP04 |   6 - 12    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP05 | 8 and more  |    CS*    |    RL     |    RL     |     RL      |     SG      |     SG      |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP06 |   6 - 12    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP07 |   2 - 6     |    SSG    |    SG     |    SG     |    BluA     |     SSG     |     SSG     |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP08 |   6 - 12    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP09 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP10 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP11 |   5 - 10    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP12 |   3 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP13 |   5 - 10    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP14 |     2       |    SSG    |    SSG    |    SSG    |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP15 |     2       |    SSG    |    SSG    |    SSG    |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP16 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP17 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP18 |   2 - 5     | SSG + MG  |  SG + MG  |  SG + MG  |     CS      |  CS + SSG   |     CS      |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP19 |   6 - 12    |  PG + MG  |  PG + MG  |  PG + MG  | 4 extra CS* | 4 extra CS* |     -       |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP20 |   2 - 4     |    SSG    |    SG     |    SG     |     RL      |     CS      |     RL      |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP21 |   6 - 14    |    SSG    |    SG     |    SG     |     RL      |     SSG     |     SSG     |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP22 |   2 - 6     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP23 |   6 - 14    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP24 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP25 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP26 |   4 - 10    |    SSG    |    SG     |    SG     |     PG      |     BFG     |     PG      |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP27 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP28 |   2 - 6     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP29 |     2       |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP30 |   3 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP31 |   6 - 12    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP32 |   6 - 12    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP33 | 8 and more  |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP34 |   4 - 10    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP35 |   2 - 6     |    SSG    |    SG     |    SSG    |  Bak + BFG  |  Bak + CS*  | BFG + Soul  |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP36 |   4 - 10    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP37 |   7 - 12    |    SSG    |    SG     |    SG     |     MG      |    Bers     |     CS      |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP38 | 6 and more  |    RL     |    RL     |    RL     |  BFG + MG   |  BFG + Bak  |  BFG + Bak  |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP39 |   4 - 10    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP40 | 8 and more  |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP41 |   2 - 6     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP42 |   5 - 12    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP43 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP44 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP45 |   2 - 4     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+

Recomendations:
* MAP10 works better with the Shotgun as the starting weapon
* MAP38 has a Minigun in Easy, that becomes a superb weapon in the free float 
  environment, it might annoy some players.
* MAP20 For total mayhem, enable Teleporting Missiles on this map
* Run MAP01 on Cooperative with no Team Damage. Use server overrides for that.
* Use a Fraglimit of 35

================================================================================
*** SERVER OVERRIDES FOR ZDAEMON ***

   Download predefined ZSL server configuration files from
   http://shinobi.cl.googlepages.com/shinffaserverfiles

These cvaroverrides should be always in the server config:   

[cvaroverrides]
map01=deathmatch "0"
map01=timelimit "0"
map01=fraglimit "0"
map01=teamdamage "0.0"
map01=sv_infiniteammo "true"
map03=sv_allow_target_names "false"
map12=sv_nojump "false"
map12=sv_nofreelook "false"
map14=sv_allow_target_names "false"
map38=sv_nojump "false"
map38=sv_nofreelook "false"
map41=sv_forcerespawn "true"
map41=sv_deathlimit "1"

================================================================================
*** ADD-ONS ***

1) cs_x_rg_extramsc.wad

   Replaces all Chainsaws by Railguns. Implemented as an EXTRAMSC lump.

2) shinwm_extrawep.wad

   Weapon mod, formerly embedded in this wad. Now implemented as an EXTRAWEP
   lump. Changes: Fist, Pistol, Chainsaw, Shotgun, Chaingun, Rocket Launcher,
   with fluid animations for all of them plus the Plasma Gun and Super Shotgun.
    

If you use both, do it in this order:

  ... -file shinffa2f.wad shinwm_extrawep.wad cs_x_rg_extramsc.wad

   
================================================================================
*** WHERE TO GET THIS WAD ***

  http://shinobi.cl.googlepages.com

With this release, the following wads are deprecated, and should be 
erased from the universe!

  shinffa, shinffa2_railgun, shinffa2, 
  shinffa2a, shinffa2b, shinffa2c, shinffa2d, shinffa2e


If you want to use most of the textures you saw in this wad, go to 
www.TEAMTNT.com and download RETRES.WAD. 
on't forget to check the text file included!
                .__    .__        _____  _____         ________  
           _____|  |__ |__| _____/ ____\/ ____\____    \_____  \ 
          /  ___/  |  \|  |/    \   __\\   __\\__  \    /  ____/ 
          \___ \|   Y  \  |   |  \  |   |  |   / __ \_ /       \ 
         /____  >___|  /__|___|  /__|   |__|  (____  / \_______ \
              \/     \/        \/                  \/          \/
                        release F, december 2009
                       
================================================================================
Title                   : Shinobi.cl's Free-For-All map pack 
                          2nd edition, release F
Filename                : shinffa2f.wad
Author                  : Wladimir Flores
Email Address           : [email protected]
Other levels by author  : None worth mentioning

Description             : Deathmatch only. Designed for ZDaemon. 
                          Skulltag works, but some maps just don't work/look 
                          right. You've been warned.
                           
Additional Credits to   : id Software! Doom Builder programmer(s), Team TNT
================================================================================

         --- Topics covered ---

    *** PLAY INFORMATION ***
    *** IMPORTANT INFO FOR SERVERS ***
    *** KNOWN ISSUES ***
    *** WHAT IS THIS? ***
    *** MUSIC CREDITS ***
    *** CREDITS ***
    *** MAP SPECIFIC SETTINGS ***
    *** SERVER OVERRIDES FOR ZDAEMON ***
    *** ADD-ONS ***
    *** WHERE TO GET THIS WAD ***
    
                  

*** PLAY INFORMATION ***

Map                     : MAP02 to MAP45, plus MAP01
Single Player           : No 
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : Yes
                          
New Music               : Yes 
Demos Replaced          : None

DMFLAGS                 : 33838468
DMFLAGS2                : 1212424

================================================================================
*** IMPORTANT INFO FOR SERVERS ***

1) This is a NEW SCHOOL WAD. Jumping, Looking up and down, are encouraged.
   You can still try OLD SCHOOL, but will not work on all maps. 

2) Dont use I'M TOO YOUNG TO DIE or NIGHTMARE, use the other 3 skill levels
   for specifying EASY, MEDIUM or HARD settting.

3) You can control some stuff on maps depending on the skill level 
   You can use server overrides to customize each map (see the MAP SPECIFIC 
   SETTINGS section of this file)

4) A little big detail...
  ############################################################################
  ## This wad has no default maplist. It returns to MAP01 after each match. ##
  ## So, if you start a server without a maplist, enable MAP voting.        ##
  ############################################################################

================================================================================
*** KNOWN ISSUES ***

Jumppads don't work on Skulltag
3d hardware mode in Skulltag is not fully supported

================================================================================
*** WHAT IS THIS? ***

This is the second edition of shinFFA, now with 1 + 44 MAPS

Includes:

* Double ammo integrated: No need to use Nightmare to get double ammo pickups

* Weapon mod, now in a separate file: shinwm_extrawep.wad 

* Jump pads

* Some nice new sounds, including a sound for the rocket in flight. Very cool 
  with headphones.

* Nice architecture :)

* Cameras in a couple of maps. If you don't see them, it's because ZDaemon does
  not support camera textures yet (I tested them on Skulltag, though)
  
* EXTRADEH support (see the ADD-ONS section near the end of this file)

================================================================================
*** MUSIC CREDITS ***

 MAP                      Music
-----    --------------------------------------------
MAP01    Unknown level, Dark Forces
MAP02    Stage 19, Descent
MAP03    Silent Refectory, Hexen
MAP04    Dragon Chapel, Hexen
MAP05    Gibbet, Hexen
MAP06    Covenant Dance, Halo
MAP07    Sekence, Dune
MAP08    New Kroy, Fury3
MAP09    Stage 13, Descent
MAP10    Run, Unreal Tournament
MAP11    Sewers, TMNT Arcade
MAP12    Quad Machine, Quake ][
MAP13    Pissed!, Duke Nukem 3D
MAP14    Premonition 2.0, Fury3
MAP15    Castlevania bloodlines, Iron blue intention
MAP16    Stage 07, Descent
MAP17    Stage 1, Contra Alien Wars
MAP18    Traductus' Tomb, Hexen
MAP19    Stage 3, Contra Alien Wars
MAP20    Future Military Conquests, Duke Nukem 3D
MAP21    Warlord, Unreal
MAP22    Final Boss, Eternal Darkness
MAP23    Stage 02, Descent
MAP24    Commando (Arcade) Theme music, remixed
MAP25    Battle Theme 2, Lufia2
MAP26    Sand Ocean, FX Zero
MAP27    Noxus, Metroid Prime Hunters
MAP28    Hive Totem, Metroid prime
MAP29    Mole's Nest, Grandia Xtreme
MAP30    (Unchanged)  
MAP31    ???? Oops, I forgot
MAP32    Durandal, Xenosaga Episode 1
MAP33    Ibuki's stage, Street Fighter III
MAP34    Theme 1, Descent 2
MAP35    Complex 13, Quake 2 Ground Zero
MAP36    Stage 03, Descent
MAP37    Levelr, Hexen
MAP38    ???? Another one i forgot
MAP39    Battle, Parasite Eve
MAP40    Departure, Duke Nukem 3d
MAP41    Garuda, Street Fighter Ex Plus Alpha
MAP42    First Battle, Soul Reaver
MAP43    Moonlight Sonata 3rd Movement, Beethoven
MAP44    Urban Jungle, Duke Nukem 3D
MAP45    L24-D Guardian, Fury3

================================================================================
*** CREDITS ***

Thanks to Jad and CBAXZ for help me testing!
Team TNT for their resource pack, the best texture pack i've ever seen. (And at 
this point, I've seen lots)

Phenex2, who coded support for AIRSUPPLY. Without phenex2's help, maps like 
MAP12 and MAP38 could not exist.

Also, special thanks to Cybershark, BestOfTheWorst, and many others that gave
me advice on stuff for my maps. 


Some other resources from
-------------------------
DARK FORCES TEXTURE WAD            : A Limes Zen Sky
DUKE NUKEM TEXTURE WAD             : Daniel "Tormentor667" Gimmer
NMN Corporation Texture Set Part 1 : Pawel Zarczynski aka NMN
IK Texture Pack for Doom 2         : Iikka 'Fingers' Keränen
Biolage Textures                   : Rick Clark
Trinity U                          : S. McCrea, S. Wall & E. Papavassilopoulos
CFMANSON.wad                       : Crista Forest, aka "CD Warrior"
Batman DOOM                        : ACE Team Software
Massmouth 2                        : Cyb

I took a few textures from all of those wads

The Metro billboard was taken from the Pinochestein3D megawad for Doom Legacy.
The Minigun sprite was from : DGN_wepn.wad, Original by Ralf Wueltener - Update 
by Xaser, with some little modifications by me.

For skyboxes
- BLUE SKY and GREY SKY
  http://www.redgalaxy.net/node/165
- NICE MOUNTAINS
  http://www.3delyvisions.com/skf1.htm
- RED MOUNTAINS
  http://kell.leveldesign.org/
- NIGHT SKY
  I forgot :( 

================================================================================
*** MAP SPECIFIC SETTINGS ***

CS   = Chainsaw              SG   = Shotgun             SSG  = Super Shotgun
MG   = Minigun (Chaingun)    RL   = Rocket Launcher     PG   = Plasma Gun 
BFG  = BFG9000               Mega = Megasphere          Soul = Soulsphere
BluA = Blue Armor            Bak  = Backpack            Bers = Berserk!

                   E = Easy skill, "Hey Not Too Rough" 
                   M = Medium skill, "Hurt Me Plenty"
                   H = Hard Skill, "Ultra-Violence"

(*) Indicates that the CS was meant to be converted to Railgun by "cs_x_rg.wad" 
    I'm hoping that in the near future, Zdaemon will have appropriate stacked 
    DEHACKED support (not yet in Zdaemon 1.08.08). In the meantime with EXTRADEH 
    functionality you can solve this by using "cs_x_rg_extramsc.wad" instead.
    
+-------+-------------+-----------------------------------+-----------------------------------------+  
|  MAP  | PLAYER LOAD |__________STARTING_WEAPON__________|______OTHER_THINGS_SPAWNED_IN_MAP________| 
|       |             |     E     |     M     |     H     |      E      |      M      |      H      |   
+=======+=============+===========+===========+===========+=============+=============+=============+   
| MAP01 |    N/A      |     -     |     -     |     -     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP02 |   2 - 4     |    SSG    |    SG     |    SG     |     MG      |      -      |      -      |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP03 |   2 - 4     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP04 |   6 - 12    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP05 | 8 and more  |    CS*    |    RL     |    RL     |     RL      |     SG      |     SG      |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP06 |   6 - 12    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP07 |   2 - 6     |    SSG    |    SG     |    SG     |    BluA     |     SSG     |     SSG     |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP08 |   6 - 12    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP09 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP10 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP11 |   5 - 10    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP12 |   3 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP13 |   5 - 10    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP14 |     2       |    SSG    |    SSG    |    SSG    |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP15 |     2       |    SSG    |    SSG    |    SSG    |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP16 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP17 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP18 |   2 - 5     | SSG + MG  |  SG + MG  |  SG + MG  |     CS      |  CS + SSG   |     CS      |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP19 |   6 - 12    |  PG + MG  |  PG + MG  |  PG + MG  | 4 extra CS* | 4 extra CS* |     -       |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP20 |   2 - 4     |    SSG    |    SG     |    SG     |     RL      |     CS      |     RL      |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP21 |   6 - 14    |    SSG    |    SG     |    SG     |     RL      |     SSG     |     SSG     |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP22 |   2 - 6     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP23 |   6 - 14    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP24 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP25 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP26 |   4 - 10    |    SSG    |    SG     |    SG     |     PG      |     BFG     |     PG      |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP27 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP28 |   2 - 6     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP29 |     2       |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP30 |   3 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP31 |   6 - 12    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP32 |   6 - 12    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP33 | 8 and more  |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP34 |   4 - 10    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP35 |   2 - 6     |    SSG    |    SG     |    SSG    |  Bak + BFG  |  Bak + CS*  | BFG + Soul  |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP36 |   4 - 10    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP37 |   7 - 12    |    SSG    |    SG     |    SG     |     MG      |    Bers     |     CS      |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP38 | 6 and more  |    RL     |    RL     |    RL     |  BFG + MG   |  BFG + Bak  |  BFG + Bak  |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP39 |   4 - 10    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP40 | 8 and more  |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP41 |   2 - 6     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP42 |   5 - 12    |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP43 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP44 |   4 - 8     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+
| MAP45 |   2 - 4     |    SSG    |    SG     |    SG     |             |             |             |
+-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+

Recomendations:
* MAP10 works better with the Shotgun as the starting weapon
* MAP38 has a Minigun in Easy, that becomes a superb weapon in the free float 
  environment, it might annoy some players.
* MAP20 For total mayhem, enable Teleporting Missiles on this map
* Run MAP01 on Cooperative with no Team Damage. Use server overrides for that.
* Use a Fraglimit of 35

================================================================================
*** SERVER OVERRIDES FOR ZDAEMON ***

   Download predefined ZSL server configuration files from
   http://shinobi.cl.googlepages.com/shinffaserverfiles

These cvaroverrides should be always in the server config:   

[cvaroverrides]
map01=deathmatch "0"
map01=timelimit "0"
map01=fraglimit "0"
map01=teamdamage "0.0"
map01=sv_infiniteammo "true"
map03=sv_allow_target_names "false"
map12=sv_nojump "false"
map12=sv_nofreelook "false"
map14=sv_allow_target_names "false"
map38=sv_nojump "false"
map38=sv_nofreelook "false"
map41=sv_forcerespawn "true"
map41=sv_deathlimit "1"

================================================================================
*** ADD-ONS ***

1) cs_x_rg_extramsc.wad

   Replaces all Chainsaws by Railguns. Implemented as an EXTRAMSC lump.

2) shinwm_extrawep.wad

   Weapon mod, formerly embedded in this wad. Now implemented as an EXTRAWEP
   lump. Changes: Fist, Pistol, Chainsaw, Shotgun, Chaingun, Rocket Launcher,
   with fluid animations for all of them plus the Plasma Gun and Super Shotgun.
    

If you use both, do it in this order:

  ... -file shinffa2f.wad shinwm_extrawep.wad cs_x_rg_extramsc.wad

   
================================================================================
*** WHERE TO GET THIS WAD ***

  http://shinobi.cl.googlepages.com

With this release, the following wads are deprecated, and should be 
erased from the universe!

  shinffa, shinffa2_railgun, shinffa2, 
  shinffa2a, shinffa2b, shinffa2c, shinffa2d, shinffa2e


If you want to use most of the textures you saw in this wad, go to 
www.TEAMTNT.com and download RETRES.WAD. 
on't forget to check the text file included!

Maps

Shotgun Arena

Shotgun Arena (MAP02)

Deathmatch Spawns
9
Co-op Spawns
1
Catwalks

Catwalks (MAP13)

Deathmatch Spawns
11
Co-op Spawns
2
Deadwood

Deadwood (MAP14)

Deathmatch Spawns
6
Co-op Spawns
1
Dark Surprise

Dark Surprise (MAP03)

Deathmatch Spawns
4
Co-op Spawns
1
Small Park

Small Park (MAP16)

Deathmatch Spawns
8
Co-op Spawns
1
Lost Installation B

Lost Installation B (MAP22)

Deathmatch Spawns
8
Co-op Spawns
1
Aredna

Aredna (MAP24)

Deathmatch Spawns
8
Co-op Spawns
2
Hidden Lab

Hidden Lab (MAP17)

Deathmatch Spawns
9
Co-op Spawns
1
Toxic Processing A

Toxic Processing A (MAP07)

Deathmatch Spawns
7
Co-op Spawns
1
Deadly Simple

Deadly Simple (MAP19)

Deathmatch Spawns
12
Co-op Spawns
2
UAC Main Arena

UAC Main Arena (MAP45)

Deathmatch Spawns
8
Co-op Spawns
1
E-GG

E-GG (MAP12)

Deathmatch Spawns
8
Co-op Spawns
1
Catacomb

Catacomb (MAP10)

Deathmatch Spawns
8
Co-op Spawns
1
Maimbourhood

Maimbourhood (MAP33)

Deathmatch Spawns
10
Co-op Spawns
3
Duel Yard

Duel Yard (MAP15)

Deathmatch Spawns
6
Co-op Spawns
1
Backyard

Backyard (MAP30)

Deathmatch Spawns
6
Co-op Spawns
2
Uncertainly infinite

Uncertainly infinite (MAP42)

Deathmatch Spawns
10
Co-op Spawns
2
Green base

Green base (MAP34)

Deathmatch Spawns
10
Co-op Spawns
1
Toxic Processing B

Toxic Processing B (MAP23)

Deathmatch Spawns
12
Co-op Spawns
3
Flooded

Flooded (MAP25)

Deathmatch Spawns
9
Co-op Spawns
1
Temple Beach

Temple Beach (MAP05)

Deathmatch Spawns
14
Co-op Spawns
1
Where the hell am I?

Where the hell am I? (MAP08)

Deathmatch Spawns
7
Co-op Spawns
1
Sewers

Sewers (MAP11)

Deathmatch Spawns
9
Co-op Spawns
3
Nukage disposal

Nukage disposal (MAP06)

Deathmatch Spawns
8
Co-op Spawns
3
Green and Mean

Green and Mean (MAP20)

Deathmatch Spawns
8
Co-op Spawns
1
Bad Joke

Bad Joke (MAP41)

Deathmatch Spawns
6
Co-op Spawns
1
Hot feet

Hot feet (MAP26)

Deathmatch Spawns
10
Co-op Spawns
1
BFG Hunger

BFG Hunger (MAP21)

Deathmatch Spawns
8
Co-op Spawns
1
Classic

Classic (MAP43)

Deathmatch Spawns
8
Co-op Spawns
2
Black Tech

Black Tech (MAP31)

Deathmatch Spawns
12
Co-op Spawns
2
Close and personal

Close and personal (MAP18)

Deathmatch Spawns
6
Co-op Spawns
1
Warehouse

Warehouse (MAP39)

Deathmatch Spawns
10
Co-op Spawns
2
Double E-GG

Double E-GG (MAP38)

Deathmatch Spawns
12
Co-op Spawns
4
The Golden Tower

The Golden Tower (MAP40)

Deathmatch Spawns
15
Co-op Spawns
9
Chaingun Showdown

Chaingun Showdown (MAP32)

Deathmatch Spawns
9
Co-op Spawns
4
Woods

Woods (MAP37)

Deathmatch Spawns
11
Co-op Spawns
3
Void

Void (MAP35)

Deathmatch Spawns
7
Co-op Spawns
2
Rocket balcony

Rocket balcony (MAP28)

Deathmatch Spawns
7
Co-op Spawns
1
Technique

Technique (MAP27)

Deathmatch Spawns
10
Co-op Spawns
1
Bloodfall

Bloodfall (MAP44)

Deathmatch Spawns
9
Co-op Spawns
1
Desecrated Garden

Desecrated Garden (MAP04)

Deathmatch Spawns
12
Co-op Spawns
3
Map Selection

Map Selection (MAP01)

Deathmatch Spawns
36
Co-op Spawns
1
Yet another base

Yet another base (MAP36)

Deathmatch Spawns
11
Co-op Spawns
2
Power Control

Power Control (MAP09)

Deathmatch Spawns
10
Co-op Spawns
3
Night noises

Night noises (MAP29)

Deathmatch Spawns
6
Co-op Spawns
1