Labyrinth of reckless thoughts

Labyrinth of reckless thoughts

This level is especially made for Deathmatch with rules 2.0 (respawning items). Single player and multi-coop is also great, but the level might be a little b...

Filenames
labyrint.wad
Size
138.87 KB
MD5
3736c0ea5c06ee3f43dada4cca078f91
SHA-1
ed9e83828215a4a965ef4f3112b08ddafe3bccc3
SHA-256
656104895187009d87672aa322f0414e20d67fed360477ce1c01185063ab61d7
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
16
Maps
MAP01

Read Me

          }}}}}}}}}}}}}}}}}}}}}{{{{{{{{{{{{{{{{{{{{{
          }}}}} LABYRINTH OF RECKLESS THOUGHTS {{{{{
          }}}}}}}}}}}}}}}}}}}}}{{{{{{{{{{{{{{{{{{{{{

================================================================
Title                   : Labyrinth of reckless thoughts   
Filename                : labyrint.wad (for DOOM ][)
Author                  : Gereon P.J. Meuser

Misc. Author Info       : 26 year old student of chemistry. I love
                          playing soccer, computer and my wife and
                          son, of course. Many thanks to the Authors
                          of ID Software for giving this godly game
                          called DOOM to the human race! 

Description             : This level is especially made for 
                          Deathmatch with rules 2.0 (respawning
                          items). Single player and multi-coop
                          is also great, but the level might be
                          a little bit too small in this cases.  

Additional Credits to   : Special thanks to Ben Morris for his
                          incredible good Level-Editor DCK 2.2!
================================================================

* Play Information *

Episode and Level #     : Map01 (DOOM ][)
Single Player           : Yes. It's great, but a little short.
Cooperative 2-4 Player  : Yes. It's great, but too short, too.
                          But there are many of additional
                          monsters for multi-coop.
Deathmatch 2-4 Player   : YEEAAH! Hell! My recommendation: Death-
                          match 2.0 (respawning items), no mon-
                          sters.
Difficulty Settings     : Not implemented. Monster settings: skill 3.
New Sounds              : No.
New Graphics            : Yes.
New Music               : Yes.
Demos Replaced          : Yes. Demo1 is replaced.
Date Finished           : July 27, 1995.

* Construction *

Base                    : New level from scratch.
Build Time              : About 15 hours. 2 hours testing.
Editor(s) used          : DCK 2.2, DeuTex 3.4 (graphics) and TED 1.2 (ENDOOM).
Known Bugs              : None.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com and mirrors

================================================================
I hate english. It's a stupid language. Let's speek LATIN!!!!!!!

Maps

MAP01

MAP01

Deathmatch Spawns
11
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
      ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀        
                          DOOM II(tm), Hell on Earth                            
       ────────────────────────────────────────────────────────────────         
           created by id Software and distributed by GT interactive             
                                                                                
              Labyrinth of reckless thoughts was made in VMM by                 
                              Gereon P.J. Meuser.                               
         The creation took a lot of hours, everyone full with tears.            
            I hope you will enjoy playing this deathmatch-level.                
                                                         f                      
                                                                                
          fIf you don't like playing DOOM, I think you are peculiar             
                                 and strange.                                   
                                                                                
                                                                                
                                                                                
                      DOOM II WAS CREATED BY id SOFTWARE:                       
                                                                                
             Programming: John Carmack, John Romero, Dave Taylor                
                        Art: Adrian Carmack, Kevin Cloud                        
                  Design: Sandy Petersen      BIZ: Jay Wilbur                   
                           BizAssist: Donna Jackson                             
                Design and Support: Shawn Green, American McGee                 
                                                                                
                                                                               

Graphics