Shinobi.cl's Free-For-All map pack
Deathmatch only. Designed for ZDaemon. Skulltag works, but some maps just don't work/look right. You've been warned.
Filenames
shinffa2g.wad
Size
35.59 MB
MD5
1bc64967512e08b5e5f5ca201770addd
SHA-1
ed7959dd32aa7fbb9233439525c15f2319f2e40e
SHA-256
6bc09a4643fa5624dc8d30fb4d2e1ee5968e3be659fdd2958e2a54f96bfd1505
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
1920
Maps
MAP02, MAP13, MAP03, MAP16, MAP22, MAP24, MAP07, MAP19, MAP45, MAP12, MAP10, MAP15, MAP30, MAP42, MAP34, MAP23, MAP25, MAP05, MAP08, MAP11, MAP06, MAP20, MAP41, MAP26, MAP21, MAP43, MAP31, MAP18, MAP39, MAP38, MAP40, MAP32, MAP37, MAP35, MAP28, MAP27, MAP44, MAP04, MAP36, MAP09, MAP29, MAP14, MAP17, MAP01, MAP33
Read Me
.__ .__ _____ _____ ________ _____| |__ |__| _____/ ____\/ ____\____ \_____ \ / ___/ | \| |/ \ __\\ __\\__ \ / ____/ \___ \| Y \ | | \ | | | / __ \_ / \ /____ >___| /__|___| /__| |__| (____ / \_______ \ \/ \/ \/ \/ \/ release G, may 2010 ================================================================================ Title : Shinobi.cl's Free-For-All map pack 2nd edition, release G Filename : shinffa2g.wad Author : Wladimir Flores Email Address : [email protected] Website : shinobi.cl.googlepages.com Other levels by author : None worth mentioning Description : Deathmatch only. Designed for ZDaemon. Skulltag works, but some maps just don't work/look right. You've been warned. Additional Credits to : id Software! Doom Builder programmer(s), Team TNT ================================================================================ --- Topics covered --- *** PLAY INFORMATION *** *** IMPORTANT INFO FOR SERVERS *** *** KNOWN ISSUES *** *** WHAT IS THIS? *** *** MUSIC CREDITS *** *** CREDITS *** *** MAP SPECIFIC SETTINGS *** *** SERVER OVERRIDES FOR ZDAEMON *** *** ADD-ONS *** *** WHERE TO GET THIS WAD *** *** PLAY INFORMATION *** Map : MAP02 to MAP45, plus MAP01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : None DMFLAGS : 33838468 DMFLAGS2 : 1212424 ================================================================================ *** IMPORTANT INFO FOR SERVERS *** 1) This is a NEW SCHOOL WAD. Jumping, Looking up and down, are encouraged. You can still try OLD SCHOOL, but will not work on all maps. 2) Dont use I'M TOO YOUNG TO DIE or NIGHTMARE, use the other 3 skill levels for specifying EASY, MEDIUM or HARD settting. 3) You can control some stuff on maps depending on the skill level You can use server overrides to customize each map (see the MAP SPECIFIC SETTINGS section of this file) 4) A little big detail... ############################################################################ ## This wad has no default maplist. It returns to MAP01 after each match. ## ## So, if you start a server without a maplist, enable MAP voting. ## ############################################################################ ================================================================================ *** KNOWN ISSUES *** Jumppads don't work on Skulltag 3d hardware mode in Skulltag is not fully supported ================================================================================ *** WHAT IS THIS? *** This is the second edition of ShinFFA, now with 1 + 44 MAPS Includes: * Double ammo integrated: No need to use Nightmare to get double ammo pickups * Weapon mod, now in a separate file: shinwm2_extrawep.wad * Jump pads * Some nice new sounds, including a sound for the rocket in flight. Very cool with headphones. * Nice architecture :) * Cameras in a couple of maps. If you don't see them, it's because ZDaemon does not support camera textures yet (I tested them on Skulltag, though) * EXTRADEH support (see the ADD-ONS section near the end of this file) * GL Nodes added to avoid the no-splash-damage bug ================================================================================ *** MUSIC CREDITS *** MAP Music ----- -------------------------------------------- MAP01 Unknown level, Dark Forces MAP02 Stage 19, Descent MAP03 Silent Refectory, Hexen MAP04 Dragon Chapel, Hexen MAP05 Gibbet, Hexen MAP06 Covenant Dance, Halo MAP07 Sekence, Dune MAP08 New Kroy, Fury3 MAP09 Stage 13, Descent MAP10 Run, Unreal Tournament MAP11 Sewers, TMNT Arcade MAP12 Quad Machine, Quake ][ MAP13 Pissed!, Duke Nukem 3D MAP14 Premonition 2.0, Fury3 MAP15 Castlevania bloodlines, Iron blue intention MAP16 Stage 07, Descent MAP17 Stage 1, Contra Alien Wars MAP18 Traductus' Tomb, Hexen MAP19 Stage 3, Contra Alien Wars MAP20 Future Military Conquests, Duke Nukem 3D MAP21 Warlord, Unreal MAP22 Final Boss, Eternal Darkness MAP23 Stage 02, Descent MAP24 Commando (Arcade) Theme music, remixed MAP25 Battle Theme 2, Lufia2 MAP26 Sand Ocean, FX Zero MAP27 Noxus, Metroid Prime Hunters MAP28 Hive Totem, Metroid prime MAP29 Mole's Nest, Grandia Xtreme MAP30 (Unchanged) MAP31 ???? Oops, I forgot MAP32 Durandal, Xenosaga Episode 1 MAP33 Ibuki's stage, Street Fighter III MAP34 Theme 1, Descent 2 MAP35 Complex 13, Quake 2 Ground Zero MAP36 Stage 03, Descent MAP37 Levelr, Hexen MAP38 ???? Another one i forgot MAP39 Battle, Parasite Eve MAP40 Departure, Duke Nukem 3d MAP41 Garuda, Street Fighter Ex Plus Alpha MAP42 First Battle, Soul Reaver MAP43 Moonlight Sonata 3rd Movement, Beethoven MAP44 Urban Jungle, Duke Nukem 3D MAP45 L24-D Guardian, Fury3 ================================================================================ *** CREDITS *** Thanks to Jad and CBAXZ for help me testing! Team TNT for their resource pack, the best texture pack i've ever seen. (And at this point, I've seen lots) Phenex2, who coded support for AIRSUPPLY. Without phenex2's help, maps like MAP12 and MAP38 could not exist. Also, special thanks to Cybershark, BestOfTheWorst, and many others that gave me advice on stuff for my maps. Some other resources from ------------------------- DARK FORCES TEXTURE WAD : A Limes Zen Sky DUKE NUKEM TEXTURE WAD : Daniel "Tormentor667" Gimmer NMN Corporation Texture Set Part 1 : Pawel Zarczynski aka NMN IK Texture Pack for Doom 2 : Iikka 'Fingers' Keränen Biolage Textures : Rick Clark Trinity U : S. McCrea, S. Wall & E. Papavassilopoulos CFMANSON.wad : Crista Forest, aka "CD Warrior" Batman DOOM : ACE Team Software Massmouth 2 : Cyb I took a few textures from all of those wads The Metro billboard was taken from the Pinochestein3D megawad for Doom Legacy. The Minigun sprite was from : DGN_wepn.wad, Original by Ralf Wueltener - Update by Xaser, with some little modifications by me. For skyboxes - BLUE SKY and GREY SKY http://www.redgalaxy.net/node/165 - NICE MOUNTAINS http://www.3delyvisions.com/skf1.htm - RED MOUNTAINS http://kell.leveldesign.org/ - NIGHT SKY I forgot :( ================================================================================ *** MAP SPECIFIC SETTINGS *** CS = Chainsaw SG = Shotgun SSG = Super Shotgun MG = Minigun (Chaingun) RL = Rocket Launcher PG = Plasma Gun BFG = BFG9000 Mega = Megasphere Soul = Soulsphere BluA = Blue Armor Bak = Backpack Bers = Berserk! E = Easy skill, "Hey Not Too Rough" M = Medium skill, "Hurt Me Plenty" H = Hard Skill, "Ultra-Violence" (*) Indicates that the CS was meant to be converted to Railgun by "cs_x_rg.wad" I'm hoping that in the near future, Zdaemon will have appropriate stacked DEHACKED support (not yet in Zdaemon 1.08.08). In the meantime with EXTRADEH functionality you can solve this by using "cs_x_rg_extramsc.wad" instead. +-------+-------------+-----------------------------------+-----------------------------------------+ | MAP | PLAYER LOAD |__________STARTING_WEAPON__________|______OTHER_THINGS_SPAWNED_IN_MAP________| | | | E | M | H | E | M | H | +=======+=============+===========+===========+===========+=============+=============+=============+ | MAP01 | N/A | - | - | - | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP02 | 2 - 4 | SSG | SG | SG | MG | - | - | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP03 | 2 - 4 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP04 | 6 - 12 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP05 | 8 and more | CS* | RL | RL | RL | SG | SG | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP06 | 6 - 12 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP07 | 2 - 6 | SSG | SG | SG | BluA | SSG | SSG | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP08 | 6 - 12 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP09 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP10 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP11 | 5 - 10 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP12 | 3 - 8 | RL | RL | RL | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP13 | 5 - 10 | MG | MG | MG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP14 | 2 | SSG | SSG | SSG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP15 | 2 | SSG | SSG | SSG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP16 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP17 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP18 | 2 - 5 | SSG + MG | SG + MG | SG + MG | CS | CS + SSG | CS | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP19 | 6 - 12 | PG + MG | PG + MG | PG + MG | 4 extra CS* | 4 extra CS* | - | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP20 | 2 - 4 | SSG | SG | SG | RL | CS | RL | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP21 | 6 - 14 | SSG | SG | SG | RL | SSG | SSG | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP22 | 2 - 6 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP23 | 6 - 14 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP24 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP25 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP26 | 4 - 10 | SSG | SG | SG | PG | BFG | PG | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP27 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP28 | 2 - 6 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP29 | 2 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP30 | 3 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP31 | 6 - 12 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP32 | 6 - 12 | MG | MG | MG | BFG | CS* | - | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP33 | 8 and more | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP34 | 4 - 10 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP35 | 2 - 6 | SSG | SG | SSG | Bak + BFG | Bak + CS* | BFG + Soul | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP36 | 4 - 10 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP37 | 7 - 12 | SSG | SG | SG | MG | Bers | CS | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP38 | 6 and more | RL | RL | RL | BFG + MG | BFG + Bak | BFG + Bak | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP39 | 4 - 10 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP40 | 8 and more | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP41 | 2 - 6 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP42 | 5 - 12 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP43 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP44 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP45 | 2 - 4 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ Recomendations: * MAP10 works better with the Shotgun as the starting weapon * MAP38 has a Minigun in Easy, that becomes a superb weapon in the free float environment, it might annoy some players. * MAP20 For total mayhem, enable Teleporting Missiles on this map * Run MAP01 on Cooperative with no Team Damage. Use server overrides for that. * Use a Fraglimit of 35 ================================================================================ *** SERVER OVERRIDES FOR ZDAEMON *** Download predefined ZSL server configuration files from http://shinobi.cl.googlepages.com/shinffaserverfiles These cvaroverrides should be always in the server config: [cvaroverrides] map01=deathmatch "0" map01=timelimit "0" map01=fraglimit "0" map01=teamdamage "0.0" map01=sv_infiniteammo "true" map03=sv_allow_target_names "false" map12=sv_nojump "false" map12=sv_nofreelook "false" map14=sv_allow_target_names "false" map38=sv_nojump "false" map38=sv_nofreelook "false" map41=sv_forcerespawn "true" map41=sv_deathlimit "1" ================================================================================ *** ADD-ONS *** 1) cs_x_rg_extramsc.wad Replaces all Chainsaws by Railguns. Implemented as an EXTRAMSC lump. 2) shinwm_extrawep.wad Weapon mod, formerly embedded in this wad. Now implemented as an EXTRAWEP lump. Changes: Fist, Pistol, Chainsaw, Shotgun, Chaingun, Rocket Launcher, with fluid animations for all of them plus the Plasma Gun and Super Shotgun. If you use both, do it in this order: ... -file shinffa2f.wad shinwm_extrawep.wad cs_x_rg_extramsc.wad ================================================================================ *** WHERE TO GET THIS WAD *** http://shinobi.cl.googlepages.com With this release, the following wads are deprecated, and should be erased from the universe! shinffa, shinffa2_railgun, shinffa2, shinffa2a, shinffa2b, shinffa2c, shinffa2d, shinffa2e If you want to use most of the textures you saw in this wad, go to www.TEAMTNT.com and download RETRES.WAD. on't forget to check the text file included!
.__ .__ _____ _____ ________ _____| |__ |__| _____/ ____\/ ____\____ \_____ \ / ___/ | \| |/ \ __\\ __\\__ \ / ____/ \___ \| Y \ | | \ | | | / __ \_ / \ /____ >___| /__|___| /__| |__| (____ / \_______ \ \/ \/ \/ \/ \/ release G, may 2010 ================================================================================ Title : Shinobi.cl's Free-For-All map pack 2nd edition, release G Filename : shinffa2g.wad Author : Wladimir Flores Email Address : [email protected] Website : shinobi.cl.googlepages.com Other levels by author : None worth mentioning Description : Deathmatch only. Designed for ZDaemon. Skulltag works, but some maps just don't work/look right. You've been warned. Additional Credits to : id Software! Doom Builder programmer(s), Team TNT ================================================================================ --- Topics covered --- *** PLAY INFORMATION *** *** IMPORTANT INFO FOR SERVERS *** *** KNOWN ISSUES *** *** WHAT IS THIS? *** *** MUSIC CREDITS *** *** CREDITS *** *** MAP SPECIFIC SETTINGS *** *** SERVER OVERRIDES FOR ZDAEMON *** *** ADD-ONS *** *** WHERE TO GET THIS WAD *** *** PLAY INFORMATION *** Map : MAP02 to MAP45, plus MAP01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : None DMFLAGS : 33838468 DMFLAGS2 : 1212424 ================================================================================ *** IMPORTANT INFO FOR SERVERS *** 1) This is a NEW SCHOOL WAD. Jumping, Looking up and down, are encouraged. You can still try OLD SCHOOL, but will not work on all maps. 2) Dont use I'M TOO YOUNG TO DIE or NIGHTMARE, use the other 3 skill levels for specifying EASY, MEDIUM or HARD settting. 3) You can control some stuff on maps depending on the skill level You can use server overrides to customize each map (see the MAP SPECIFIC SETTINGS section of this file) 4) A little big detail... ############################################################################ ## This wad has no default maplist. It returns to MAP01 after each match. ## ## So, if you start a server without a maplist, enable MAP voting. ## ############################################################################ ================================================================================ *** KNOWN ISSUES *** Jumppads don't work on Skulltag 3d hardware mode in Skulltag is not fully supported ================================================================================ *** WHAT IS THIS? *** This is the second edition of ShinFFA, now with 1 + 44 MAPS Includes: * Double ammo integrated: No need to use Nightmare to get double ammo pickups * Weapon mod, now in a separate file: shinwm2_extrawep.wad * Jump pads * Some nice new sounds, including a sound for the rocket in flight. Very cool with headphones. * Nice architecture :) * Cameras in a couple of maps. If you don't see them, it's because ZDaemon does not support camera textures yet (I tested them on Skulltag, though) * EXTRADEH support (see the ADD-ONS section near the end of this file) * GL Nodes added to avoid the no-splash-damage bug ================================================================================ *** MUSIC CREDITS *** MAP Music ----- -------------------------------------------- MAP01 Unknown level, Dark Forces MAP02 Stage 19, Descent MAP03 Silent Refectory, Hexen MAP04 Dragon Chapel, Hexen MAP05 Gibbet, Hexen MAP06 Covenant Dance, Halo MAP07 Sekence, Dune MAP08 New Kroy, Fury3 MAP09 Stage 13, Descent MAP10 Run, Unreal Tournament MAP11 Sewers, TMNT Arcade MAP12 Quad Machine, Quake ][ MAP13 Pissed!, Duke Nukem 3D MAP14 Premonition 2.0, Fury3 MAP15 Castlevania bloodlines, Iron blue intention MAP16 Stage 07, Descent MAP17 Stage 1, Contra Alien Wars MAP18 Traductus' Tomb, Hexen MAP19 Stage 3, Contra Alien Wars MAP20 Future Military Conquests, Duke Nukem 3D MAP21 Warlord, Unreal MAP22 Final Boss, Eternal Darkness MAP23 Stage 02, Descent MAP24 Commando (Arcade) Theme music, remixed MAP25 Battle Theme 2, Lufia2 MAP26 Sand Ocean, FX Zero MAP27 Noxus, Metroid Prime Hunters MAP28 Hive Totem, Metroid prime MAP29 Mole's Nest, Grandia Xtreme MAP30 (Unchanged) MAP31 ???? Oops, I forgot MAP32 Durandal, Xenosaga Episode 1 MAP33 Ibuki's stage, Street Fighter III MAP34 Theme 1, Descent 2 MAP35 Complex 13, Quake 2 Ground Zero MAP36 Stage 03, Descent MAP37 Levelr, Hexen MAP38 ???? Another one i forgot MAP39 Battle, Parasite Eve MAP40 Departure, Duke Nukem 3d MAP41 Garuda, Street Fighter Ex Plus Alpha MAP42 First Battle, Soul Reaver MAP43 Moonlight Sonata 3rd Movement, Beethoven MAP44 Urban Jungle, Duke Nukem 3D MAP45 L24-D Guardian, Fury3 ================================================================================ *** CREDITS *** Thanks to Jad and CBAXZ for help me testing! Team TNT for their resource pack, the best texture pack i've ever seen. (And at this point, I've seen lots) Phenex2, who coded support for AIRSUPPLY. Without phenex2's help, maps like MAP12 and MAP38 could not exist. Also, special thanks to Cybershark, BestOfTheWorst, and many others that gave me advice on stuff for my maps. Some other resources from ------------------------- DARK FORCES TEXTURE WAD : A Limes Zen Sky DUKE NUKEM TEXTURE WAD : Daniel "Tormentor667" Gimmer NMN Corporation Texture Set Part 1 : Pawel Zarczynski aka NMN IK Texture Pack for Doom 2 : Iikka 'Fingers' Keränen Biolage Textures : Rick Clark Trinity U : S. McCrea, S. Wall & E. Papavassilopoulos CFMANSON.wad : Crista Forest, aka "CD Warrior" Batman DOOM : ACE Team Software Massmouth 2 : Cyb I took a few textures from all of those wads The Metro billboard was taken from the Pinochestein3D megawad for Doom Legacy. The Minigun sprite was from : DGN_wepn.wad, Original by Ralf Wueltener - Update by Xaser, with some little modifications by me. For skyboxes - BLUE SKY and GREY SKY http://www.redgalaxy.net/node/165 - NICE MOUNTAINS http://www.3delyvisions.com/skf1.htm - RED MOUNTAINS http://kell.leveldesign.org/ - NIGHT SKY I forgot :( ================================================================================ *** MAP SPECIFIC SETTINGS *** CS = Chainsaw SG = Shotgun SSG = Super Shotgun MG = Minigun (Chaingun) RL = Rocket Launcher PG = Plasma Gun BFG = BFG9000 Mega = Megasphere Soul = Soulsphere BluA = Blue Armor Bak = Backpack Bers = Berserk! E = Easy skill, "Hey Not Too Rough" M = Medium skill, "Hurt Me Plenty" H = Hard Skill, "Ultra-Violence" (*) Indicates that the CS was meant to be converted to Railgun by "cs_x_rg.wad" I'm hoping that in the near future, Zdaemon will have appropriate stacked DEHACKED support (not yet in Zdaemon 1.08.08). In the meantime with EXTRADEH functionality you can solve this by using "cs_x_rg_extramsc.wad" instead. +-------+-------------+-----------------------------------+-----------------------------------------+ | MAP | PLAYER LOAD |__________STARTING_WEAPON__________|______OTHER_THINGS_SPAWNED_IN_MAP________| | | | E | M | H | E | M | H | +=======+=============+===========+===========+===========+=============+=============+=============+ | MAP01 | N/A | - | - | - | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP02 | 2 - 4 | SSG | SG | SG | MG | - | - | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP03 | 2 - 4 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP04 | 6 - 12 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP05 | 8 and more | CS* | RL | RL | RL | SG | SG | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP06 | 6 - 12 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP07 | 2 - 6 | SSG | SG | SG | BluA | SSG | SSG | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP08 | 6 - 12 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP09 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP10 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP11 | 5 - 10 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP12 | 3 - 8 | RL | RL | RL | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP13 | 5 - 10 | MG | MG | MG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP14 | 2 | SSG | SSG | SSG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP15 | 2 | SSG | SSG | SSG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP16 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP17 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP18 | 2 - 5 | SSG + MG | SG + MG | SG + MG | CS | CS + SSG | CS | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP19 | 6 - 12 | PG + MG | PG + MG | PG + MG | 4 extra CS* | 4 extra CS* | - | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP20 | 2 - 4 | SSG | SG | SG | RL | CS | RL | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP21 | 6 - 14 | SSG | SG | SG | RL | SSG | SSG | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP22 | 2 - 6 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP23 | 6 - 14 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP24 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP25 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP26 | 4 - 10 | SSG | SG | SG | PG | BFG | PG | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP27 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP28 | 2 - 6 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP29 | 2 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP30 | 3 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP31 | 6 - 12 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP32 | 6 - 12 | MG | MG | MG | BFG | CS* | - | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP33 | 8 and more | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP34 | 4 - 10 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP35 | 2 - 6 | SSG | SG | SSG | Bak + BFG | Bak + CS* | BFG + Soul | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP36 | 4 - 10 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP37 | 7 - 12 | SSG | SG | SG | MG | Bers | CS | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP38 | 6 and more | RL | RL | RL | BFG + MG | BFG + Bak | BFG + Bak | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP39 | 4 - 10 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP40 | 8 and more | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP41 | 2 - 6 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP42 | 5 - 12 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP43 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP44 | 4 - 8 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ | MAP45 | 2 - 4 | SSG | SG | SG | | | | +-------+-------------+-----------+-----------+-----------+-------------+-------------+-------------+ Recomendations: * MAP10 works better with the Shotgun as the starting weapon * MAP38 has a Minigun in Easy, that becomes a superb weapon in the free float environment, it might annoy some players. * MAP20 For total mayhem, enable Teleporting Missiles on this map * Run MAP01 on Cooperative with no Team Damage. Use server overrides for that. * Use a Fraglimit of 35 ================================================================================ *** SERVER OVERRIDES FOR ZDAEMON *** Download predefined ZSL server configuration files from http://shinobi.cl.googlepages.com/shinffaserverfiles These cvaroverrides should be always in the server config: [cvaroverrides] map01=deathmatch "0" map01=timelimit "0" map01=fraglimit "0" map01=teamdamage "0.0" map01=sv_infiniteammo "true" map03=sv_allow_target_names "false" map12=sv_nojump "false" map12=sv_nofreelook "false" map14=sv_allow_target_names "false" map38=sv_nojump "false" map38=sv_nofreelook "false" map41=sv_forcerespawn "true" map41=sv_deathlimit "1" ================================================================================ *** ADD-ONS *** 1) cs_x_rg_extramsc.wad Replaces all Chainsaws by Railguns. Implemented as an EXTRAMSC lump. 2) shinwm_extrawep.wad Weapon mod, formerly embedded in this wad. Now implemented as an EXTRAWEP lump. Changes: Fist, Pistol, Chainsaw, Shotgun, Chaingun, Rocket Launcher, with fluid animations for all of them plus the Plasma Gun and Super Shotgun. If you use both, do it in this order: ... -file shinffa2f.wad shinwm_extrawep.wad cs_x_rg_extramsc.wad ================================================================================ *** WHERE TO GET THIS WAD *** http://shinobi.cl.googlepages.com With this release, the following wads are deprecated, and should be erased from the universe! shinffa, shinffa2_railgun, shinffa2, shinffa2a, shinffa2b, shinffa2c, shinffa2d, shinffa2e If you want to use most of the textures you saw in this wad, go to www.TEAMTNT.com and download RETRES.WAD. on't forget to check the text file included!