Medieval Texture Pack

A small collection of textures

Filenames
tp-medieval-q1.wad
Size
392.26 KB
MD5
510e466cabaa1e20c0e3f8aedc00ef85
SHA-1
ed548248879fa07ddad2cda1f5197fb0f959faa8
SHA-256
c93f58cd053f2390d76b345f7dfae2423f730148f07b18938c0e8d8deeaa01cb
WAD Type
WAD2
IWAD
Unknown
Engines
Unknown
Lumps
30

Read Me

This is a simple conversion of Sock's medieval texture pack to the
original Quake. Baker's textures2quake tool was used for the
conversion. Since only 3 textures needed to be renamed I chose
better names manually, see below.

The license is http://creativecommons.org/licenses/by-nc-sa/3.0/
Not sure if this even counts as derivation as it is merely a format
conversion. Whatever you do, Sock is your man and he is the one
you should credit.

The decal_ textures were removed from this wad. All textures were
resized by 50%.

Textures that were renamed:
button_woodhand45 -> button_woodha45
button_woodshoot -> button_woodshot
floor_stepside1c -> floor_stepsid1c

So for example on Linux you could put the originals in
(for example) id1/textures/ and run these commands in there:

ln -s button_woodhand45.tga button_woodha45.tga
ln -s button_woodshoot.tga button_woodshot.tga
ln -s floor_stepside1c.tga floor_stepsid1c.tga

to create links to the original quality textures with the new names.
Then any map that uses this wad file should be displayed with the
high resolution original textures ingame.

Happy mapping!
Spirit, 2010-03-07
mail to spirit at the domain quaddicted dot com if you have any
questions. Do not give me any credit, praise Sock for his textures!
----------------------------------------


This is the original readme of tp-medieval.zip
----------------------------------------
=====================================================================
title:            Medieval Texture Pack
date:             29th January 2010
file:             tp-medieval1.zip
author(s):        Simon 'Sock' O'Callaghan
email address:    mememe[at]simonoc[dot]com
URL:              http://www.simonoc.com/
description:      A small collection of textures
=====================================================================

COPYRIGHT NOTICES
-----------------

All use of my digital work is covered by this Creative Commons Deed.
http://creativecommons.org/licenses/by-nc-sa/3.0/
Please do not use any of my work for commercial purposes.

If you use any of these textures I kindly ask YOU to give
me credit for my work within your README file or TEXT file
distributed with your map/mod.

Please refer to the website for the latest information.
http://www.simonoc.com/pages/materials.htm

============================================================

Instructions for using the Medieval Texture Pack with Q3
------------------------------------------------------

** You must have installed the Q3 editor tools first **

1. Extract the zip file in the BASEQ3 directory.

	BASEQ3/SCRIPTS - medieval_soc.shader
	BASEQ3/TEXTURES/MEDIEVAL_SOC - 35 textures
   
2. Goto the SCRIPTS sub-directory under the BASEQ3
   directory and find the following 
   file :- SHADERLIST.TXT.
   
3. Open this file up in a text editor and add the
   following line at the bottom of the file.
   
   MEDIEVAL_SOC
   
4. Close the file and open GTKRadiant and you should
   find on the texture menu the 1 new subdirectory.
   
Enjoy
Sock
----------------------------------------