Arachnophobia II

Arachnophobia II

This should have been the last level for the second episode of "Italian DooM"; it should have been the level set on the great UAC military compound and barra...

Filenames
arachno2.wad
Size
7.79 MB
MD5
7d9319d864efe0040f6f5c4a5b4cb932
SHA-1
ecdd1fcf5ea324b749b016c054343c56a3b8720b
SHA-256
dfb3260a358f2ce43f86ff190501a425b283f5d3f0f5cc0958f599ecae11456d
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
18
Maps
MAP06

Read Me

Date Completed         : 16th September 2006
Date Updated	       : 27th August 2008
Title                  : Arachnophobia II
Filename               : arachno2.wad
Other Works            : Alien.wad (Alien Invasion);
			 Alien2.wad (Alien 2 - The Revenge);
			 Alien3.wad (Alien 3 - The last challenge);
			 Outposth.wad (Outpost of Hell),
			 Outpost2.wad (Outpost of Hell 2 - The fortress);
			 ItDoom1.wad (Italian DooM - Episode 1: The Lost Colony);
			 Runkill.wad (Run & Kill);
			 Blitz.wad and Blitz2.wad;
			 Ghosts.wad and some other WADs.
Author                 : Ismaele (Alberto Sposito)

Email Address          : [email protected]

Story                  : After leaving the hospital and research laboratory of
			 the evil UAC, you arrive to the great UAC military
			 compound and barracks. Your mission is find out what's
			 happening here and stop the War SpaceShip is leaving
			 to invade Earth by activating auto-destruction...
			 Remember to abandon it immediately with an escape-pod,
			 after activating auto-destruction!


Description	       : This should have been the last level for the second
			 episode of "Italian DooM"; it should have been the level
			 set on the great UAC military compound and barracks.
			 It's the biggest and most complex level I have ever
			 made; in fact, I had to split it into 3 different
			 maps, while working on it, because of WadAuthor
			 limitations! Notwithstanding, the level itself is
			 not very detailed, although show some nice ideas and,
			 here and there, awesome architecture, good detail,
			 painstaking lighting, etc.
			 Here is a suddivision of the map, according to
			 exploring order:
			 0) Main Courtyard (Center);
			 1) Officers' mess and dormitory (South-Western area);
			 2) Warehouse (South-Eastern area);
			 3) Nukage Area (Eastern area);
			 4) Laboratories (Western Area):
			   - Computer Station;
			   - Server System;
			   + Weapon Labs:
			    - Arachnotron Plasma Lab;
			    - Plasma Lab;
			    - Rocket Lab;
			    - FireBomb Rocket Lab;
			    - Insanity Plasma Lab;
			   - Teleport Lab;
			   - Genetic Labs;
			 5) Hangars (Northern Area);
			 6) the RunWay and main Hangar of the War SpaceShip.
			 This level was designed to provide an intense challenge
			 to every kind of player, so it's pretty difficult and I
			 suggest that you play it with low skill levels and, once
			 you get acquaianted with it, play it again on UV!
			 Skill levels differ mainly in:
			 - different kind of some monsters and, in few cases,
			   different placement;
			 - different health and armor supplies and, in few cases,
			   different ammo supplies;
			 - different power-ups available (some of them are
			   removed or changed with health supplies in high skill
			   levels)...
			 ...and something more I am not going to spoil!
			 Tricks and traps are few... I chose this policy, because
			 somebody complained about them in my previous .WADs.
			 There are some consoles and computers which are not real
			 switches, but you need to activated to go forth: to help
			 the player to find them, I signalled them with arrows of
			 blinking light, visible on ceiling and floor... but at
			 last I added switches to them, according to Toranaga's
			 hints. Other consoles and screens, which let you see some
			 areas through cameras, are slightly signalled, because
			 they are not necessary to finish the level, though they
			 can  help the player by letting him/her see what is
			 awaiting for him/her.
			 The .WAD contains ZDoom features, like additional
			 monsters in DECORATE, and ACS Scripts, which make the map
			 more interesting and funnier!
			 So... you need ZDoom to play it!
			 You need e2res.WAD, the resource pack of "Italian DooM
			 - Episode 2: The Singulairty", to play it correctly.

Updates		       : 1.1) Fixed some bugs.
			 1.2) After more than one year since last update and almost
			      2 since date of completion, I just tested it again,
			      changed few things and fixed some minor bugs: so I
			      kept almost everything as it was.
			 1.3) Fixed few bugs and modified the final battle and other
			      minor things, after Toranaga's beta-testing and
			      feedback.
			      

Statistics	       : Vertices: 27496
			 Linedefs: 31717
			 Sidedefs: 56587
			 Sectors : 5596
			 Things  : 2349

Additional Credits to  : Id Software, fo making Doom;
			 Toranaga a.k.a "UltimateLorenzo, level-designer of the
			 "Italian Team", for beta-testing and other help;
			 Leonardo "BuzzBomber" Venturelli, level-designer of the
			 "Italian Team", for the Baby Arachnophyte, the Insanity
			 CyberMasteMind, some tweaking on the Fire Bomb Launcher,
			 few other things in the resource .WADs (mainly DECORATE
			 stuff, like new keys) and a bit of help in finishing
			 this map (e.g. the Northern courtyard was detailed by him);
			 You, for downloading this .WAD. Thank you!

      ===============================================================

* Play Information *

Game                    : Doom 2 (ZDoom)
Level #                 : map06
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes

New Sounds              : Yes, the alarm sound (DSALARM from Marc Milian's
			  "Biovite" .WAD)

New Graphics            : Yes, a lot!
			  
New Music               : Yes (ada-ds07, got_ds02, mm2ds18, mm2ds22 by Tolwynn)


Demos Replaced          : No. I'm waiting for your demos!

* Construction *

Base                    : Completely new level from scratch.

Editor(s) used          : WadAuthor;
			  Doom Builder;
			  Wad eXtendable;
			  Zennode.

Build time              : 132+ hours
			  
Known Bugs              : You may experience some HOM effects near
			  little polygonal sectors and light sources,
			  but I am sure that I fixed all of them with
			  BSP and Zennode. Should you find other
			  errors please send me an e-mail!

 * Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution. 

Where to Get this wad:

The usual FTP archives


P.S.: I like reading comments on my work. So send me e-mails with comments
on my levels!

Maps

MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
2