Demon Trench XL

Demon Trench XL

This is a heavily retooled version of the map I submitted to NOVA II all those months ago. It's far more detailed, more streamlined, has more involved combat...

Filenames
detrenxl.wad
Size
1.24 MB
MD5
33b9a6e7208cfbe25d00fe7a47ea9267
SHA-1
ecaeb63000e50c3401968a67f72da51ddbfa4ada
SHA-256
7ae0aee3d93a75d0faeed93982533e0b9fec07f11183a135cb4be78b7dd01996
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
50
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Limit-removing
Primary purpose         : Single + coop play
===========================================================================
Title                   : Demon Trench XL
Filename                : detrenxl.zip
Release date            : 8/9/2015
Author                  : Jaxxoon R
Email Address           : [email protected]

Description             : This is a heavily retooled version of the map I
                          submitted to NOVA II all those months ago. It's far
                          more detailed, more streamlined, has more involved
                          combat, new music, and an entirely new section
                          based off of that one scene from House where the
                          dude goes into the mirror and explores the dark
                          spooky void.
                          
                          The map itself is a rather melancholy trek through
                          a dark, mountainous environment and the many nearby
                          caverns, moving towards a humble water treatment
                          plant. What dark secrets does it all hold
                          oohsuspensesuspense. I also did a weird trick where
                          I placed lamps and torches behind wall lights so it
                          would look like they're glowing in advanced
                          sourceports.
                          
                          The reason this version wasn't added to NOVA II is
                          because Gobu says he prefers the original.
                          Personally I like this version, so I'm more than
                          happy to keep my preffered rendition all to myself
                          :p

Additional Credits to   : Tourniquet for the textures he added to NOVA II
                          that I used in this map.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Months on and off
Editor(s) used          : GZDoom Builder
May Not Run With        : Chocolate Doom
Tested With             : GZDoom, PRBoom+, Doom Retro


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
42
Co-op Spawns
4