The Bad Guys

A set of monsters in DECORATE, plus some NAZI wall textures and swastika-motif transporter pads. The wall textures implement all of the wall-nazi-motif combi...

Filenames
badguys.wad
Size
2.72 MB
MD5
11d6566ccaeedcaf3ee5cc7e29d7da37
SHA-1
ec5667b9cf409d6f0baf887476008425f2ddb845
SHA-256
59133c9ba3b13bbe3546165a675063acf1330050622a1d6950155eb65a32fb42
WAD Type
PWAD
IWAD
Unknown
Engines
ZDoom
Lumps
868

Read Me

============================================================================
Archive maintainer	: Please place in "combos" subdirectory
Update to		: The Bad Guys (BADGUYS.WAD)
Advanced engine needed	: ZDoom 2.0.63A or later
Primary purpose		: A small monster and decoration resource WAD
============================================================================
Title			: The Bad Guys
Filename		: BADGUYS.WAD [V1.1, See Change Log]
Release Date		: 19th October 2004
Update Date		: 16th February 2006
Author			: Martin Howe (a.k.a. The Crazy Cat)
Email Address		: [email protected]
Web Site		: http://www.martinsobservationpost.net (personal)
Files By Author		: BOMBAY72 ........... play DOOM as a true predator!
			  BADGUYS ............ some spare monsters and items
			  CLEANWAD ...... personal upgrade of an old classic
Misc. Author Info	: DOOMer since 1993; Webmaster, Committee Member and
			  Kitten List holder for the Bombay and Asian Self
			  Breed Club (www.bombaybreedclub.org), which is
			  itself affiliated to the GCCF (www.gccfcats.org).
			  Webmaster and Committee Member of the London Cat
			  Club (www.londoncatclub.org), which is also
			  itself affiliated to the GCCF (www.gccfcats.org).
Description		: A set of monsters in DECORATE, plus some NAZI wall
			  textures, swastika-motif transporter pads and a
			  few other bits and pieces that might be useful.
			  The wall textures implement all wall-NAZI-motif
			  combinations (ZZWOLF* only contains some of them).
Revision summary	: Added some fake-pickup keys and removed "Reserved
			  for Butchery" limits (can now use ALL 3300..3399).
			  Strife PWAD and recognise them by name as sounds.
Additional Credits To	: The Usual (iD, Gerkhin/CodeImp, Olivier Montanauy)
Special Credit To	: Laz Rocas. I didn't use any of his resources, but
			  he deserves to be mentioned as one of the pioneers
			  of Wolfenstein-in-DOOM. He led the way for many of
			  us after Scott & Scott started the ball rolling.
Reason for existence	: These were originally part of the (at time of
			  writing) unfinished WAD The Butchery, but were
			  considered useful enough to release on their own.
============================================================================

* Change Log *

16-FEB-2006 Added some fake-pickup keys
16-FEB-2006 Removed "Reserved for Butchery" limits
10-MAR-2005 Improved Sewer Rat walking sequence
28-OCT-2004 Missing and incorrect credits fixed
28-OCT-2004 ANIMDEFS for switch texture SSW2SW?A
19-OCT-2004 Original release

* Test Level *

In a separate file BADTEST there is a small test level for MAP01 of DOOM2.

* What is included *

New levels		: 0
Sounds			: Yes
Music			: No
Graphics		: Yes
Dehacked/BEX Patch	: No
MAPINFO lump		: No
Demos			: No
Other			: DECORATE, SNDINFO, ANIMDEFS
Other files required	: No

* Play Information *

Game			: DOOM or DOOM2 (including Final Doom)
Map #			: None (should work on any)
Single Player		: Designed for
Cooperative 2-4 Player	: Designed for
Deathmatch 2-4 Player	: No
Other game styles	: Maybe?
Difficulty Settings	: N/A

* Construction *

Base			: Various stuff (see credits) and many DeHackIngs
Build Time		: Five days including testing and feedback
Editor(s) used		: DoomBuilder, WinTex, DeHackEd, EditPlus2,
			  PhotoStudio, ThumbsPlus Pro, Sound Recorder.
Known Bugs		: The attack of the Duke of Hell is a bit clumsy as
			  A_ComboAttack cannot be used for him (due to the
			  logic needed to replicate a cyberdemon attack).
May Not Run With...	: Anything other than ZDoom 2.0.63A+

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse provided that you give the author access to a copy and give them the
right to use parts of your work in future releases. You must also credit
all contributors. Permissions have been obtained from original author for
any of their resources modified or included in this file.

You MAY (and are encouraged to) distribute THE BAD GUYS provided:

    (1) This entire collection of files is distributed UNMODIFIED,
	preferably in the original ZIP file in which it should have come. I
	have received permission from the original authors of any modified
	or included content in this file to allow further distribution.
    (2) The distribution is on a non-commercial basis; you may put THE BAD
	GUYS on FTP sites or CD or other media as part of a collection for
	which you are charging a fee as long as you understand that the fee
	is for the collecting and (if applicable) the media, *not* for
	THE BAD GUYS.
    (3) You accept that as with all free systems provided free of charge for
	like-minded people, THE BAD GUYS is NOT guaranteed to work
	completely or correctly although it is likely to do so; thus it is a
	condition of use that you accept that as with most such products,
	you use it at your own risk. THE BAD GUYS is **NOT** designed to be
	fault-tolerant!
    (4) Any legal disputes over THE BAD GUYS or any part of it, including
	these terms and conditions, shall be governed by the Laws of
	England; furthermore, you do not have permission to use THE BAD GUYS
	in any jurisdiction whose laws modify or limit these conditions
	unless you VOLUNTARILY accept these conditions as if under the Laws
	of England.

* Acknowledgements *

DOOM and DOOM2 are copyright of ID Software

Other credits are listed in the "Menagerie" section

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames and mirrors

* Menagerie *

READ THE DECORATE AND SNDINFO LUMPS FOR FULL DETAILS; THIS IS ONLY A SUMMARY

SS Guard Dog
	A pink Demon with a German Shepherd skin.
	Resource credit: ID, wolf3d & doom; Killough, Scott, ...

SS Soldier
	A Zombieman with a German Army skin.
	Resource credit: ID, wolf3d & doom; Scott, ...

SS Commando
	A Wolfenstein-SS NAZI, toughened up but mostly unchanged.
	Resource credit: ID, wolf3d & doom; Scott, ...

SS Officer
	An even tougher version of the Wolfenstein-SS in a white uniform.
	Resource credit: ID, wolf3d & doom; Scott, ...

Adolf Hitler
	Need you ask? He does an archvile attack when he says "SEIG HEIL!"
	Resource credit: ID, wolf3d & doom; Scott, ...

Sewer Rat
	These vermin just love rotting flesh but love to bite humans.
	Resource credit: Daniel, neo_doom.wad

Vampire Bat (Flying)
Vampire Bat (Nesting)
	Vampire bats have no problem sucking your blood if they smell it.
	-------------------------------------------------------------------
	The two bats are identical except for their default spawn heights.
	If you cannot specify a height (i.e., in DOOM format) or specify it
	as zero (HeXen format), the nesting variety will be spawned on the
	ground and the flying variety will be spawned at a random height.
	-------------------------------------------------------------------
	Resource credit: Bostwick & Marshall, osiris.wad

Butcher (Waiting)
Butcher (Resting)
	Chainsaw-wielding superhuman troopers with much demon DNA implanted.
	--------------------------------------------------------------------
	The two butchers are identical except for their default chainsaw
	states. The resting variety spawns with the chainsaw switched off
	and only switches it on once he sees his first target (though it
	remains on after that). The waiting variety is spawned with the
	chainsaw already running and immediately ready to attack any target.
	--------------------------------------------------------------------
	Resource credit: King, pdoom2.wad, Nanami et al, humans.wad

Gremlin
	Dirtier, tougher, dark imps who can throw mancubus-like fireballs.
	Resource credit: SkullTag, Nanami, darkimp.wad

Corrupt FBI Agent
	Tough, hard-ass killers, these guys carry full-auto spider shotguns.
	Resource credit: Lightman, Sparky, avtvp.wad, duke.wad

Squire of Hell
Lord of Hell
Marquis of Hell
Earl of Hell
Duke of Hell
	There are four Hell Nobles that are carefully designed to *replace*
	the standard Baron family in a logical sequence of power, plus
	another that is just a variation of one of them. The Duke is just
	an Earl with a Rocket attack like that of a CyberDemon. You should
	*not* use any of the vanilla Barons and Hell Knights together with
	these in the same WAD, nor should you use Earls and Dukes together.
	--------------------------------------------------------------------
	                 Like    Init    Melee   Pain    Misl  Misl   Misl
	                 Power   Health  Damage  Chance  Dmge  Speed  Type
	---------------  ------  ------  ------  ------  ----  -----  ------
	Squire of Hell   Knight     500       6      80     8      8  Brown
	Lord of Hell     [none]    1000       8      60    12     12  Blue
	Marquis of Hell  Baron     2000      10      40    16     16  Green
	Earl of Hell     Cyber     4000      12      20    20     20  Red
	Duke of Hell     Cyber     4000      12      20    20     20  Rocket
	--------------------------------------------------------------------
	Resource credit: ID, doom; Klem, cringe.wad

Dead SS Guard Dog
Dead SS Soldier
Dead SS Commando
Dead SS Officer
Dead Adolf Hitler
Dead Sewer Rat
Dead Vampire Bat
Dead Butcher
Dead Gremlin
Dead Corrupt FBI Agent
Dead Squire of Hell
Dead Lord of Hell
Dead Marquis of Hell
Dead Earl of Hell
Dead Duke of Hell
	Decorations that are just dead versions of the monsters.

Dead Chaingunner
Dead Spectre
Dead Hell Knight
Dead Baron of Hell
Dead Arachnotron
Dead Revenant
Dead Mancubus
Dead Archvile
Dead Cyberdemon
Dead Spider Mastermind
Dead Wolfenstein SS
Dead Commander Keen (without rope)
	Decorations that are not implemented in DOOM or DOOM2.

John Romero's head on a plate
	The SS were rather ticked off at their weak portrayal in DOOM2...
	Resource credit: ID, doom2

Hanging corpse (blocking,shootable)
	A shootable hanging corpse
	Resource credit: ID, doom2

Destroyed John Romero's head on a plate
Destroyed hanging corpse
	Decorations that are just destroyed versions of these items.

Mug of Nukage
	A mug of bubbling Nukage (uugh!)
	Resource credit: ID, doom2

Heart on a plate
	A heart on a plate
	Resource credit: ID, doom2

Skull in a pool of blood
	A skull in a pool of blood
	Resource credit: ID, doom2

Gold key card
Gold skull key
Green keycard
Green skull key
Black keycard
Black skull key
Mauve keycard
Mauve skull key
	Some useful fake-pickups
	Remember they need a script to make them work!
	Resource credit: ID, doom2

Graphics