Titan 2

Titan 2

After defeating Hell's massive army at the Nexus and losing consciousness, you awake to find yourself trapped in the far reaches of Hell. The Nexus rejected ...

Filenames
titan2.wad
Size
18.47 MB
MD5
b4a1d9fe62c2a63d797c84679f3ceb97
SHA-1
ec44c4b181b6286bc6f1726cef6de594272395a9
SHA-256
ac8a095505d7edaacb81f3a54fa7d49a2b1395f3f262e6a3a34eebbbd8302b99
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
917
Maps
TITLEMAP, MAP05, MAP06, MAP04, MAP03, MAP10, MAP09, MAP08, MAP01, MAP07, MAP02, TITAN2GZ

Read Me

===========================================================================
Archive Maintainer      : Please replace old version.
Update to               :
Advanced engine needed  : GZDoom 1.1.6+
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Titan 2
Filename                : titan2.WAD
Release date            : 21 January 2009 (version 1.0)
                        : 6 February (version 1.1)
                        : 1 June (version 1.2)
Author                  : Jesper Krag Rasmussen (Ixnatifual)
Email Address           : [email protected]
Other Files By Author   : titan.WAD
Misc. Author Info       : 

Description             : After defeating Hell's massive army at the Nexus
                          and losing consciousness, you awake to find
                          yourself trapped in the far reaches of Hell. The
                          Nexus rejected your Earthly presence, but now
                          it's time to show the demons that Hell is the
                          last place they want you.

                          Blast your way through the hordes of Hell to
                          find your way back to Earth. But first, time to
                          get out of this backwater hell pit...

Additional Credits to   : id Software for DooM(tm)
			  The playtesters
                           - Artturi
                           - CaptainToenail
                           - GrayWanderer
                           - hnsolo77
                           - Wilou84
                           - Woolie Wool
                           - Wulle

                          Pete Kempson for his splash.wad

                          SkullTag for the minigun.

                          Whichever wonderful person did the minigun
                          DECORATE work I used as a base.

			  TheDarkArchon for the Hectebus

                          Nanami, Keksdose, Espi and Ebola for the Afrit

                          Vader, Ghastly Dragon and Keksdose for the
                          Bruiser Demon

			  Vader and Bouncy for the Lord of Heresy

                          Raz and Ghastly Dragon for the Supreme Fiend

                          Blizzard, Id and Raven for some of the new
                          sounds

                          Lexus Alyus for the new music
                          - MAP01: Great White
                          - MAP02: Slow Stalker
                          - MAP03: Doomed For The Last Time
                          - MAP04: Strange Places
                          - MAP05: My Island
                          - MAP06: Stomping Grounds
                          - MAP07: Burning Flag
                          - MAP08: Coma White
                          - MAP09: War machine
                          - MAP10: Refinery
                          - Others: Evasive Maneovers, Nightmare

                          The Mighty Pete and Jose "Jaj" Arcediano for 
                          the skyboxes

                          Randy Heit and Graf Zahl for ZDoom and GZDoom

                          Everyone showing interest in the making of
                          Titan 2 and keeping up my motivation to finish
                          the project

===========================================================================
* What is included *

New levels              : 10
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    :


* Play Information *

Game                    : DOOM2
Map #                   : Map01, Map02, Map03, Map04, Map05, Map06, Map07,
                          Map08, Map09, Map10
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : 
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Have been working on the project on and off
                          since late 2006.
Editor(s) used          : Doom Builder
Known Bugs              : Lava damage in map04 can behave a bit oddly.
May Not Run With        : Anything that isn't GZDoom.
Tested With             : GZDoom 1.1.6


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:

CHANGES FROM 1.0 -> 1.1
- Corrected some architectural flaws in various maps.
- A semi-fix for the lava damage in map04.
- Fixed a music issue in map09.

CHANGES FROM 1.1 -> 1.2
- Corrected some architectural flaws in various maps.
- Added extra ammo to the start of map 2 and fixed the shotgun near
  the level's beginning not appearing on Hard difficulty settings.
- Added a workaround for a GZDoom bug causing level transition to not
  work properly in GZDoom versions 1.2.0 and 1.2.01.
- Added recommendation for not playing in software mode to this file.

GZDOOM AND SOFTWARE MODE
3d floors aren't displayed if you play GZDoom in software mode. Since
this feature is used in all of Titan 2's levels, playing in software
mode is not recommended.

JUMPING AND CROUCHING
Be aware that you can both jump and crouch with GZDoom - something that
will prove very useful when traversing the dangerous environments of
Titan 2 and when attempting to dodge that Imp's fireball.

GUIDE TO DIFFICULTY SETTINGS
Difficulty settings vary from WAD to WAD, and these days are quite
different than what some consider the relatively easy settings of Doom,
and even Doom 2. Therefore I've decided to make a little guide to how
to pick the difficulty rating that's right for you in Titan 2.

1. I'm Too Young To Die
You're not that experienced with Doom, you play using the keyboard only,
or you have the reflexes of a granny.

2. Hey, Not Too Rough
If you're not particularly awesome at Doom, you might want to start off
your journey into Titan 2 at this difficulty setting. This is the
recommended setting for most Doomers as they play through Titan 2 for
the first time.

3. Hurt Me Plenty
You're very good at Doom, or you don't mind getting your behind
handed to you once in a while. Or you've completed Titan 2 on a lower
difficulty and seek something a little more challenging.

4. Ultra-Violence
This setting is for advanced Doom players who've already defeated
Titan 2 on a lower difficulty. This setting should put back the
challenge in familiar surroundings. Raving Doom lunatics and madmen might
pick this difficulty for their first play through.

5. Nightmare
Good luck.


NEW MONSTERS
To make your journey through Titan 2 more challenging, several new bad
beasties have clawed their way out of their pits in order to ruin your
day.

Zombie Marine
You were wondering what happened to all the other marines. Obviously,
they got zombified and hid in some backwater hell pit until now. These
bastards fire plasma in your general direction, so get rid of them
fast! One clean shot with the super shotgun should take care of them.

Afrit
He looks like a Baron of Hell crossed with a genie. He's permanently
on fire, and he floats around setting fire to everything he sees,
including you. Better down this bastard before he turns you into his
own special barbecue. He's tough, but you've seen tougher.

Lord of Heresy
This guy resembles a Baron of Hell a lot. Except his face looks a lot
meaner, and he has wings. Turns out while all the Hell Barons and
Hell Knights were busy fighting you, the Heresy Lords were inventing
new ways to abuse energy balls. The Heresy Lord will toss energy balls
like there was no tomorrow, and even has a powerful nova attack. If you
plan to live, keep your distance.

Hectebus
You thought you made this particular species extinct after the events on
Titan, but you never know if Hell's been keeping a few in reserve just to
piss on your parade. This guy is like a super Mancubus capable of
unleashing a massive torrent of explosive orbs that'll reduce you to a
cinder if you get in the way of the blast.

Bruiser Demon
Even the Heresy Lord steps aside to make way for this guy. His arms are
on fire, his feet are on fire, and by the look in his eyes, he has
every intention of ensuring that you are on fire, too. Don't be caught
in his line of fire (haha) unless you're planning a career shift to
smoking crater.

Kingpin
Someone, or something, more like, is responsible for you being trapped
in Hell. Most likely it's big, bad and has access to gratuitous amounts
of firepower. You will find out, whatever it is, and hopefully kick its
ass. But you know better than to underestimate it. Given all the stuff
it's been able to accomplish, the supremety of this devil, this fiend,
is not to be taken lightly.

Maps

TITLEMAP

TITLEMAP

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
5
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
8
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
9
Co-op Spawns
5
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
6
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
11
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
6
MAP01

MAP01

Deathmatch Spawns
5
Co-op Spawns
5
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
7
MAP02

MAP02

Deathmatch Spawns
4
Co-op Spawns
5
No image available

TITAN2GZ

Deathmatch Spawns
0
Co-op Spawns
1