TeamTNT Doom2000 Hub 1

TeamTNT Doom2000 Hub 1

What's the Hub One release? It's 7 levels that work seamlessly as a single hub. Sort of like one big level since you can go back and forth between th...

Filenames
tntd2kh1.wad, TNTD2KH1.WAD
Size
10.53 MB
MD5
d159e19df2b419e006d4fde2cb7f3096
SHA-1
ec34ff79710adff9e5acb5bdf18373cb25a2652c
SHA-256
9d6c079eeb2a4b4a0a18d27eb788389628b0cb2fdc9158d9aa912b0dd7a77187
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
1056
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32

Read Me

TeamTNT Doom2000 Hub 1 release text file 31 December 1999

Contents:
   1. Announcement
   2. Installation
   3. Troubleshooting
   4. System requirements
   5. Where to find files
   6. How to get help
   7. Participants and credits
   8. Some legalities

---------------
1. ANNOUNCEMENT
---------------

            TeamTNT proudly announces the release of

                  +-------------------------------+
                  |       Doom2000: Hub One       |
                  +-------------------------------+

   Doom2000 is well on the way to a complete release in early 2000, but
   we just knew you needed something before the end of the year.  That 
   is, the end of the year 1999, as reckoned by our central TeamTNT
   server, in US Eastern Time.  If you're in Europe or GMT+something
   that thinks it's already 2000, Happy New Year.

   Doom2000: Hub One is now available on ftp.cdrom.com and its mirrors.  
   See below for the exact path.

   What's the Hub One release?  It's 7 levels that work seamlessly as
   a single hub.  Sort of like one big level since you can go back and
   forth between the levels any number of times.  If you've played Hexen,
   then you know what we're talking about.

   Bugs?  Yeah, probably.  Time sort of ran out, even for this initial
   release of just the one hub.  We've tested it, but there's always
   someone out there who can break anything.  Usually we'd bring them
   into a beta testing team, but there wasn't time for that this time.
   We do reserve the right to make further changes and enhancements to
   the 7 levels you're getting, when they're combined with the others
   for the full release in early 2000.

   The storyline is available on our web pages.  You might want to get
   yourself in the right frame of mind before you start.  It's solo
   play all the way, with some interesting tricks and puzzles to deal
   with.  

   Remember, this is just the first hub, 7 levels, something to get 
   you used to the environment you've just stumbled into.  Who knows,
   you might even speak an alien language by the time you're done.

   Trivia: The real title of this hub is 
      "Out of the Trashcan and Into the Fire"
   but that was a bit too long to fit into a filename.

   Features:

   - 7 new levels with ZDoom features, in this hub.
   - All new textures (if you see a DOOM texture in there, 
     we missed it!)
   - New sounds
   - All in one WAD, easy to run
   - New music by Rich Nagel
   - It's by TeamTNT members!
   - Dehacked lump modifies a few things.
   - By the makers of 
     - "FINAL DOOM"
     - Icarus:Alien Vanguard
     - TNT:Bloodlands
     - TNT:Grievance
     - TNT:Pursuit
     - TNT:Reclamation
     - Eternal DOOM
     - Eternal Deathmatch
     - ... so far ...

---------------
2. INSTALLATION
---------------

   NOTE: This product was made to work with ZDoom 1.17c.  Though the full
   release may work with later versions of ZDoom (this one might too), 
   the Hub One release is specifically designed for and tested on 1.17c.

   Doom2000: Hub One comes in one WAD file, zipped into one ZIP file.  
   You'll need PKUNZIP.EXE or an equivalent unzipping utility to unpack
   TNTD2KH1.ZIP.  This will produce TNTD2KH1.WAD, TNTD2KH1.BAT, another 
   copy of this file, TNTD2KH1.TXT, and a couple of miscellaneous BBS
   description files.

   Just unzip it wherever you can run ZDoom from, and run TNTD2KH1.BAT, or 
   load TNTD2KH1.WAD in your favorite front-end program that understands
   how to use the ZDoom engine.  

   Floppy download:

      Sorry, but Doom2000 is too large to fit on a single floppy, and if
      you think this is big, wait 'til you see the final release!


------------------
3. TROUBLESHOOTING
------------------

   Not much can go wrong, since this is just one WAD file.  However,
   since not much can go wrong, something might, and maybe a few
   steps here will help.

   a.  First, verify that TNTD2KH1.BAT and TNTD2KH1.WAD are in the
       directory that ZDoom can run from, and that you are in that 
       directory when you type TNTD2KH1.

   b.  Spell TNTD2KH1 right.  That's TeamTNT=TNT, Doom2000=D2K and
       Hub One=H1.

       You can run it at the command line as:

          ZDoom TNTD2KH1

       instead, if you don't like batch files.


----------------------
4. SYSTEM REQUIREMENTS
----------------------

   A computer that will play ZDoom well.  Some of the levels may be
   a bit resource-intensive if you have a lower-end computer.  

   You'll really need to have a sound card, the better the better,
   if you get our drift.  There's a lot to hear... a bunch of new 
   sounds too.

   The WAD file is a bit over 11MB unzipped.

---------------------
5. WHERE TO GET FILES
---------------------

   Doom2000: Hub One can be found with the rest of the TeamTNT products in 

	ftp://ftp.cdrom.com/pub/idgames/themes/TeamTNT

   ftp.cdrom.com is the one place you can be guaranteed to find
   the most recent version, and you can always get to a pointer to
   the file from our web site (see below).

   While you're there, get Eternal DOOM, Icarus, Eternal DOOM, Grievance,
   Bloodlands, Pursuit, Eternal Deathmatch and whatever else we've created
   by the time you read this...

   File list (contents of TNTD2KH1.ZIP):
      TNTD2KH1.WAD  -- Music, graphics, levels, etc.
      TNTD2KH1.BAT  -- A handy batch file to run it with
      TNTD2KH1.TXT  -- This file
      FILE_ID.DIZ   -- A BBS info file
      DESC.SDI      -- A BBS one-line description file

------------------
6. HOW TO GET HELP
------------------

   If it's about ZDoom itself, contact Randy Heit and his followers.  

   If it's about Doom2000: Hub One, email us or post questions on our
   message board, or just ask in the news groups.

   Don't bother id Software about any of it.

   We're available through our web site at www.teamtnt.com.  You can 
   select the mail link there if you want to send email.

---------------------------
7. PARTICIPANTS AND CREDITS
---------------------------

   Many team members are participating in the full product.  Here's a
   list of who did what so far through hub one.  The full release 
   text file will be more specific.  It's not quite fair to say one 
   person did a level because of all the interaction we've had.  For
   example, scripting tends to be something where certain people made
   common "prefabs" and incorporated them into others' levels.  That 
   sort of thing.  But that's because this is a team and not just some
   levels that someone assembled.

   Anyway, people seem to want that sort of information so here ya go.
   It's in order of which map number they did, to avoid sorting the
   names alphabetically.


   Gary Gosson
        MAP01 "Trash Bay"
        Punch Team
        Scripting coordination
        Took over MAP06 when Rick had to leave
        Took over MAP02 when Manna had to leave

   Jeromy "Manna" Visser
        MAP02 "Engineering"

   Jani "Sir Robin" Saksa
        MAP03 "Kitchen"

   Don Howard
	MAP04 "Sleeping Quarters"

   Paul Schmitz
        MAP05 "Engine Room"
        Punch Team
        Travel tube scripting

   Rick Clark
        MAP06 "Environmental Control"
        Scripting guru

   Ty Halderman   
        MAP07 "The Bridge"
	Project Coordinator, builds, web and FTP sites, 
	email support, Punch Team, all new textures, most sounds,
        titlepic and similar graphics, documentor, storyline,
        probably some other stuff.

   Andrew "Hungry Donner" Griffiths
        Punch Team
   
   Rich Nagel
        All music so far

   And of course we thank the authors of the many utilities we used
   to produce Doom2000.  Without you the DOOM-editing environment
   would just suck.  

------------------
8. SOME LEGALITIES
------------------

   Doom2000 is a copyrighted work and though free
   is not public property ("public domain").  Don't take stuff
   out of our levels, and don't take our levels out of Doom2000.
   Doom2000 should have been free to you (connection times and
   stuff notwithstanding) and shouldn't have shown up on
   someone's collection or CD.  If it does, let us know right
   away.  We are serious about the CD thing--no commercial
   compilations are allowed to include any TeamTNT products under
   any circumstances, even if they delete this text file...

   We thank you for trying Doom2000: Hub One.  Let us know what you 
   think about it.  Keep checking our web page for the full release 
   in a month or two (we hope).


   Doom2000 and associated files are
   (C) Copyright 1999 TeamTNT

///End of file

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
2
MAP02

MAP02

Deathmatch Spawns
2
Co-op Spawns
6
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
2
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
4
Co-op Spawns
5
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
1
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
1
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
1
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
1
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
1
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
1
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
1
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
1
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
1
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
1
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
1
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
1
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
1
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
1
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
1
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
1
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
1
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
1
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
1
MAP27

MAP27

Deathmatch Spawns
0
Co-op Spawns
1
MAP28

MAP28

Deathmatch Spawns
0
Co-op Spawns
1
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
1
MAP30

MAP30

Deathmatch Spawns
0
Co-op Spawns
1
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
1
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
1

Graphics