GET OFF MY LAND 2: The Unofficial Sequel

GET OFF MY LAND 2: The Unofficial Sequel

This is an unoffical sequel to Richard Wilkins's map "GET OFF MY LAND". While I found the title hilarious, I was sorely disappointed by the wad itself, which...

Filenames
getoff2.wad
Size
454.93 KB
MD5
dda14fa8f69af10b181edcce86455256
SHA-1
ec338b74bf0dbc383595ea1b95f3bbc8250bbebc
SHA-256
5cf23e3438b02b7eb08fcd5061082d2550d4dc7a18f9ba70ff9d41449fcc361a
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
49
Maps
MAP01

Read Me

Archive Maintainer      : 
Advanced engine needed  : Skulltag .97d3
Primary purpose         : Deathmatch
===========================================================================
Title                   : GET OFF MY LAND 2: The Unofficial Sequel
Filename                : getoff2.wad
Release date            : June 3, 2009
Author                  : Wills
Email Address           : [email protected]
Other Files By Author   : /idgames search, author "Wills". You probably won't like what you see.

Misc. Author Info       : Needs to learn decorate better

Description             :  This is an unoffical sequel to Richard Wilkins's map "GET OFF MY LAND". While I found the title hilarious, I was sorely disappointed by the wad itself, which was something typical of 1994 or so and had nothing to do with crotchety old farmers waving their fists and reloading their shotguns. Now I've made a wad with the same title, but closer to what I had imagined a wad with the name "GET OFF MY LAND" would be.

Gameplay's a little different than your usual Doom match. The shotguns you have are extra-powerful, meaning you can be killed in only one or two shots, and you move a lot slower than usual. Taking cover, firing through windows, hiding, etc. are all very much encouraged.

Story                   :  You and your hooligan friends have decided to tear it up on your uncle's old farm out in the middle of nowhere while he's at the New Orleans Crawfish Convention. There are probably a few firearms lying around - have a blast!

Additional Credits to   : 

Richard Wilkins, the guy who made Phobos (I stole a texture from him), Pascal vd Heiden, randy/i/ee/etc., the makers of the Doom 3 weapons wad
===========================================================================
* What is included *

New levels              : One
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Yes
Other files required    : Skulltag

* Play Information *

Game                    : Doom 2
Map #                   : Map01
Single Player           : Nope
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : Other game modes in ST
Difficulty Settings     : No

* Construction *

Base                    : Inspiration
Build Time              : A few days
Editor(s) used          : Doombuilder, XWE
Known Bugs              : None
May Not Run With...     : Earlier versions of Skulltag, but I'm just guessing

* Copyright / Permissions *

Do whatever you want, just tell me and give me credit.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/idgames
FTP sites: Yeah right

Maps

MAP01

MAP01

Deathmatch Spawns
7
Co-op Spawns
1