The Inquisitor
A single map about our Doomguy, who has been teleported to the land of the damned. You want to escape from it and return back home, however, it's not so easy...
Filenames
inqstr.wad
Size
15.10 MB
MD5
6082766131cbad7ed9079ef242f373dc
SHA-1
ebbc3a02223be8f27b79468e45f5784f360291c1
SHA-256
77d8e6adeef3436327ecaf85278ce48788e0cc2721fc75efe00627275de54b1f
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, ZDoom
Lumps
1737
Maps
MAP01
Download
Read Me
=========================================================================== Archive Maintainer : updated Advanced engine needed : GZDoom 1.6.00 Primary purpose : Single play =========================================================================== Title : The Inquisitor Filename : inqstr.wad Release date : 07.10.2012 Author : Shadowman Email Address : [email protected] Other Files By Authors : Hellfire, Cheogsh, Kobal, Grid32(3 maps), Yuggot, Inflation Bay, Da Will (1 map), Downhell, Kobal 2, Heroes' Tales (8 maps), Cheogsh 2, Hellfire 2, Pi2, 5years, Pieklo, Freak5 (1 map), ROCH, Whitemare (2 maps), spd6 (1 map), HFR. Description : A single map about our Doomguy, who has been teleported to the land of the damned. You want to escape from it and return back home, however, it's not so easy to do it... New weapons, new monsters and new artifacts may look unusual, but you accept the challenge and meet your fate. More details about wad's storyline are explained in INQUISITOR_ENG.pdf By default, the L key turns off light effects (torch flares become sprites), and the key M turns off the rain. If for some reason these keys do not work, you can enter the options menu and customize your own. The map was sent on competition which was held in iddqd.ru on July, 16, - August, 20, 2012. The idea of competition was that the map, created by the random map generator, is being improved and modified by each participant of competition under the port chosen by participant himself. Surprises and unusual decisions were welcomed as well. Thus the participant can map game zones only within a rectangle outlined around of an initial map. Behind its limits, it was allowed to do decorative landscapes and technical sectors. Also all initial map's vertexes should have been invariable. Additional Credits to : ID Software, Andrew Apted for Oblige, Guest for light effects, ConradRDW[B0S] for rain effects, id software for DOOM, Monolith Productions for BLOOD, Raven Software for HERETIC&HEXEN, ZDoom Community for NEW WEAPONS&MONSTERS, [LeD]Jake Crusher for the wad's storyline, Evilhog and c4tnt for translating storyline into English and correcting mistakes. Music: Hexen&Hexen 2, by Kevin Schilder; <Dracula’s Castle>, from Castlevania: Symphony of the Night, by Michiru Yamane. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Manual (Russian and English versions) Other files required : No * Play Information * Game : Doom 2 Map # : map01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : Modified Build Time : 21.07.12 - 18.08.12 Editor(s) used : DoomBuilder 2, XWE 1.16, Photoshop CS 8.0 and others. Known Bugs : none May Not Run With... : wrong port Tested With : GZDoom 1.6.00 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * ftp://archives.3dgamers.com/pub/idgames/