The Inquisitor

The Inquisitor

A single map about our Doomguy, who has been teleported to the land of the damned. You want to escape from it and return back home, however, it's not so easy...

Filenames
inqstr.wad
Size
15.10 MB
MD5
6082766131cbad7ed9079ef242f373dc
SHA-1
ebbc3a02223be8f27b79468e45f5784f360291c1
SHA-256
77d8e6adeef3436327ecaf85278ce48788e0cc2721fc75efe00627275de54b1f
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, ZDoom
Lumps
1737
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : updated
Advanced engine needed  : GZDoom 1.6.00
Primary purpose         : Single play
===========================================================================
Title                   : The Inquisitor
Filename                : inqstr.wad
			 

Release date            : 07.10.2012
Author                  : Shadowman
Email Address           : [email protected]
Other Files By Authors  : Hellfire, Cheogsh, Kobal, Grid32(3 maps), Yuggot,
                          Inflation Bay, Da Will (1 map), Downhell,
                          Kobal 2, Heroes' Tales (8 maps), Cheogsh 2,
                          Hellfire 2, Pi2, 5years, Pieklo, Freak5 (1 map),
                          ROCH, Whitemare (2 maps), spd6 (1 map), HFR.

Description             : A single map about our Doomguy, who has been
                          teleported to the land of the damned. You want
                          to escape from it and return back home, however,
                          it's not so easy to do it...
                          New weapons, new monsters and new artifacts may
                          look unusual, but you accept the challenge and
                          meet your fate.
			  More details about wad's storyline are explained
                          in INQUISITOR_ENG.pdf

                          By default, the L key turns off light effects
                          (torch flares become sprites), and 
                          the key M turns off the rain. If for some reason
                          these keys do not work, you can enter the 
                          options menu and customize your own.  

                          The map was sent on competition which was held
                          in iddqd.ru on July, 16, - August, 20, 2012.
			  The idea of competition was that the map, 
                          created by the random map generator, is being
                          improved and modified by each participant of 
                          competition under the port chosen by participant
                          himself. Surprises and unusual decisions were 
                          welcomed as well. Thus the participant can map
                          game zones only within a rectangle outlined 
                          around of an initial map. Behind its limits, it 
                          was allowed to do decorative landscapes and 
                          technical sectors. Also all initial map's 
                          vertexes should have been invariable.


Additional Credits to   : ID Software, Andrew Apted for Oblige, 
                          Guest for light effects, ConradRDW[B0S] for 
                          rain effects, id software for DOOM, 
                          Monolith Productions for BLOOD, Raven Software
                          for HERETIC&HEXEN, ZDoom Community for NEW 
                          WEAPONS&MONSTERS, [LeD]Jake Crusher for the 
                          wad's storyline, Evilhog and c4tnt for 
                          translating storyline into English and 
                          correcting mistakes.

                          Music:
                          Hexen&Hexen 2, by Kevin Schilder;
                          <Dracula’s Castle>, from Castlevania:
                          Symphony of the Night, by Michiru Yamane.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Manual (Russian and English versions)
Other files required    : No


* Play Information *

Game                    : Doom 2
Map #                   : map01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : Modified
Build Time              : 21.07.12 - 18.08.12
Editor(s) used          : DoomBuilder 2, XWE 1.16, Photoshop CS 8.0
                          and others. 
Known Bugs              : none
May Not Run With...     : wrong port
Tested With             : GZDoom 1.6.00






* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

ftp://archives.3dgamers.com/pub/idgames/

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1