UAC_LH.WAD

UAC_LH.WAD

UAC_LH.WAD (Doom) is a PWAD featuring 1 map (E1M1)

Filenames
UAC_LH.WAD
Size
342.90 KB
MD5
0759b05f01052a4d6d784a69d4bb4b85
SHA-1
eb487f8015ab4e4bff9cecacacc82c8afe662b0f
SHA-256
ab81837bb29cce4dd7e115b66d1bbf73190a00351ca5b02a8051e266148dfe0f
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
13
Maps
E1M1

Read Me

*-------------------------------------------------------------*
|                                                             |
|                                                             |
|                U A C ' S   L A S T   H O P E                |
|                                                             |
|                                                             |
*-------------------------------------------------------------*

Title (Once Again)      : UAC's Last Hope                                   
Release Date            : 9-25-95
File List               : UAC_LH.WAD - The WAD file.
                          UAC_LH.TXT - This text file.
Disk Space Required     : 400 kilos
Author                  : Michael Lundy
Posting From            : doesn't matter
Email Address           : I don't really use the email address.
Misc. Author Info       : Even though I am only 14 years old, I
                          have built and uploaded over 10 DOOM
                          WADs. I am a veteran at designing
                          levels, and I have taught myself to
                          pay close attention to detail,
                          playability, size, and other things.
                          I shoud also remember that naming my
                          WADs is also important. I learned that
                          after giving the name for one of my
                          levels, "Wicked Barons & Spectres".
                          Isn't that stupid?!

Other WADs By Author    : I'm too lazy to list all the WADs I                       
                          made, so here's some of them...

                          Gorilla Gore
                          Water Flood
                          Get Your Gun!
                          Wicked Barons & Spectres
                          107 sounds from my mic
                          Houses 1.3
                          Deathmatch by Mike (Including Beavis
                          & Butt-head's house!)

                          ...Again, I wrote a lot more, but a
                          few were compilations of other ones.
* WAD Description *

Brief Description       : GIANT level for DOOM one
Cool Stuff              : + VERY big. over 3,100 linedefs.
                          + Also uses over 530 sectors when
                            polygons are left unshared.
                          + Check out the light hellspawn that
                            comes out of my initials!
                          + Have you ever seen quality and
                            quantity together in a WAD before?
WAD Info in More Detail : First, It started when I was playing
                          Fava Beans for DOOM. Their level
                          designs kicked ass! It made mine look
                          like butt soup! So I tried to make a
                          level that would meet up to it. You
                          know this level is big if I told you
                          that I first drew this on a 24 x 36
                          sheet of paper. This level is based
                          more around episode 1 because I liked
                          its gameplay and level design a lot.
                          So I decided to make a level like
                          episode 1.
Story Line              : After going through just about every
                          hellspawn you could go through, A
                          message through your radio tells
                          you to reort to Phobos, because a hell
                          passage has been opened at the Phobos 
                          base. The guys from UAC want you to 
                          get those monsters cleared out before 
                          they screw everything up. They also 
                          want you to check out these two 
                          strange symbols picked up from recon 
                          that seem to be spawning some minor 
                          demons. You are the only hope of 
                          saving this base.
Might Not Run With      : DOOM versions lower than 1.4 beta
Big Thanks to           : Jason Hoffoss for DMapEdit 4.0.11
                          Id Software
Additional Credits to   : Oliver Montanuy for DeuTex 3.6
                          Zink the Dink for EnDOOMer 1.0.1
                          Raphel Quinet for DEU 5.21
                          
*--------------------------------------------------------------*

* Play Information *

Game                    : DOOM
Level(s) Replaced       : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No. No Cheesy title screen this time.
New Music               : Yes. Just some music stolen from E1M7
Demos Replaced          : None
Other Data Replaced     : Yes. The ending screen.

* Level Specs *

Level File Size         : About 355 kilobytes
Level Area Size         : 6,288 by 5,200 pixels big.
Number of Sectors       : Over 530 unmerged, over 315 when
                          merged.

* Construction *

Base                    : New WAD from scratch
Main Editor(s) used     : DMapEdit 4.0.11
Other Editor(s) used    : DeuTex 3.6, EnDOOMer 1.0.1
Build Time              : A month
Known Bugs              : None.
Other Problems          : Because the level is big, and has a
                          lot of outside connections, It is very
                          choppy and slow, especially on my 
                          386DX. Gameplay speeds up towards the 
                          end, though.
Future Improvements     : Maybe in the future, I'll put this 
                          into an episode.

* Installation *

Put the WAD in your DOOM directory, bla bla bla!

Required to Have in Dir : Just DOOM.

* Troubleshooting *

Problem: It kicks me out and says something about an unknown
         linetype 117 when I open a small door.
Solution: Upgrade to a version of 1.4 beta or higher. I
          recommend upgrading straight to ULTIMATE DOOM.

* Copyright / Permissions *

Authors may NOT use this WAD as a base to build additional
WADs.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com

BBS numbers: None.

Other: None

* Final Note to SysOp/FTP Crew/Or Other People *

Nothing.

Maps

E1M1

E1M1

Deathmatch Spawns
10
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
      ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀        
                   DOOM, a hellish 3-D game by id Software.                     
       ────────────────────────────────────────────────────────────────         
                                                                                
           ...Now you know that this level is a lot better than most            
                           of the levels out there.                             
                                                                                
                  The level, again, is called  UAC's last hope                  
                                                                                
            This will either be level 6 or 7 of an upcoming episode             
                                  for DOOM.                                     
                                                                                
                                                                                
              You can find all of my other WADs at ftp.cdrom.com                
                                                                                
                              id SOFTWARE IS:                                   
       Programming: John Carmack, Mike Abrash, John Romero, Dave Taylor         
             Art: Adrian Carmack, Kevin Cloud    BIZ: Jay Wilbur                
       Design: Sandy Petersen, John Romero, American McGee, Shawn Green         
                Technical Support: Shawn Green, American McGee                  
                                                                                
                  Special Thanks: Tim Willits, John Anderson