HEX1.WAD

HEX1.WAD

The Halls of Hex = the Halls of Power You've found the powerbase of all the Evil (tm) coming through the portals. You gaze in shock at scenes of carnage. No ...

Filenames
hex1.wad, hex1.zip
Size
161.39 KB
MD5
ee529b0351bf83845528627e529c6845
SHA-1
eb1f57bbe5405ffa61e456c825b1600c4ef26409
SHA-256
596eb49ce86e2d723bef7fcb6a4d55acae7d806ee2f6f4d6062092ccff5e1fe6
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E2M1

Read Me

================================================================
Title                   : HEX1.WAD
Author                  : Peter Naus
Email Address           : [email protected]
Description             : The Halls of Hex = the Halls of Power
                          You've found the powerbase of all the Evil (tm)
                          coming through the portals. You gaze in shock
                          at scenes of carnage. No doubt about it, this
                          is where the more unfortunate of the marines
                          ended up. Up being the operative word...
                          This is what id couldn't bring themselves to
                          show. This is what _really_ happened to your
                          buddies....
                          Oh - and watch your back!
Known Bugs              : Well, not many, really ;). You may get some HOM in
                          the green room, near the pillars, but it should be
                          minimal. Some hexagonal walls appear and disappear,
                          this is a function of the DooM engine, I believe.
                          Likewise, some objects may momentarily disappear -
                          with over 1400 objects to take care of, that's not
                          surprising!
                          This level may not play well on slow machines,
                          but it _should_ play. It was developed on a
                          Pentium/60 w/ 48M RAM and S3 928 video. It's been
                          tested on a 486/66 (S3) and a 486/33 (S3 928). It
                          runs fine under DooM 1.5 (not tested on 1.6/1.7)

Feedback                  Please! What's good, what's bad (limit yourself
                          to 6 pages or so), what extras you'd like...
                          I'm more than happy to collaborate.

Additional Credits to   : Brendon Wyber and Raphael Quinet for DEU
                          My wife for putting up with 3 am sessions
                          Jean-Serge Gagnon ([email protected]) for
                          some excellent debugging aid.
                          My boss for believing my lame excuses for the
                          bleary eyed look every morning;
                          And id. Of course.
================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Untested
Deathmatch 2-4 Player   : Untested, should be good
Difficulty Settings     : Yes, 1/2,3,4/5
New demos               : No
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : About 30 hours total
Editor(s) used          : DEU 5.0, 5.01 , 5.1, and 5.2gcc; DOOMED 1.0;
                          BSP11x; REJECT 1.0; vi (yes, VI)

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. It's a bit pointless, really.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format as long as you include this file intact.

* Where to get this WAD *

FTP sites:
           ftp.uwp.edu in /pub/msdos/games/id/home-brew/doom/incoming
           infant2.sphs.indiana.edu  in /pub/doom/incoming

                              HEX1.ZIP
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Maps

E2M1

E2M1

Deathmatch Spawns
12
Co-op Spawns
4