Noob Project Part 5- Digital Highway
The quest for the BFG continues.... into a bright and colorful virtual world, where even ordinary laws of physics may be bent a little at times. Several text...
Filenames
nprject5.pk3
Size
18.25 MB
MD5
2866736d9f3b8d444c7c39a594b35166
SHA-1
ea343cead73d413eb221676e47aaf0c6667ff24f
SHA-256
23bfb1590dc90245d5e70521d15b4e387ddd04508ecf6285530839c4dba384c2
WAD Type
PK3
IWAD
Unknown
Engines
GZDoom
Lumps
1
Maps
TITLEMAP, MAP03, MAP01, MAP02
Download
Read Me
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : Gzdoom Primary purpose : Single =========================================================================== Title : Noob Project Part 5- Digital Highway Filename : Nprject5.pk3 Release date : Author : Lupinx-ressurected aka. Lupinx-Kassman Email Address : [email protected] Other Files By Author : Noob Project series Community Chest 3 map 31 "Disarming the Mechanism" Sabbat Matyre 2 SMCTF08 "Artic Infiltration" 32in24-3 map 25 "Kass duel tower" 32in24-4 map 24 "Kass's fortress part 2: Not a duel tower" 32in24-5 layout of map 19 "Hemoglobin Rig" 32in24-5 detail of map 32 "Volcanic Panic" diet 32in24 stuff, to lazy to remember since it isn't compiled yet... 32in24-6 map 5 "Late Outpost" Various other projects that im not proud enough of to mention (may be due to laziness too.) Misc. Author Info : Recently turned 18. Still like Doom. I had taken a rather lengthy break from zdoom related stuff (see other files by author :P), but I briefly returned. IMPORTANT: Make sure that text is not scaled in hi-res otherwise dialogue boxes may become large and obtrusive. From menu go to Options>Display options>Message options>Scale text in hi-res: no. Also (and of course) play the wad in OPENGL renderer. Description: The quest for the BFG continues.... into a bright and colorful virtual world, where even ordinary laws of physics may be bent a little at times. Several textures were used from hacx, but due to the limited amount of virtual reality textures Hacx had to offer, I ended up making many of my own (either by creating color variations of textures in hacx, or simply making new textures from scratch.) The story is in game, in the form of skippable cutscenes (except the last one on level three, which is the player's choice to simply quit the game or not by then, since the stats are already shown beforehand.) Therefore, I am not going to monologue in this text file :P. The plot is semi-humorous, since I don't think I could make a completely serious plot. The wad is technically three maps, but it plays as one. Oh yes, I almost forgot to mention this wad can be very difficult. NOT SO IMPORTANT: Who the hell is Kass, Kenesen, Vega, and Max? I hear you asking. Well, Kass was meant to represent me (you may have already met him in nprject4.wad, or seen my avatar on any of the doom forums I post in.) Kenesen represents a close friend of mine, who likes to play Real-time-stradegy games with me occasionaly, and rant about annoying ex-girlfriends. Vega is another close friend of mine (my next door neighbor in fact), who likes to draw and mess with multi-media related things such as Flash. Max is (go figure) yet another close friend of mine, who loves first-person-shooters, RPGs, and...well I guess just gaming in generel. He also knows how to get on your nerves, but in the end I can't say that he isn't a good friend. Oh and I forgot to mention, all four of us make up the VegKass productions team, a bond of authors who create miscellaneous things for the enjoyment of VIEWERS LIKE YOU...im sorry ill never do that again. Our website is at the end of this text file. These four characters have a bad habit of breaking the fourth wall, which annoys and confuses the poor marine. Additional Credits to: Fredrick Johannasen for a few textures used near the beginning. Banjo software, for some of the textures used in the wad, and used as a basis for many of the additional textures I made. Vega for the VegKass hud-faces, and the drawing in the Prologue map. TheGreenHerring and EsselFortium for beta-testing. All my friends for playing my maps and supporting me to make more. My family for being my family. You for playing and (hopefully) enjoying this wad. =========================================================================== * What is included * New levels : 3 Sounds : yes Music : yes Graphics : yes Dehacked/BEX Patch : no Demos : no Other : no Other files required : nope * Play Information * Game : DOOM2 Map # : 1-3 Single Player : yes Cooperative 2-4 Player : no Deathmatch 2-4 Player : no Other game styles : Huh? Difficulty Settings : Sort-of, but no matter which setting, the wad in general is quite difficult. * Construction * Base : New from scratch Build Time : Too long Editor(s) used : XWE and Doom Builder Known Bugs : In the boss arena, where you meet Kenesen, there is a very small area where pressing the spacebar will cause the cutscene-skip script early. Easily avoided as long as you don't run around the arena pressing the spacebar madly for no apparent reason. May Not Run With... : Anything not GZdoom (Okay it MIGHT run with the newest version of skulltag but I haven't tested). * Copyright / Permissions * You may use anything here, but remember to credit me if you do. Of course, if you only use a resource I had used from another wad, credit that given author instead :P. * http://www.doomworld.com/idgames/ * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: Vegkass.bravehost.com FTP sites: