DeathBall Version 1.1

DeathBall Version 1.1

Based off of the Bombing Run game mode from Unreal Tournament, players grab the ball and run into the pit in the opposing team's base to score!

Filenames
deathball-v1.1.pk3, Deathball-V1.1.pk3
Size
10.02 MB
MD5
208d16172becab5c217b85a64702517d
SHA-1
ea2d2872c00913003b2085b9877174284a41e095
SHA-256
d1075f1ed39f1bea0168e37316b572bf9c684baa959bd91850da259bb076263d
WAD Type
PK3
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
1408
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32

Read Me

===========================================================================
Advanced engine needed  : Skulltag 98c
Primary purpose         : Teamgame
===========================================================================
Title                   : DeathBall Version 1.1
Filename                : Deathball-V1.1.pk3
Release date            : 10/26/10
Author                  : Aerial and Ghastly_dragon
Email Address           : [email protected] and [email protected]
Other Files By Author   : Hard-Doom, 2-bit duel, 1995dm.
Misc. Author Info       : She's a bitch, I'm a nice guy. We make a good
                          team.

Description             : Based off of the Bombing Run game mode from
                          Unreal Tournament, players grab the ball and run
                          into the pit in the opposing team's base to
                          score!
                          

Additional Credits to   : Firewolf and Blzut for ACS assistance. Nestea, Stewboy, Exl,
                          Adereth, Cybershark, Spacepirate, Alfred, Barbapapa, Xaver,
			  M3ntos, Captain Toenail, Wagi, Remmirath, Rellik, Washu, 
			  Alexmax, and Gosimer for maps.
===========================================================================

*Suggested Flags*

DMFLAGS: 2642948
DMFLAGS2: 1536
COMPATFLAGS: 131072

*Recommended player limit: 6 to 10


*Changes from Version 1*

When you score the ball now blows up.
Added particle fountains to the pits on all of the maps.
Made the pillars on Map16 wider.
Fixed missing textures on Map21 and fixed bridge textures that were on the ceiling.

* What is included *

New levels              : 21 (Map01-Map21)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : A GAME MODE!
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Teamgame. DUH!
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Dunno.
Editor(s) used          : Doom Builder, XWE and various others.
Known Bugs              : I hope not.
May Not Run With...     : Anything other than Skulltag 98c.


* Copyright / Permissions *

Authors MAY use the maps, textures, sounds, sprites, etc. of this file as a
base for modification or reuse. However, you may MAY NOT use the Decorate or
ACS. You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
===========================================================================
Advanced engine needed  : Skulltag 98c
Primary purpose         : Teamgame
===========================================================================
Title                   : DeathBall Version 1.1
Filename                : Deathball-V1.1.pk3
Release date            : 10/26/10
Author                  : Aerial and Ghastly_dragon
Email Address           : [email protected] and [email protected]
Other Files By Author   : Hard-Doom, 2-bit duel, 1995dm.
Misc. Author Info       : She's a bitch, I'm a nice guy. We make a good
                          team.

Description             : Based off of the Bombing Run game mode from
                          Unreal Tournament, players grab the ball and run
                          into the pit in the opposing team's base to
                          score!
                          

Additional Credits to   : Firewolf and Blzut for ACS assistance. Nestea, Stewboy, Exl,
                          Adereth, Cybershark, Spacepirate, Alfred, Barbapapa, Xaver,
			  M3ntos, Captain Toenail, Wagi, Remmirath, Rellik, Washu, 
			  Alexmax, and Gosimer for maps.
===========================================================================

*Suggested Flags*

DMFLAGS: 2642948
DMFLAGS2: 1536
COMPATFLAGS: 131072

*Recommended player limit: 6 to 10


*Changes from Version 1*

When you score the ball now blows up.
Added particle fountains to the pits on all of the maps.
Made the pillars on Map16 wider.
Fixed missing textures on Map21 and fixed bridge textures that were on the ceiling.

* What is included *

New levels              : 21 (Map01-Map21)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : A GAME MODE!
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Teamgame. DUH!
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Dunno.
Editor(s) used          : Doom Builder, XWE and various others.
Known Bugs              : I hope not.
May Not Run With...     : Anything other than Skulltag 98c.


* Copyright / Permissions *

Authors MAY use the maps, textures, sounds, sprites, etc. of this file as a
base for modification or reuse. However, you may MAY NOT use the Decorate or
ACS. You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
1
Co-op Spawns
3
MAP03

MAP03

Deathmatch Spawns
1
Co-op Spawns
3
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
1
Co-op Spawns
3
MAP06

MAP06

Deathmatch Spawns
5
Co-op Spawns
3
MAP07

MAP07

Deathmatch Spawns
1
Co-op Spawns
3
MAP08

MAP08

Deathmatch Spawns
1
Co-op Spawns
3
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
1
MAP10

MAP10

Deathmatch Spawns
1
Co-op Spawns
1
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
1
MAP12

MAP12

Deathmatch Spawns
1
Co-op Spawns
5
MAP13

MAP13

Deathmatch Spawns
1
Co-op Spawns
3
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
1
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
1
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
1
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
3
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
1
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
1
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
7
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
4
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
1
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
1
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
1
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
1
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
1
MAP27

MAP27

Deathmatch Spawns
0
Co-op Spawns
1
MAP28

MAP28

Deathmatch Spawns
0
Co-op Spawns
1
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
1
MAP30

MAP30

Deathmatch Spawns
0
Co-op Spawns
1
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
1
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
1