DeathBall Version 1.1
Based off of the Bombing Run game mode from Unreal Tournament, players grab the ball and run into the pit in the opposing team's base to score!
Filenames
deathball-v1.1.pk3, Deathball-V1.1.pk3
Size
10.02 MB
MD5
208d16172becab5c217b85a64702517d
SHA-1
ea2d2872c00913003b2085b9877174284a41e095
SHA-256
d1075f1ed39f1bea0168e37316b572bf9c684baa959bd91850da259bb076263d
WAD Type
PK3
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
1408
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
Read Me
=========================================================================== Advanced engine needed : Skulltag 98c Primary purpose : Teamgame =========================================================================== Title : DeathBall Version 1.1 Filename : Deathball-V1.1.pk3 Release date : 10/26/10 Author : Aerial and Ghastly_dragon Email Address : [email protected] and [email protected] Other Files By Author : Hard-Doom, 2-bit duel, 1995dm. Misc. Author Info : She's a bitch, I'm a nice guy. We make a good team. Description : Based off of the Bombing Run game mode from Unreal Tournament, players grab the ball and run into the pit in the opposing team's base to score! Additional Credits to : Firewolf and Blzut for ACS assistance. Nestea, Stewboy, Exl, Adereth, Cybershark, Spacepirate, Alfred, Barbapapa, Xaver, M3ntos, Captain Toenail, Wagi, Remmirath, Rellik, Washu, Alexmax, and Gosimer for maps. =========================================================================== *Suggested Flags* DMFLAGS: 2642948 DMFLAGS2: 1536 COMPATFLAGS: 131072 *Recommended player limit: 6 to 10 *Changes from Version 1* When you score the ball now blows up. Added particle fountains to the pits on all of the maps. Made the pillars on Map16 wider. Fixed missing textures on Map21 and fixed bridge textures that were on the ceiling. * What is included * New levels : 21 (Map01-Map21) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : A GAME MODE! Other files required : None * Play Information * Game : Doom 2 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Teamgame. DUH! Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Dunno. Editor(s) used : Doom Builder, XWE and various others. Known Bugs : I hope not. May Not Run With... : Anything other than Skulltag 98c. * Copyright / Permissions * Authors MAY use the maps, textures, sounds, sprites, etc. of this file as a base for modification or reuse. However, you may MAY NOT use the Decorate or ACS. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.
=========================================================================== Advanced engine needed : Skulltag 98c Primary purpose : Teamgame =========================================================================== Title : DeathBall Version 1.1 Filename : Deathball-V1.1.pk3 Release date : 10/26/10 Author : Aerial and Ghastly_dragon Email Address : [email protected] and [email protected] Other Files By Author : Hard-Doom, 2-bit duel, 1995dm. Misc. Author Info : She's a bitch, I'm a nice guy. We make a good team. Description : Based off of the Bombing Run game mode from Unreal Tournament, players grab the ball and run into the pit in the opposing team's base to score! Additional Credits to : Firewolf and Blzut for ACS assistance. Nestea, Stewboy, Exl, Adereth, Cybershark, Spacepirate, Alfred, Barbapapa, Xaver, M3ntos, Captain Toenail, Wagi, Remmirath, Rellik, Washu, Alexmax, and Gosimer for maps. =========================================================================== *Suggested Flags* DMFLAGS: 2642948 DMFLAGS2: 1536 COMPATFLAGS: 131072 *Recommended player limit: 6 to 10 *Changes from Version 1* When you score the ball now blows up. Added particle fountains to the pits on all of the maps. Made the pillars on Map16 wider. Fixed missing textures on Map21 and fixed bridge textures that were on the ceiling. * What is included * New levels : 21 (Map01-Map21) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : A GAME MODE! Other files required : None * Play Information * Game : Doom 2 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Teamgame. DUH! Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Dunno. Editor(s) used : Doom Builder, XWE and various others. Known Bugs : I hope not. May Not Run With... : Anything other than Skulltag 98c. * Copyright / Permissions * Authors MAY use the maps, textures, sounds, sprites, etc. of this file as a base for modification or reuse. However, you may MAY NOT use the Decorate or ACS. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.