fastdm.wad

fastdm.wad

fastdm.wad (Doom II) is a PWAD featuring 33 maps (SubSurface, Hidden Volcano, Castle, Between Height Levels, Coolant Circulation Control, and more)

Filenames
fastdm.wad
Size
2.93 MB
MD5
aed5511076d85e1db0f406ac94fecd5f
SHA-1
ea15f6ba0a327206d1ca45a153cda3ed3c09217b
SHA-256
4b2ae98a53af2e140b85460bdcc7564ed98f09483de33a9c6912de5c9dec7749
WAD Type
PWAD
IWAD
Doom II
Engines
Unknown
Lumps
443
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32, MAP33

Read Me

FastDM
A Deathmatch/Last Man Standing map pack for Doom 2 source ports.
http://www.ifocserv.net/ftp/fastdm/
-------------------------------------------------------------------------------

Build time: 5/11/2013 to ???

Layouts were made first and tested. The maps were detailed later.

NOTE: this dm pack contains a dehacked/bex patch which does the following things:

1. Makes the pistol shoot two puffs per shot and increases its rate of fire
2. Makes certain monsters too tall to get out of the cage in MAP30
3. Dramatically lowers the health of some monsters (for MAP30)

All maps made by 75 AKA jwaffe. 

Maps: MAP01-MAP33

PK3 format is temporary, the final release will be wad format
for compatibility with odamex 

- The maps are made for jumping, though should work without it too.
- Crouch is not needed or recommended
- The maps are hexen format
- Some maps contain thing bridges (i.e., things with z height)
- Do NOT run these maps with infinite thing height / plasma bump bug enabled.

Supported ports:

	Zandronum 1.1, 1.2 (made for)

	Odamex (in testing):

		Required settings (maps WILL break/be unplayable if these are not set properly!)
		
			co_realactorheight 1
			co_zdoomphys 1
			co_boomsectortouch 1

		Recommended settings:
		
			sv_gametype 1 //deathmatch
			sv_freelook 1
			sv_doubleammo 1
			sv_allowjump 1
			sv_allowpwo 1
			sv_itemsrespawn 1
			sv_nomonsters 1
			sv_weaponstay 1
			sv_skill 4
			
	Zdaemon:
	
		Unknown/untested


Credits:

	- All textures used in the maps are original, 
	from Doom 2, or FreeDoom
	
	- WFALL1-4 are recolored from the Doom slimefall

	- COMP02_X, WALL24_1, COMP03_1, T14_5, WALL21_X, TSCRNX, W15_6,
	W109_X, and FREETEK4 are from FreeDoom.

	- The Freedoom textures are released under a modified BSD license 
	  (see LICENSE.TXT)
	  
	 - Freedoom website: http://www.nongnu.org/freedoom/

Editing Tools:

	- Doombuilder 2 - http://www.doombuilder.com/
	- Slade 3.0.2 - http://slade.mancubus.net/
	- Notepad++ - http://notepad-plus-plus.org/
  
Thanks:

	Thanks to everyone who joined the testing servers for your feedback.
	
	Thanks to Marcaek, Qent, and Combinebobnt for consistently
	appearing in testing servers and helping me get public layout
	testing games started.  
	
	Special thanks to marcaek and Combinebobnt for 
	my initial strategy for detailing these maps and giving me feedback.
	
	Thanks to dr_sean for advice on what caused some map glitches in
	odamex.
  
 Usage:
 
- You MAY use these maps in compilations provided this text file 
stays intact in your wad or pk3, or copy/pasted into a credits file
provided with the download.

Maps

SubSurface

SubSurface (MAP01)

Deathmatch Spawns
9
Co-op Spawns
0
Hidden Volcano

Hidden Volcano (MAP02)

Deathmatch Spawns
7
Co-op Spawns
0
Castle

Castle (MAP03)

Deathmatch Spawns
6
Co-op Spawns
0
Between Height Levels

Between Height Levels (MAP04)

Deathmatch Spawns
7
Co-op Spawns
0
Coolant Circulation Control

Coolant Circulation Control (MAP05)

Deathmatch Spawns
7
Co-op Spawns
0
Circle of Death

Circle of Death (MAP06)

Deathmatch Spawns
7
Co-op Spawns
0
Not So Simple

Not So Simple (MAP07)

Deathmatch Spawns
6
Co-op Spawns
0
Storage Area

Storage Area (MAP08)

Deathmatch Spawns
10
Co-op Spawns
0
DW

DW (MAP09)

Deathmatch Spawns
7
Co-op Spawns
0
Doom 3 The Way iD Didn't Do It

Doom 3 The Way iD Didn't Do It (MAP10)

Deathmatch Spawns
8
Co-op Spawns
0
Temporal Intersection

Temporal Intersection (MAP11)

Deathmatch Spawns
8
Co-op Spawns
0
Message

Message (MAP12)

Deathmatch Spawns
7
Co-op Spawns
0
Crusher

Crusher (MAP13)

Deathmatch Spawns
6
Co-op Spawns
0
Sandy Bridge

Sandy Bridge (MAP14)

Deathmatch Spawns
7
Co-op Spawns
0
Entryway

Entryway (MAP15)

Deathmatch Spawns
7
Co-op Spawns
0
Canyonlands

Canyonlands (MAP16)

Deathmatch Spawns
8
Co-op Spawns
0
Waterworks

Waterworks (MAP17)

Deathmatch Spawns
6
Co-op Spawns
0
The Courtyard

The Courtyard (MAP18)

Deathmatch Spawns
8
Co-op Spawns
0
Chartreuse Skirmish

Chartreuse Skirmish (MAP19)

Deathmatch Spawns
7
Co-op Spawns
0
Walk on Water

Walk on Water (MAP20)

Deathmatch Spawns
7
Co-op Spawns
0
Teleg

Teleg (MAP21)

Deathmatch Spawns
6
Co-op Spawns
1
Silent Spring

Silent Spring (MAP22)

Deathmatch Spawns
8
Co-op Spawns
0
Swiftly Sketched Stone Smells Stinkier

Swiftly Sketched Stone Smells Stinkier (MAP23)

Deathmatch Spawns
7
Co-op Spawns
0
Barrel Fortress Anomaly

Barrel Fortress Anomaly (MAP24)

Deathmatch Spawns
9
Co-op Spawns
0
Integer Jones

Integer Jones (MAP25)

Deathmatch Spawns
6
Co-op Spawns
0
Cursed Monolith

Cursed Monolith (MAP26)

Deathmatch Spawns
9
Co-op Spawns
0
Mystic Ruins

Mystic Ruins (MAP27)

Deathmatch Spawns
7
Co-op Spawns
0
The Spirit World

The Spirit World (MAP28)

Deathmatch Spawns
6
Co-op Spawns
0
This Old Game

This Old Game (MAP29)

Deathmatch Spawns
7
Co-op Spawns
0
MAP30

MAP30

Deathmatch Spawns
6
Co-op Spawns
0
MAP31

MAP31

Deathmatch Spawns
7
Co-op Spawns
0
MAP32

MAP32

Deathmatch Spawns
6
Co-op Spawns
0
MAP33

MAP33

Deathmatch Spawns
6
Co-op Spawns
0

Graphics