TRICKY
<Insert dramatic lead-in story here> This DOOM II WAD was designed with the idea that Deathmatch play should be fast, fun, and competetive. I got ideas from ...
Filenames
TRICKY.WAD
Size
20.03 KB
MD5
b7fb1f4ac5f8df3520835a04a8c9a768
SHA-1
ea15f1c8d9dc20ecab59556e3662be3152a3e6b0
SHA-256
cd39a18de18a26da59b4a10cc99546d3e33d1ddf7b7d0eccdf97da8774d5b25f
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01
Download
Read Me
================================================================ Title : TRICKY Filename : Tricky.WAD Author : Nathan W. Elliott Email Address : [email protected] Misc. Author Info : Die-Hard Alaskan Description : <Insert dramatic lead-in story here> This DOOM II WAD was designed with the idea that Deathmatch play should be fast, fun, and competetive. I got ideas from several places. For single play, try out the included patch file. It modifies the enemies and makes them very similar to playing against a human opponenent. For deathmatch I feel I have balanced the number of bonuses, with the size of the level. I also tried to balance the layout of teleporters, barriers, weapons, and lifts to make play fun and difficult. Additional Credits to : Anyone who wants it ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes -use included .deh patch file Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEEP Known Bugs : None * Copyright / Permissions * I'm not proud, hack it to pieces. * Where to get this WAD * FTP.CDROM.COM
================================================================ Title : TRICKY Filename : Tricky.WAD Author : Nathan W. Elliott Email Address : [email protected] Misc. Author Info : Die-Hard Alaskan Description : <Insert dramatic lead-in story here> This DOOM II WAD was designed with the idea that Deathmatch play should be fast, fun, and competetive. I got ideas from several places. For single play, try out the included patch file. It modifies the enemies and makes them very similar to playing against a human opponenent. For deathmatch I feel I have balanced the number of bonuses, with the size of the level. I also tried to balance the layout of teleporters, barriers, weapons, and lifts to make play fun and difficult. Additional Credits to : Anyone who wants it ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes -use included .deh patch file Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DEEP Known Bugs : None * Copyright / Permissions * I'm not proud, hack it to pieces. * Where to get this WAD * FTP.CDROM.COM