Surge

Surge

This project was originally intended to be a megawad with 32 scythe-like maps (basically shorter and sweeter than Speed of Doom was, and less emphasis on the...

Filenames
surge.wad
Size
10.58 MB
MD5
3604ddb8b44b735cbb0c693a020cc1d1
SHA-1
e9cc6b62a87b62b67da069285ccb99cf0bb0e4a8
SHA-256
2db41402a24560accc0aadd5246a5fe976fcfa685f04dafc49f419360afe5aee
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
891
Maps
MAP01, MAP02, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP18, MAP03, MAP17

Read Me

===========================================================================
Advanced engine needed  : Boom (-complevel 9)
Primary purpose         : Single play
===========================================================================
Title                   : Surge
Filename                : surge.wad
Release Date		: 22nd February, 2012
Author                  : Josh "Joshy" Sealy
Email Address           : [email protected]
Other Files By Author   : Speed of Doom (sodfinal.zip), Plutonia Revisited:
                          Community Project (PRCP.zip), Claustrophobia 1024
                          (1024clau.zip) and other small stuff. Blah.
Misc. Author Info       : Nothing misc-y to say.

Description             : This project was originally intended to be a
                          megawad with 32 scythe-like maps (basically
                          shorter and sweeter than Speed of Doom was, and
                          less emphasis on the looks, and more on the flow
                          of the maps). Due to commitments with university
                          and other reasons, I've decided to stop mapping
                          for good (not to say I won't map ever again) to
                          allow for more time on other things. I may map
                          again for community projects... in another year
                          or two, who knows?

Additional Credits to   : dew for playtesting and awesome advices, Ralphis
                          for fixing up my texture pack glitches, and
                          esselfortium for providing some useful textures.
                          Also thanks to Doomworld for playtesting and
                          giving useful and encouraging comments/criticisms.
===========================================================================
* What is included *

New levels              : Yes (1-17)
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-17 (18 is incomplete)
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Less than a month
Editor(s) used          : Doombuilder 2
Known Bugs              : -
May Not Run With...     : Other than complevel 9


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
===========================================================================
Advanced engine needed  : Boom (-complevel 9)
Primary purpose         : Single play
===========================================================================
Title                   : Surge
Filename                : surge.wad
Release Date		: 22nd February, 2012
Author                  : Josh "Joshy" Sealy
Email Address           : [email protected]
Other Files By Author   : Speed of Doom (sodfinal.zip), Plutonia Revisited:
                          Community Project (PRCP.zip), Claustrophobia 1024
                          (1024clau.zip) and other small stuff. Blah.
Misc. Author Info       : Nothing misc-y to say.

Description             : This project was originally intended to be a
                          megawad with 32 scythe-like maps (basically
                          shorter and sweeter than Speed of Doom was, and
                          less emphasis on the looks, and more on the flow
                          of the maps). Due to commitments with university
                          and other reasons, I've decided to stop mapping
                          for good (not to say I won't map ever again) to
                          allow for more time on other things. I may map
                          again for community projects... in another year
                          or two, who knows?

Additional Credits to   : dew for playtesting and awesome advices, Ralphis
                          for fixing up my texture pack glitches, and
                          esselfortium for providing some useful textures.
                          Also thanks to Doomworld for playtesting and
                          giving useful and encouraging comments/criticisms.
===========================================================================
* What is included *

New levels              : Yes (1-17)
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-17 (18 is incomplete)
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Less than a month
Editor(s) used          : Doombuilder 2
Known Bugs              : -
May Not Run With...     : Other than complevel 9


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
7
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
5
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
5
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
5
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
4

Graphics