Surge
This project was originally intended to be a megawad with 32 scythe-like maps (basically shorter and sweeter than Speed of Doom was, and less emphasis on the...
Filenames
surge.wad
Size
10.58 MB
MD5
3604ddb8b44b735cbb0c693a020cc1d1
SHA-1
e9cc6b62a87b62b67da069285ccb99cf0bb0e4a8
SHA-256
2db41402a24560accc0aadd5246a5fe976fcfa685f04dafc49f419360afe5aee
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
891
Maps
MAP01, MAP02, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP18, MAP03, MAP17
Download
Read Me
=========================================================================== Advanced engine needed : Boom (-complevel 9) Primary purpose : Single play =========================================================================== Title : Surge Filename : surge.wad Release Date : 22nd February, 2012 Author : Josh "Joshy" Sealy Email Address : [email protected] Other Files By Author : Speed of Doom (sodfinal.zip), Plutonia Revisited: Community Project (PRCP.zip), Claustrophobia 1024 (1024clau.zip) and other small stuff. Blah. Misc. Author Info : Nothing misc-y to say. Description : This project was originally intended to be a megawad with 32 scythe-like maps (basically shorter and sweeter than Speed of Doom was, and less emphasis on the looks, and more on the flow of the maps). Due to commitments with university and other reasons, I've decided to stop mapping for good (not to say I won't map ever again) to allow for more time on other things. I may map again for community projects... in another year or two, who knows? Additional Credits to : dew for playtesting and awesome advices, Ralphis for fixing up my texture pack glitches, and esselfortium for providing some useful textures. Also thanks to Doomworld for playtesting and giving useful and encouraging comments/criticisms. =========================================================================== * What is included * New levels : Yes (1-17) Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-17 (18 is incomplete) Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Less than a month Editor(s) used : Doombuilder 2 Known Bugs : - May Not Run With... : Other than complevel 9 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.
=========================================================================== Advanced engine needed : Boom (-complevel 9) Primary purpose : Single play =========================================================================== Title : Surge Filename : surge.wad Release Date : 22nd February, 2012 Author : Josh "Joshy" Sealy Email Address : [email protected] Other Files By Author : Speed of Doom (sodfinal.zip), Plutonia Revisited: Community Project (PRCP.zip), Claustrophobia 1024 (1024clau.zip) and other small stuff. Blah. Misc. Author Info : Nothing misc-y to say. Description : This project was originally intended to be a megawad with 32 scythe-like maps (basically shorter and sweeter than Speed of Doom was, and less emphasis on the looks, and more on the flow of the maps). Due to commitments with university and other reasons, I've decided to stop mapping for good (not to say I won't map ever again) to allow for more time on other things. I may map again for community projects... in another year or two, who knows? Additional Credits to : dew for playtesting and awesome advices, Ralphis for fixing up my texture pack glitches, and esselfortium for providing some useful textures. Also thanks to Doomworld for playtesting and giving useful and encouraging comments/criticisms. =========================================================================== * What is included * New levels : Yes (1-17) Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-17 (18 is incomplete) Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Less than a month Editor(s) used : Doombuilder 2 Known Bugs : - May Not Run With... : Other than complevel 9 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.