Big Woodchip

Big Woodchip

You woke up in a small wooden Hell (Woodchip, from abysped2), managed to fight your way to a teleporter that took you to the surface, but pitted you against ...

Filenames
ph_wdch3.wad
Size
302.87 KB
MD5
fbaa381d281ff502e69c4119c43a3251
SHA-1
e9bdbd93791b3ef8a5fcc6eb6cca88551d95597b
SHA-256
c3f8d9a09fdc815569180765d6007f85dac44501304fd2a65fd568acf1620324
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
15
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : limit-removing
Primary purpose         : Single Player
===========================================================================
Title                   : Big Woodchip
Filename                : ph_wdch3.zip
Release date            : 19/04/14
Author                  : James "Phobus" Cresswell
Email Address           : [email protected]
Other Files By Author   : 

Scourge (ph_scrge.zip)
White Light (ph_wl.zip)
Warpzone (ph_wz.zip)
Scars of the Wounded Prey (ph_quik1.zip)
Too Much Brown Texture Pack demo room (2mbrown.zip)
zctcmaps MAP05 (zctc.zip)
Twisted Joke (ph_dac.zip)
Community Chest 3 MAP18 (cchest3.zip)
Justice - Infernal Mechanics (ph_quik3.zip)
ZPack - Random Maps for ZDoom E1M2, E2M1, E2M0 (zpack.zip)
Coils of the Twisted Tale (ph_quik2.zip)
Ten Community Project MAP05, MAP16 (TCP.zip)
Virus Episode 1 "Shareware Demo Release" (ph_virus.zip)
Tiny Pack 1 - "Tiny Chances of Survival" (ph_tp1.zip)
Claws of the Enraged Beast (ph_quik4.zip)
The Mouth of Death (ph_mod.zip)
Phobus' Fragments of DAC2009 (ph_dac2.zip)
White Light: 2010 Edition (ph_wlx.zip)
Small Dark Twisted Computer Lab (ph_quik5.zip)
Doom 2 Unleashed MAP10 (pc_cp.zip)
Plutonia Revisited Community Project MAP14 (prcp.zip)
Tactical Chainsaw, Stocked Player and Pistol Start Enforcer (ph_stuff.zip)
1994 Tune-up Community Project MAP16 (1994tu.zip)
32in24-11: Occupy Doomworld MAP25, MAP40 (32in2411.zip)
Doom The Way id Did E3M6 (DTWiD.zip)
Blood Red (ph_quik6.zip)
MAYhem 2012 MAP01, MAP06 (MAYhem2012.zip)
Community Chest 4 MAP03, MAP07, MAP13 (cchest4.zip)
Phobus Pre-'13 Grab Bag (ph_pre13.zip)
Escalation I: The Breach (ph_e0050.zip)
ZDoom Community Map Project: Take #2 (zdcmp2.zip)
Abyssal Speedmapping Sessions: Session 2 MAP03 (abysped2.zip)
NOVA: The Birth MAP11 (nova.zip)
Escalation II: Centurion Night (ph_e0100.zip)
Abyssal Speedmapping Sessions: Session 3 MAP02 (abysped3.zip)
Abyssal Speedmapping Sessions: Session 4 MAP02 (abysped4.zip)


Misc. Author Info       : Figured his 100th released map might as well be speedmapped, but took a lot longer than anticipated on it. May also be taking naming cues from Roller Coaster Tycoon...

Description             : You woke up in a small wooden Hell (Woodchip, from abysped2), managed to fight your way to a teleporter that took you to the surface, but pitted you against a wormhole in a wooden fortification (Woodchip Woodchip, from abysped3). After defeating everything that through at you, the only way forwards was a small dark cave. You wander for what feels like an eternity, following the wall with your hand, and eventually see a light at the end of the tunnel. But it's flickering and, sure enough, it's a torch next to another banded wooden door with a lion motif. You've recovered from your previous battles, but you've lost your plasma rifle somewhere on the way and you can't go back, so you grip your pistol. The only way is through...

Additional Credits to   :

id Software (Doom)
CodeImp (DoomBuilder 2)
Simon "Slayer" Judd (SLumpEd)
Stacy Anne Christiansen ("Use Your Head" MIDI from Earthworm Jim)
Josh "Phallus" Fallon (RSKY1 from nightfal.wad)


===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player	: No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 15 hours
Editor(s) used          : DoomBuilder 2, SLumpEd
Known Bugs              : None
May Not Run With...     : Vanilla Doom II or other limited ports


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://wwww.phobus.servegame.com/doom/
FTP sites:

Title                   : Big Woodchip
Filename                : ph_14-04-19_Big Woodchip.wad
Release date            : 19/04/14
Author                  : James "Phobus" Cresswell
Primary purpose         : Single Player
Advanced engine needed  : limit-removing

Description             : You woke up in a small wooden Hell (Woodchip, from abysped2), managed to fight your way to a teleporter that took you to the surface, but pitted you against a wormhole in a wooden fortification (Woodchip Woodchip, from abysped3). After defeating everything they threw at you, the only way forwards was a small dark cave. You wander for what feels like an eternity, following the wall with your hand, and eventually see a light at the end of the tunnel. But it's flickering and, sure enough, it's a torch next to another banded wooden door with a lion motif. You've recovered from your previous battles, but you've lost your plasma rifle somewhere on the way and you can't go back, so you grip your pistol. The only way is through...

Additional Credits to   :
id Software (Doom)
CodeImp (DoomBuilder 2)
Simon "Slayer" Judd (SLumpEd)
Stacy Anne Christiansen ("Use Your Head" MIDI from Earthworm Jim)
Josh "Phallus" Fallon (RSKY1 from nightfal.wad)


===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player	: No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 15 hours
Editor(s) used          : DoomBuilder 2, SLumpEd
Known Bugs              : None
May Not Run With...     : Vanilla Doom II or other limited ports


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1