WOPWORLD.WAD : A brand new episode for
Filenames
wopworld.wad, wopworld.zip
Size
578.78 KB
MD5
53a7a7810011b2830459a2f99660801a
SHA-1
e8cde7cb982a26d922a1b9112d661d8b90ef4fd1
SHA-256
844539afa458542f34e9abdd92546e8d167fa9c3ab19953d33259127c231b1db
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
100
Maps
E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9
Download
Read Me
================================================================ Title : WOPWORLD.WAD : A brand new episode for Doom V1.2 or better, 1.666 ! Author : World Opening Processors : Bob, Cortex, Miq and Baluk Email Address : Misc. Author Info : The Fantastic Four ! Description : See below. Additional Credits to : Raphael Quinet, Brendon J. Wyber Colin Reed Those who help us (GXB, Tarius ... and so on) ================================================================ * Play Information * Episode # : 2 ( 9 levels ) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : 1 * Construction * Base : New levels from scratch Build Time : Woh...about 100-150 hours I think Editor(s) used : DEU 5.1, 5.2, and BSP 1.2 Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other: ======================================================================= Hi everybody.... Two months ago, in the Meeting'94 coding party, we started building an episode. Now it's well over and, now that we've just found out BSP, we can release it. It's including : 1- ANYWHERE.WAD by Bob & Baluk ( July 94 ) A tiny level based upon a simple idea : always look behind you when you're roaming in Doom corridors... 2- NUKES.WAD by Baluk ( August 94 ) My latter pwad. I spent pretty much time to look after the design of this level and, if of course I could make better, it's rather nice. 3- SHAFT69.WAD by Baluk ( July 94 ) A simple level turning around a shaft : it's the main feature of that. As for the name, I didn't choose the number randomly :-). 4- COLUMNS.WAD by Baluk ( July 94 ) My first level, full of simple but quite efficient traps. I spent a lot of time on it, and the result is rather good. 5- DUNGEON.WAD by Baluk ( July 94 ) My best level regarding as the atmosphere : I'm a fan of ADD role-playing games and I wanted to recreate the dark corridors of a dungeon. 6- MEETING.WAD by Bob (Map by Baluk) ( July 94 ) Our first wad, first released at The Meeting'94 coding party. I've just drown the map while Bob builded it with DEU. It was our first levelmakers' emotions... 7- VOLCANO.WAD by Cortex & Baluk ( August 94 ) Some nasty traps here; I think Cortex has some very good ideas sometimes. I've just builded it. It's very huge, but you will can do it! 8- WHEEL.WAD by Baluk ( July 94 ) An end level, in the ID tradition. Just to check if you can fight some nasty monsters. 9- DZI.WAD by Bob ( August 94 ) A secret level, short but ending with Barons... Now I don't know what I'm going to do, except waiting for Hell On Earth... Or building another new episode... Happy Dooming!! Baluk, September 14th, 1994 ========================================================================= Post Scriptum : Yeah I've just played this episode in UV and I think that you would be interested by my times... They could serve for par-times, coz I've got 100% everywhere... Of course I dont know all the levels by heart for nothing... So here they are: Level 1 : 01:45 Level 2 : 07:00 Level 3 : 05:00 Level 4 : 10:00 Level 5 : 12:00 Level 6 : 13:30 Level 7 : 18:00 Level 8 : 02:00 Level 9 : 04:45 Just beat them all ! Bye! Baluk
================================================================ Title : WOPWORLD.WAD : A brand new episode for Doom V1.2 or better, 1.666 ! Author : World Opening Processors : Bob, Cortex, Miq and Baluk Email Address : Misc. Author Info : The Fantastic Four ! Description : See below. Additional Credits to : Raphael Quinet, Brendon J. Wyber Colin Reed Those who help us (GXB, Tarius ... and so on) ================================================================ * Play Information * Episode # : 2 ( 9 levels ) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : 1 * Construction * Base : New levels from scratch Build Time : Woh...about 100-150 hours I think Editor(s) used : DEU 5.1, 5.2, and BSP 1.2 Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other: ======================================================================= Hi everybody.... Two months ago, in the Meeting'94 coding party, we started building an episode. Now it's well over and, now that we've just found out BSP, we can release it. It's including : 1- ANYWHERE.WAD by Bob & Baluk ( July 94 ) A tiny level based upon a simple idea : always look behind you when you're roaming in Doom corridors... 2- NUKES.WAD by Baluk ( August 94 ) My latter pwad. I spent pretty much time to look after the design of this level and, if of course I could make better, it's rather nice. 3- SHAFT69.WAD by Baluk ( July 94 ) A simple level turning around a shaft : it's the main feature of that. As for the name, I didn't choose the number randomly :-). 4- COLUMNS.WAD by Baluk ( July 94 ) My first level, full of simple but quite efficient traps. I spent a lot of time on it, and the result is rather good. 5- DUNGEON.WAD by Baluk ( July 94 ) My best level regarding as the atmosphere : I'm a fan of ADD role-playing games and I wanted to recreate the dark corridors of a dungeon. 6- MEETING.WAD by Bob (Map by Baluk) ( July 94 ) Our first wad, first released at The Meeting'94 coding party. I've just drown the map while Bob builded it with DEU. It was our first levelmakers' emotions... 7- VOLCANO.WAD by Cortex & Baluk ( August 94 ) Some nasty traps here; I think Cortex has some very good ideas sometimes. I've just builded it. It's very huge, but you will can do it! 8- WHEEL.WAD by Baluk ( July 94 ) An end level, in the ID tradition. Just to check if you can fight some nasty monsters. 9- DZI.WAD by Bob ( August 94 ) A secret level, short but ending with Barons... Now I don't know what I'm going to do, except waiting for Hell On Earth... Or building another new episode... Happy Dooming!! Baluk, September 14th, 1994 ========================================================================= Post Scriptum : Yeah I've just played this episode in UV and I think that you would be interested by my times... They could serve for par-times, coz I've got 100% everywhere... Of course I dont know all the levels by heart for nothing... So here they are: Level 1 : 01:45 Level 2 : 07:00 Level 3 : 05:00 Level 4 : 10:00 Level 5 : 12:00 Level 6 : 13:30 Level 7 : 18:00 Level 8 : 02:00 Level 9 : 04:45 Just beat them all ! Bye! Baluk