Extreme Terror

Extreme Terror

Demons have once again invaded a UAC military base. Since you seem to be good at stopping such invasions, the UAC has sent you to contain the situation.

Filenames
exterror.pk3
Size
24.12 MB
MD5
dc2fe02513343610c216336354f7ae50
SHA-1
e898c926ddcae8e1b5ade25680f33bbcda16eed3
SHA-256
58714abb16b8e265f77d2d1b47517e3996a16ba618d7fa90c0fd44ee410d8470
WAD Type
PK3
IWAD
Doom II
Engines
GZDoom
Lumps
113
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : GZDoom
Primary purpose         : Single player
===========================================================================
Title                   : Extreme Terror
Filename                : exterror.pk3
Release date            : 19 March 2016
Author                  : Alexa "yukib1t" Jones-Gonzales
Email Address           : [email protected]
Other Files By Author   : One Doomed Marine, Kill
Misc. Author Info       : ***DO NOT JUMP***!  Unbind jump before plyaing if
                          you're used to using it.  No rocket jumping, either.

                          Also, this map was designed for the fullscreen HUD
                          (the one without the face).  But it's not required.

                          Music titles, in order that they appear: Extreme
                          Terror, The Power Core, More, untitled ambience.

Description             : Demons have once again invaded a UAC military base.
                          Since you seem to be good at stopping such invasions,
                          the UAC has sent you to contain the situation.

Additional Credits to   : The creators of gothictx.wad.
			  
                          Jonathan Rimmer for Erratic Texture Pack 1.

                          François-Xavier Delmotte aka OgrO_FiX for Ogro Texture
                          Pack for Doom 2.

                          Eriance, Blue Shadow, MagicWazard, Dreadopp, Ghastly
                          Dragon, and Keksdose for the Overlord.

                          Eriance, Blue Shadow, MagicWazard, Ghastly Dragon, 
                          Keksdose, and Sandypaper (Brightmaps) for the
                          Helemental.

                          The people who made Far Cry 3: Blood Dragon, which
                          influenced some of the visual design of this level.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes (written by me, available at www.partition36.com)
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes (not well tested, made for Ultra-Violence)


* Construction *

Base                    : New from scratch
Build Time              : About 3 years, on and off
Editor(s) used          : GZDoom Builder, SLADE, GoldWave, The Gimp, and some
                          custom tools.                          
Known Bugs              : If the HUD text looks way too small, set the
                          CVAR et_bigfont to 1 on the command line.  This
                          should force the use of BIGFONT instead of
                          setting it according to the screen resolution.

                          The switches in some guard towers work, but the
                          texture doesn't cycle.  I'm thinking it's because
                          they're 3D floors.

                          Also, there's a weird rendering bug with a door and a
                          sloped sector about 1/3rd of the way through.  I'm not
                          sure why this happens.

                          Lastly, I couldn't figure out how to hide the HUD with
                          SBARINFO during the one cutscene.  Sorry :(
May Not Run With        : Anything not derived from GZDoom.  Vanilla ZDoom might
                          work, but it won't look correct.
Tested With             : GZDoom 2.1.1, GZDoom 1.9.1, GZDoom 2.2pre-494


* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse with proper credit.  Permissions have been obtained
from original authors for any of their resources modified or included in
this file.  All music is under the Creative Commons
Attribution-NonCommercial-ShareAlike 3.0 license and is Copyright 2016
Alexa Jones-Gonzales (the author of this level).

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://alexa.partition36.com/files/doom/
Gopher sites: gopher://nanako.mooo.com/1/doom

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1