Zpack - Random Maps for ZDoom

Zpack - Random Maps for ZDoom

The initial basic idea was to make a "Doom style" map with fairly transparent ZDoom upgrades. To clarify, a lot of maps today depart significantly from the s...

Filenames
zpack.pk3
Size
44.07 MB
MD5
7e9d4c59c48e9496c76f0953c6638846
SHA-1
e831c5569c81435a7fb33d314ff31c9fdb8226fe
SHA-256
c0b80d2ddf1c86014bdbad56b815df0b7ea87d7e1284d16d9389df512cb0d545
WAD Type
PK3
IWAD
Doom II
Engines
ZDoom
Lumps
35
Maps
E3M6, E1M1, E2M5, E2M4, E1M6, E3M9, E2M8, E3M4, E2M2, E3M2, E2M1, E2M0, E1M2, E3M8, E3M1, E1M5, PART2, E3M5, E1M4, E3M3, E2M7, E2M9, E2M3, E2M6, E1M7, E3M7, E1M8, E1M9, E1M0, E1M3, E3M0, TITLEMAP, M_13THHOUR, M_CPTT01, M_FANBOY, M_ICY666, M_ICYGLACY, M_ICYMINI, M_ICYTNT, M_ICYTUX, M_INSANE, M_KEKS01, M_PHOBUS, M_PHOBUS2, M_PHOBUS3, M_SAW01, M_SAW02, M_SITEX, M_SOLOUWSF, M_STEREO +9 more

Read Me

===========================================================================
Archive Maintainer      : Please replace the previously uploaded Zpack.zip
Update to               : Zpack.zip
Advanced engine needed  : ZDoom 2.2.0 or above
Primary purpose         : Singleplayer, Coop play 
===========================================================================
Title                   : Zpack - Random Maps for ZDoom
Filename                : Zpack.pk3
Release date            : July 7th, 2008
Author                  : Various
Email Address           : Look below

Description             : A megawad of 3 themed episodes, each of them
           with numerous maps taking advantage
           of ZDoom's features!

Additional Credits to   : Look below for a list of full credits!
===========================================================================
* What is included *

New levels              : 30 (3 episodes each 10 maps)
Sounds                  : Yes 
Music                   : Yes 
Graphics                : Yes 
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No 
Other files required    : None

* Play Information *

Game                    : DOOM2 
Map #                   : E1M1 - E3M0
Single Player           : Designed for 
Cooperative 2-4 Player  : Designed for 
Deathmatch 2-4 Player   : No (some maps do have deathmatch starts though)
Other game styles       : -
Difficulty Settings     : Yes 

* Construction *

Base                    : New from scratch 
Build Time              : ~13month 
Editor(s) used          : Too many to count
Known Bugs              : GZdoom 1.1.4 seems to act weird in some occasions.
			Either use GZdoom 1.1.0 to play this mod 
			or simply use Zdoom (wich is the intended sourceport anyway!) 
May Not Run With...     : Any port that is not Zdoom compatible


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
You may NOT distribute this WAD on any Disk or CD intended for sale.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.realm667.com/

===========================================================================

* Authors *
 
	   Albino_Rhino aka farlowj
           - Mapping (E2M5)
           - Music
           - "Absolutely Nothing"

           Captain Toenail
            - Mapping (E1M1, E1M5)
            - Multiplayer playtesting

           Hnsolo77
            - Mapping (E1M4, E3M5, E3M5 part2)
            - Underwater Ambient Sound
            - Textures
            - Being drunk while mapping

           IcyTux
            - Mapping (E1M6, E2M4, E2M8, E3M4, E3M9)
            - Multiplayer playtesting
            - Sprites
            - Weather (sounds, sprites)

           InsanityBringer
            - Mapping (E2M2)

           KeksDose
            - Mapping (E3M2)
            - Weather (scripts)
            - Multiplayer playtesting
	
	   Kirby
  	    - Launching this project

           Phobus
            - Mapping (E1M2, E2M1, E2M0)
            - General and final testing & bugtracking

           Skillsaw
            - Mapping (E3M1, E3M8)
            - Dynamic light definitions (GLDEFS)

           Tormentor667
            - Mapping (TITLEMAP, E1M3, E1M7, E2M3, E2M7, E2M9)
            - General resource management
            - Graphics (TITLEPIC, INTERPIC, M_DOOM)
            - Textures
         
           Vader
            - Mapping (E1M3, E1M8, E1M9, E1M0, E3M7)
            - Textures
	    - Sprites
	    - Final testing & bugtracking/fixing

           Xaser
            - Mapping (E3M0)
	    - Losing his mind multiple times

           Zippy
            - Mapping (E2M6, E3M6)
	    - Final testing & bugtracking
	    - Episode end texts

*Contact*
            
	   [email protected] (Captain Toenail)
	   [email protected] (IcyTux)
	   [email protected] (Hnsolo77)
           [email protected] (Keksdose)
           [email protected] (Zippy)
           [email protected] (Phobus)
           [email protected] (Skillsaw)
           [email protected] (InsanityBringer)
           [email protected] (Vader)
           [email protected] (Tormentor667)
	   [email protected] (Xaser)

         
*Credits & Sources*    

	   id Software for Doom            
           Randy Heit for ZDoom
           Graf Zahl for GZDoom 
	   CodeImp for Doombuilder
	   Simon "SlayeR" Judd for SlaDE and SLumpED  

           Music    3D Realms, Duke Nukem 3D
               Attic Entertainment, Realms of Arkania
	       Banshee, Painkiller
               Epic Megagames, UT2003
               John Romero, Unreleased Doom Music
               Mark Garnet
               Monolith, Blood
               Parralax Software, Descent
               Russel Pearson, World Carnage Champ.
               Sam Wolff & Dave Phaneuf
               Simon "SlayeR" Judd
               Sivak Drac
               Square, Final Fantasy
	       Xaser               

           Textures   Eriance, Demon Eclipse
               Gothic Team, Gothic Deathmatch
               Nick Baker, 5th Episode & Recoloured Doom
               Raven Software, Heretic & Hexen

           Graphics   AgentSpork, 
	       BIGFONT
               SMALLFONT
               Menu graphics

           Monsters   Eriance,      
	       Diabolist
               Bloodfiend/Lurker
               Death Incarnate
	       Hades Sphere
	       Demolisher
               Cybruiser
		
		      IcyTux,
	       Infernalspider/Minispider

		      Innocent Crew,
	       Rocketguy

		      Nanami,
	       Afrit
			
               	      Tormentor667, 
	       Suicide Bomber
               Catharsi

	              Vader,        
	       Shadow
               Bruiser Demon
               Satyr
	       Soul Harvester
	       Terminator
	       Lord of Heresy                   

*Map information*

Note: this list does not include descriptions for every map in the .pk3! 
It is supposed to be bonus-material, 
giving the authors a chance to make some personal comments on their work if they felt like doing it.

--------------

Map         : Blast
Author      : Phobus
Lump        : E1M2
Build Time  : A few evenings
Idea Base   : ZDCMP2
Description : Small map I put together just to prove I could still detail, and also so I could make a minor representation of all the hard work that went into the ill-fated ZDCMP2. Probably one of the maps I'm most proud of making, despite its small size.

---------------

Map         : For The Hell Of It
Author      : Phobus
Lump        : E2M0
Build Time  : A good month or so.
Idea Base   : Section 1 was inspired by StarWing (or StarFox) for the SNES, the other sections are just me attempting surreal.
Description : The whole point to the map was to be something different. In hindsight I don't think it was a good idea for something in a megawad, but as its a secret map now thats probably alright. It is split into 4 sections, each with its own gimmick. Plays much like 4 seperate maps would.

---------------

Map         : Switchback (A 3-in-1 Remake)
Author      : Phobus
Lump        : E2M1
Build Time  : A week or so, plus a few hours for touching up
Idea Base   : The first three maps of my wad Scourge, backwards.
Description : Fight your way through a reverse of Mr D. Guy's journey... and make it a lot further than he did. You'll also discover why his house got invaded in the first place!

---------------

Map         : Sector
Author      : Xaser
Lump        : E3M0
Build Time  : Two days. That is, if by 'days' you mean 'long-drawn-out-months'.
Idea Base   : Mind of mine.
Description : Appearances *will* be deceiving. Watch and be amazed as the map transforms before your very eyes. Insanity? Yes please.
Credit goes to Zero Prophet for adding one hell of a secret to the map. I dare you all to find it. It's worth it. 

---------------

Map         : The Spirit Underworld
Author      : hnsolo77
Lump        : E3M5 
Build Time  : 2.5 months and 1.5 bottles of whisky.
Idea Base   : Doom II's MAP28.
Description : the result of me drinking heavily while coming up with a map idea, essentially think The Spirit world, now think about it on steroids, then think about it on even more steroids, wash rinse and repeat as necessary.

---------------

Map         : Uac Waste and Storage Facility
Author      : hnsolo77
Lump        : E1M4
Build Time  : honestly i don't remember, i built this quite a while ago.
Idea Base   : MAP04 of Doom II since it was for a failed remake project.
Description : an enhanced version of The Focus, not much more to say really...

----------------

Map         : Ultimate Insanity
Author      : InsanityBringer
Lump        : E2M2
Size        : Medium
Difficulty  : Easy-Medium
Build Time  : A bunch of months
Idea Base   : Nothing. OK, so ZDCMP1 inspired me some
Description : My first map release ever. Easyish map with a medium length. Some details
Author Quote: "I'm tired of this map. Lets just get every bug fixed so I can be done with it."

----------------

Map         : Fanboy
Author      : farlowj
Lump        : E2M5
Build Time  : A lot longer than it should have been, maybe 3 months?
Idea Base   : An idea I had for a while but finally got around to making
Description : An experiment in messing around with gravity and trying to make scripted fans that look realistic. Seems to have turned out alright, though it takes a little getting used to on the timing of your jumps. 

----------------

Map         : Blackrock
Author      : Vader
Lump        : E3M7
Build Time  : 3 or 4 month
Idea Base   : A map that was supposed to be done for CC3, but I never got around finishing it!
Description : A huge, very non-linear map with quite some monsters to face. I think this is my best work up to date!
Thanks goes to Esselfortium, Belial and Huy Pham for playtesting and help improving this map!

----------------

Map         : Thunderpeak Powerplant
Author      : Vader
Lump        : E1M8
Build Time  : about 5 month
Idea Base   : Nothing I guess
Description : Basically I just wanted to create a map that features a thunderstorm, so I made one... I also tried some "new" ways of using additive translucent textures, resulting in those fancy electricity thingys and glows around some of the wall lights :P
 
----------------

Map         : Termination
Author      : Vader
Lump        : E1M9
Build Time  : 2 or 3 month
Idea Base   : Thunderpeak Powerplant :P
Description : The whole map was first designed to be the end of Thunderpeak, but it ended up being much too large, so I had to make it its own map.
Be prepared for a surprise in this map!
Thanks goes to Hnsolo77 and Judge, for providing music for this map. 

----------------

Map         : Colossus Reloaded
Author      : Vader
Lump        : E1M0
Build Time  : 1 week
Idea Base   : map06 (Colossus) from Rebirth
Description : We were in the need of an additional secret map, so I thought what could be done in a short amount of time. I ended up with this map and although it's nothing spectacular, I think it worked out quite ok...

A general note on the par times in my maps:
I did a speedrun of each map, trying to complete it as fast as possible on UV! Extreme map-knowledge, including some secrets may be necessary to beat those times!

----------------

Map : More Tricks & Traps
Author : Tormentor667
Lump : E2M3
Build Time : About one month
Description : My inspiration came from the original Tricks & Traps of Doom2, so the main goal for this one was to create a map with lots of traps and places where the player has to react as fast as possible but not always in an intuitive manor.

----------------

Map : Abyss to the BBQ
Author : Tormentor667
Lump : E2M9
Build Time : 2-3 weeks
Description : Episode 2 was in the desperate need of a fitting boss battle map so I started this. I played around with different ACS actions to get a experience that keeps you on your toes during the battle, kinda reminds me of Unreal.

----------------

Map : Black Inferno
Author : Tormentor667
Lump : E2M7
Build Time : 2 Months
Description : This was my first ZPack contribution and I actually had no idea what and how to start so I simply began with mapping. The longer I worked on it, the more this started to look like a hybrid of Torment & Torture and some urban city Doom 2 map.

----------------

Map : Nuclear Sky
Author : Tormentor667
Lump : E1M7
Build Time : 3 lazy months
Description : Based on an unfinished map from Nick Baker (Nightmare), I started to complete this map and gave it my own style and look. It's mostly a UAC facility placed in a canyon. It's very linear and even has a "The Waste Tunnels" tribute area, can you find it? :p

----------------

Map : KDiZD Launch Site
Author : Tormentor667 & Vader
Lump : E1M3
Build Time : Hard to tell
Description : A collaborate effort from Björn "Vader" Ostmann and me, some KDiZD inspired uac installation where you only have a certain amount of time to stop a missile from being fired (depending on the skill setting). It's a different approach on gameplay so I'd suggest playing that! 
Vader adds: Actually, the main work on this map was done by Torm, since I'm a lazy ass sometimes :P
Basically my contribution to this map have just been some rooms I made for another map of mine (UAC City on WadsInProgress) I never had the motivation to finish... good to see these areas put to use finally.

----------------

Map : Vestibule
Author : Captain Toenail
Lump : E1M1
Build Time : a lot of hours, on and off
Description : ZPack needed a definate map01, and this is it, it's short and sweet as they should be and was originally going to be a remake of Final Doom map01.

----------------

Map : SiteX
Author : Captain Toenail
Lump : E1M5
Build Time : a few hours,
Description : A nice short blast-fest taking place in some sort of archeological dig, but watch out, something powerful was released from it's stone prison here, and there are corrupt marines too! Good luck!

----------------

Map : Terror Cube
Author : Zippy
Lump : E2M6
Build Time : 8 months or so real time, plenty of on and off mapping.
Description : The initial basic idea was to make a "Doom style" map with fairly transparent ZDoom upgrades. To clarify, a lot of maps today depart significantly from the style and feeling of classic Doom maps, so this was to be a "find red key to open red w/ simple puzzles" map making basic use of ZDoom's features (for example, the early raising stairs puzzle is very Doomy simple, but not possible in vanilla Doom). The titular Terror Cube "device" was put in to allow me to plausibly vary the theme throughout the map (not that plausibility is needed with Doom nowadays). I originally planned 4 sections, but time and design constraints forced me to drop the "Marble Palace" section. In my goals for a "Doom style" map, I felt I largely succeeded.

------------------

Map : The 13th Hour
Author : Zippy
Lump : E3M6
Build Time : 3 weeks
Description : Designed from the start to be a small combat map (and thus be quick to develop. I'm a horribly slow mapper when it comes to architecture). The initial setup with the Mancubi and Arachnotrons was purposely meant to mirror Doom 2's Dead Simple for two reasons: to pay tribute to that map, and because any veteran player should recognize the setup and immediately understand what the objective of the map is. I decided I wanted to expand the map with more "rounds" early, so I developed the clock motif to fit that purpose and add a little bit of flair to the map. The name sprang almost naturally from that. Some credit to a friend of mine who helped put the clock graphic together.
===========================================================================
Archive Maintainer      : Please replace the previously uploaded Zpack.zip
Update to               : Zpack.zip
Advanced engine needed  : ZDoom 2.2.0 or above
Primary purpose         : Singleplayer, Coop play 
===========================================================================
Title                   : Zpack - Random Maps for ZDoom
Filename                : Zpack.pk3
Release date            : July 7th, 2008
Author                  : Various
Email Address           : Look below

Description             : A megawad of 3 themed episodes, each of them
           with numerous maps taking advantage
           of ZDoom's features!

Additional Credits to   : Look below for a list of full credits!
===========================================================================
* What is included *

New levels              : 30 (3 episodes each 10 maps)
Sounds                  : Yes 
Music                   : Yes 
Graphics                : Yes 
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No 
Other files required    : None

* Play Information *

Game                    : DOOM2 
Map #                   : E1M1 - E3M0
Single Player           : Designed for 
Cooperative 2-4 Player  : Designed for 
Deathmatch 2-4 Player   : No (some maps do have deathmatch starts though)
Other game styles       : -
Difficulty Settings     : Yes 

* Construction *

Base                    : New from scratch 
Build Time              : ~13month 
Editor(s) used          : Too many to count
Known Bugs              : GZdoom 1.1.4 seems to act weird in some occasions.
			Either use GZdoom 1.1.0 to play this mod 
			or simply use Zdoom (wich is the intended sourceport anyway!) 
May Not Run With...     : Any port that is not Zdoom compatible


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
You may NOT distribute this WAD on any Disk or CD intended for sale.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.realm667.com/

===========================================================================

* Authors *
 
	   Albino_Rhino aka farlowj
           - Mapping (E2M5)
           - Music
           - "Absolutely Nothing"

           Captain Toenail
            - Mapping (E1M1, E1M5)
            - Multiplayer playtesting

           Hnsolo77
            - Mapping (E1M4, E3M5, E3M5 part2)
            - Underwater Ambient Sound
            - Textures
            - Being drunk while mapping

           IcyTux
            - Mapping (E1M6, E2M4, E2M8, E3M4, E3M9)
            - Multiplayer playtesting
            - Sprites
            - Weather (sounds, sprites)

           InsanityBringer
            - Mapping (E2M2)

           KeksDose
            - Mapping (E3M2)
            - Weather (scripts)
            - Multiplayer playtesting
	
	   Kirby
  	    - Launching this project

           Phobus
            - Mapping (E1M2, E2M1, E2M0)
            - General and final testing & bugtracking

           Skillsaw
            - Mapping (E3M1, E3M8)
            - Dynamic light definitions (GLDEFS)

           Tormentor667
            - Mapping (TITLEMAP, E1M3, E1M7, E2M3, E2M7, E2M9)
            - General resource management
            - Graphics (TITLEPIC, INTERPIC, M_DOOM)
            - Textures
         
           Vader
            - Mapping (E1M3, E1M8, E1M9, E1M0, E3M7)
            - Textures
	    - Sprites
	    - Final testing & bugtracking/fixing

           Xaser
            - Mapping (E3M0)
	    - Losing his mind multiple times

           Zippy
            - Mapping (E2M6, E3M6)
	    - Final testing & bugtracking
	    - Episode end texts

*Contact*
            
	   [email protected] (Captain Toenail)
	   [email protected] (IcyTux)
	   [email protected] (Hnsolo77)
           [email protected] (Keksdose)
           [email protected] (Zippy)
           [email protected] (Phobus)
           [email protected] (Skillsaw)
           [email protected] (InsanityBringer)
           [email protected] (Vader)
           [email protected] (Tormentor667)
	   [email protected] (Xaser)

         
*Credits & Sources*    

	   id Software for Doom            
           Randy Heit for ZDoom
           Graf Zahl for GZDoom 
	   CodeImp for Doombuilder
	   Simon "SlayeR" Judd for SlaDE and SLumpED  

           Music    3D Realms, Duke Nukem 3D
               Attic Entertainment, Realms of Arkania
	       Banshee, Painkiller
               Epic Megagames, UT2003
               John Romero, Unreleased Doom Music
               Mark Garnet
               Monolith, Blood
               Parralax Software, Descent
               Russel Pearson, World Carnage Champ.
               Sam Wolff & Dave Phaneuf
               Simon "SlayeR" Judd
               Sivak Drac
               Square, Final Fantasy
	       Xaser               

           Textures   Eriance, Demon Eclipse
               Gothic Team, Gothic Deathmatch
               Nick Baker, 5th Episode & Recoloured Doom
               Raven Software, Heretic & Hexen

           Graphics   AgentSpork, 
	       BIGFONT
               SMALLFONT
               Menu graphics

           Monsters   Eriance,      
	       Diabolist
               Bloodfiend/Lurker
               Death Incarnate
	       Hades Sphere
	       Demolisher
               Cybruiser
		
		      IcyTux,
	       Infernalspider/Minispider

		      Innocent Crew,
	       Rocketguy

		      Nanami,
	       Afrit
			
               	      Tormentor667, 
	       Suicide Bomber
               Catharsi

	              Vader,        
	       Shadow
               Bruiser Demon
               Satyr
	       Soul Harvester
	       Terminator
	       Lord of Heresy                   

*Map information*

Note: this list does not include descriptions for every map in the .pk3! 
It is supposed to be bonus-material, 
giving the authors a chance to make some personal comments on their work if they felt like doing it.

--------------

Map         : Blast
Author      : Phobus
Lump        : E1M2
Build Time  : A few evenings
Idea Base   : ZDCMP2
Description : Small map I put together just to prove I could still detail, and also so I could make a minor representation of all the hard work that went into the ill-fated ZDCMP2. Probably one of the maps I'm most proud of making, despite its small size.

---------------

Map         : For The Hell Of It
Author      : Phobus
Lump        : E2M0
Build Time  : A good month or so.
Idea Base   : Section 1 was inspired by StarWing (or StarFox) for the SNES, the other sections are just me attempting surreal.
Description : The whole point to the map was to be something different. In hindsight I don't think it was a good idea for something in a megawad, but as its a secret map now thats probably alright. It is split into 4 sections, each with its own gimmick. Plays much like 4 seperate maps would.

---------------

Map         : Switchback (A 3-in-1 Remake)
Author      : Phobus
Lump        : E2M1
Build Time  : A week or so, plus a few hours for touching up
Idea Base   : The first three maps of my wad Scourge, backwards.
Description : Fight your way through a reverse of Mr D. Guy's journey... and make it a lot further than he did. You'll also discover why his house got invaded in the first place!

---------------

Map         : Sector
Author      : Xaser
Lump        : E3M0
Build Time  : Two days. That is, if by 'days' you mean 'long-drawn-out-months'.
Idea Base   : Mind of mine.
Description : Appearances *will* be deceiving. Watch and be amazed as the map transforms before your very eyes. Insanity? Yes please.
Credit goes to Zero Prophet for adding one hell of a secret to the map. I dare you all to find it. It's worth it. 

---------------

Map         : The Spirit Underworld
Author      : hnsolo77
Lump        : E3M5 
Build Time  : 2.5 months and 1.5 bottles of whisky.
Idea Base   : Doom II's MAP28.
Description : the result of me drinking heavily while coming up with a map idea, essentially think The Spirit world, now think about it on steroids, then think about it on even more steroids, wash rinse and repeat as necessary.

---------------

Map         : Uac Waste and Storage Facility
Author      : hnsolo77
Lump        : E1M4
Build Time  : honestly i don't remember, i built this quite a while ago.
Idea Base   : MAP04 of Doom II since it was for a failed remake project.
Description : an enhanced version of The Focus, not much more to say really...

----------------

Map         : Ultimate Insanity
Author      : InsanityBringer
Lump        : E2M2
Size        : Medium
Difficulty  : Easy-Medium
Build Time  : A bunch of months
Idea Base   : Nothing. OK, so ZDCMP1 inspired me some
Description : My first map release ever. Easyish map with a medium length. Some details
Author Quote: "I'm tired of this map. Lets just get every bug fixed so I can be done with it."

----------------

Map         : Fanboy
Author      : farlowj
Lump        : E2M5
Build Time  : A lot longer than it should have been, maybe 3 months?
Idea Base   : An idea I had for a while but finally got around to making
Description : An experiment in messing around with gravity and trying to make scripted fans that look realistic. Seems to have turned out alright, though it takes a little getting used to on the timing of your jumps. 

----------------

Map         : Blackrock
Author      : Vader
Lump        : E3M7
Build Time  : 3 or 4 month
Idea Base   : A map that was supposed to be done for CC3, but I never got around finishing it!
Description : A huge, very non-linear map with quite some monsters to face. I think this is my best work up to date!
Thanks goes to Esselfortium, Belial and Huy Pham for playtesting and help improving this map!

----------------

Map         : Thunderpeak Powerplant
Author      : Vader
Lump        : E1M8
Build Time  : about 5 month
Idea Base   : Nothing I guess
Description : Basically I just wanted to create a map that features a thunderstorm, so I made one... I also tried some "new" ways of using additive translucent textures, resulting in those fancy electricity thingys and glows around some of the wall lights :P
 
----------------

Map         : Termination
Author      : Vader
Lump        : E1M9
Build Time  : 2 or 3 month
Idea Base   : Thunderpeak Powerplant :P
Description : The whole map was first designed to be the end of Thunderpeak, but it ended up being much too large, so I had to make it its own map.
Be prepared for a surprise in this map!
Thanks goes to Hnsolo77 and Judge, for providing music for this map. 

----------------

Map         : Colossus Reloaded
Author      : Vader
Lump        : E1M0
Build Time  : 1 week
Idea Base   : map06 (Colossus) from Rebirth
Description : We were in the need of an additional secret map, so I thought what could be done in a short amount of time. I ended up with this map and although it's nothing spectacular, I think it worked out quite ok...

A general note on the par times in my maps:
I did a speedrun of each map, trying to complete it as fast as possible on UV! Extreme map-knowledge, including some secrets may be necessary to beat those times!

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Map : More Tricks & Traps
Author : Tormentor667
Lump : E2M3
Build Time : About one month
Description : My inspiration came from the original Tricks & Traps of Doom2, so the main goal for this one was to create a map with lots of traps and places where the player has to react as fast as possible but not always in an intuitive manor.

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Map : Abyss to the BBQ
Author : Tormentor667
Lump : E2M9
Build Time : 2-3 weeks
Description : Episode 2 was in the desperate need of a fitting boss battle map so I started this. I played around with different ACS actions to get a experience that keeps you on your toes during the battle, kinda reminds me of Unreal.

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Map : Black Inferno
Author : Tormentor667
Lump : E2M7
Build Time : 2 Months
Description : This was my first ZPack contribution and I actually had no idea what and how to start so I simply began with mapping. The longer I worked on it, the more this started to look like a hybrid of Torment & Torture and some urban city Doom 2 map.

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Map : Nuclear Sky
Author : Tormentor667
Lump : E1M7
Build Time : 3 lazy months
Description : Based on an unfinished map from Nick Baker (Nightmare), I started to complete this map and gave it my own style and look. It's mostly a UAC facility placed in a canyon. It's very linear and even has a "The Waste Tunnels" tribute area, can you find it? :p

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Map : KDiZD Launch Site
Author : Tormentor667 & Vader
Lump : E1M3
Build Time : Hard to tell
Description : A collaborate effort from Björn "Vader" Ostmann and me, some KDiZD inspired uac installation where you only have a certain amount of time to stop a missile from being fired (depending on the skill setting). It's a different approach on gameplay so I'd suggest playing that! 
Vader adds: Actually, the main work on this map was done by Torm, since I'm a lazy ass sometimes :P
Basically my contribution to this map have just been some rooms I made for another map of mine (UAC City on WadsInProgress) I never had the motivation to finish... good to see these areas put to use finally.

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Map : Vestibule
Author : Captain Toenail
Lump : E1M1
Build Time : a lot of hours, on and off
Description : ZPack needed a definate map01, and this is it, it's short and sweet as they should be and was originally going to be a remake of Final Doom map01.

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Map : SiteX
Author : Captain Toenail
Lump : E1M5
Build Time : a few hours,
Description : A nice short blast-fest taking place in some sort of archeological dig, but watch out, something powerful was released from it's stone prison here, and there are corrupt marines too! Good luck!

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Map : Terror Cube
Author : Zippy
Lump : E2M6
Build Time : 8 months or so real time, plenty of on and off mapping.
Description : The initial basic idea was to make a "Doom style" map with fairly transparent ZDoom upgrades. To clarify, a lot of maps today depart significantly from the style and feeling of classic Doom maps, so this was to be a "find red key to open red w/ simple puzzles" map making basic use of ZDoom's features (for example, the early raising stairs puzzle is very Doomy simple, but not possible in vanilla Doom). The titular Terror Cube "device" was put in to allow me to plausibly vary the theme throughout the map (not that plausibility is needed with Doom nowadays). I originally planned 4 sections, but time and design constraints forced me to drop the "Marble Palace" section. In my goals for a "Doom style" map, I felt I largely succeeded.

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Map : The 13th Hour
Author : Zippy
Lump : E3M6
Build Time : 3 weeks
Description : Designed from the start to be a small combat map (and thus be quick to develop. I'm a horribly slow mapper when it comes to architecture). The initial setup with the Mancubi and Arachnotrons was purposely meant to mirror Doom 2's Dead Simple for two reasons: to pay tribute to that map, and because any veteran player should recognize the setup and immediately understand what the objective of the map is. I decided I wanted to expand the map with more "rounds" early, so I developed the clock motif to fit that purpose and add a little bit of flair to the map. The name sprang almost naturally from that. Some credit to a friend of mine who helped put the clock graphic together.

Maps

The 13th Hour

The 13th Hour (E3M6)

Deathmatch Spawns
0
Co-op Spawns
7
Par Time
1200
Vestibule

Vestibule (E1M1)

Deathmatch Spawns
0
Co-op Spawns
6
Par Time
300
Fanboy

Fanboy (E2M5)

Deathmatch Spawns
8
Co-op Spawns
5
Par Time
780
Command Center

Command Center (E2M4)

Deathmatch Spawns
0
Co-op Spawns
7
Par Time
780
Glacierbase

Glacierbase (E1M6)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
540
Ancient hell

Ancient hell (E3M9)

Deathmatch Spawns
0
Co-op Spawns
5
Par Time
1500
Tearing 'n' Temptation

Tearing 'n' Temptation (E2M8)

Deathmatch Spawns
6
Co-op Spawns
5
Par Time
450
Fried Fortress

Fried Fortress (E3M4)

Deathmatch Spawns
0
Co-op Spawns
19
Par Time
1500
Ultimate Insanity

Ultimate Insanity (E2M2)

Deathmatch Spawns
0
Co-op Spawns
6
Par Time
900
E3M2

E3M2

Deathmatch Spawns
0
Co-op Spawns
4
Switchback

Switchback (E2M1)

Deathmatch Spawns
4
Co-op Spawns
9
Par Time
540
For the Hell of it

For the Hell of it (E2M0)

Deathmatch Spawns
9
Co-op Spawns
9
Par Time
780
Blast

Blast (E1M2)

Deathmatch Spawns
8
Co-op Spawns
5
Par Time
400
Point Hellfire

Point Hellfire (E3M8)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
1560
Riveter

Riveter (E3M1)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
780
Site X

Site X (E1M5)

Deathmatch Spawns
0
Co-op Spawns
6
Par Time
540
No image available

PART2

Deathmatch Spawns
0
Co-op Spawns
6
The Spirit Underworld

The Spirit Underworld (E3M5)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
1620
UAC Waste and Storage Facility

UAC Waste and Storage Facility (E1M4)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
660
E3M3

E3M3

Deathmatch Spawns
0
Co-op Spawns
4
Black Inferno

Black Inferno (E2M7)

Deathmatch Spawns
0
Co-op Spawns
6
Par Time
1920
Abyss to the BBQ

Abyss to the BBQ (E2M9)

Deathmatch Spawns
0
Co-op Spawns
5
Par Time
420
More Tricks & Traps

More Tricks & Traps (E2M3)

Deathmatch Spawns
0
Co-op Spawns
7
Par Time
1200
Terror Cube

Terror Cube (E2M6)

Deathmatch Spawns
0
Co-op Spawns
13
Par Time
2280
Nuclear Sky

Nuclear Sky (E1M7)

Deathmatch Spawns
0
Co-op Spawns
7
Par Time
1200
Blackrock

Blackrock (E3M7)

Deathmatch Spawns
19
Co-op Spawns
17
Par Time
1200
Thunderpeak Powerplant

Thunderpeak Powerplant (E1M8)

Deathmatch Spawns
11
Co-op Spawns
8
Par Time
600
Termination

Termination (E1M9)

Deathmatch Spawns
7
Co-op Spawns
6
Par Time
240
Colossus reloaded

Colossus reloaded (E1M0)

Deathmatch Spawns
5
Co-op Spawns
6
Par Time
90
KDiZD Launch Site

KDiZD Launch Site (E1M3)

Deathmatch Spawns
12
Co-op Spawns
7
Par Time
200
Sector

Sector (E3M0)

Deathmatch Spawns
0
Co-op Spawns
7
TITLEMAP

TITLEMAP

Deathmatch Spawns
0
Co-op Spawns
1
No image available

M_13THHOUR

Deathmatch Spawns
0
Co-op Spawns
7
No image available

M_CPTT01

Deathmatch Spawns
0
Co-op Spawns
6
No image available

M_FANBOY

Deathmatch Spawns
8
Co-op Spawns
5
No image available

M_ICY666

Deathmatch Spawns
0
Co-op Spawns
7
No image available

M_ICYGLACY

Deathmatch Spawns
0
Co-op Spawns
8
No image available

M_ICYMINI

Deathmatch Spawns
0
Co-op Spawns
5
No image available

M_ICYTNT

Deathmatch Spawns
6
Co-op Spawns
5
No image available

M_ICYTUX

Deathmatch Spawns
0
Co-op Spawns
19
No image available

M_INSANE

Deathmatch Spawns
0
Co-op Spawns
6
No image available

M_KEKS01

Deathmatch Spawns
0
Co-op Spawns
4
No image available

M_PHOBUS

Deathmatch Spawns
4
Co-op Spawns
9
No image available

M_PHOBUS2

Deathmatch Spawns
9
Co-op Spawns
9
No image available

M_PHOBUS3

Deathmatch Spawns
8
Co-op Spawns
5
No image available

M_SAW01

Deathmatch Spawns
0
Co-op Spawns
8
No image available

M_SAW02

Deathmatch Spawns
0
Co-op Spawns
4
No image available

M_SITEX

Deathmatch Spawns
0
Co-op Spawns
6
No image available

M_SOLOUWSF

Deathmatch Spawns
8
Co-op Spawns
8
No image available

M_STEREO

Deathmatch Spawns
0
Co-op Spawns
4