Zpack - Random Maps for ZDoom
The initial basic idea was to make a "Doom style" map with fairly transparent ZDoom upgrades. To clarify, a lot of maps today depart significantly from the s...
Filenames
zpack.pk3
Size
44.07 MB
MD5
7e9d4c59c48e9496c76f0953c6638846
SHA-1
e831c5569c81435a7fb33d314ff31c9fdb8226fe
SHA-256
c0b80d2ddf1c86014bdbad56b815df0b7ea87d7e1284d16d9389df512cb0d545
WAD Type
PK3
IWAD
Doom II
Engines
ZDoom
Lumps
35
Maps
E3M6, E1M1, E2M5, E2M4, E1M6, E3M9, E2M8, E3M4, E2M2, E3M2, E2M1, E2M0, E1M2, E3M8, E3M1, E1M5, PART2, E3M5, E1M4, E3M3, E2M7, E2M9, E2M3, E2M6, E1M7, E3M7, E1M8, E1M9, E1M0, E1M3, E3M0, TITLEMAP, M_13THHOUR, M_CPTT01, M_FANBOY, M_ICY666, M_ICYGLACY, M_ICYMINI, M_ICYTNT, M_ICYTUX, M_INSANE, M_KEKS01, M_PHOBUS, M_PHOBUS2, M_PHOBUS3, M_SAW01, M_SAW02, M_SITEX, M_SOLOUWSF, M_STEREO +9 more
Download
Read Me
=========================================================================== Archive Maintainer : Please replace the previously uploaded Zpack.zip Update to : Zpack.zip Advanced engine needed : ZDoom 2.2.0 or above Primary purpose : Singleplayer, Coop play =========================================================================== Title : Zpack - Random Maps for ZDoom Filename : Zpack.pk3 Release date : July 7th, 2008 Author : Various Email Address : Look below Description : A megawad of 3 themed episodes, each of them with numerous maps taking advantage of ZDoom's features! Additional Credits to : Look below for a list of full credits! =========================================================================== * What is included * New levels : 30 (3 episodes each 10 maps) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : E1M1 - E3M0 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No (some maps do have deathmatch starts though) Other game styles : - Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : ~13month Editor(s) used : Too many to count Known Bugs : GZdoom 1.1.4 seems to act weird in some occasions. Either use GZdoom 1.1.0 to play this mod or simply use Zdoom (wich is the intended sourceport anyway!) May Not Run With... : Any port that is not Zdoom compatible * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. You may NOT distribute this WAD on any Disk or CD intended for sale. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.realm667.com/ =========================================================================== * Authors * Albino_Rhino aka farlowj - Mapping (E2M5) - Music - "Absolutely Nothing" Captain Toenail - Mapping (E1M1, E1M5) - Multiplayer playtesting Hnsolo77 - Mapping (E1M4, E3M5, E3M5 part2) - Underwater Ambient Sound - Textures - Being drunk while mapping IcyTux - Mapping (E1M6, E2M4, E2M8, E3M4, E3M9) - Multiplayer playtesting - Sprites - Weather (sounds, sprites) InsanityBringer - Mapping (E2M2) KeksDose - Mapping (E3M2) - Weather (scripts) - Multiplayer playtesting Kirby - Launching this project Phobus - Mapping (E1M2, E2M1, E2M0) - General and final testing & bugtracking Skillsaw - Mapping (E3M1, E3M8) - Dynamic light definitions (GLDEFS) Tormentor667 - Mapping (TITLEMAP, E1M3, E1M7, E2M3, E2M7, E2M9) - General resource management - Graphics (TITLEPIC, INTERPIC, M_DOOM) - Textures Vader - Mapping (E1M3, E1M8, E1M9, E1M0, E3M7) - Textures - Sprites - Final testing & bugtracking/fixing Xaser - Mapping (E3M0) - Losing his mind multiple times Zippy - Mapping (E2M6, E3M6) - Final testing & bugtracking - Episode end texts *Contact* [email protected] (Captain Toenail) [email protected] (IcyTux) [email protected] (Hnsolo77) [email protected] (Keksdose) [email protected] (Zippy) [email protected] (Phobus) [email protected] (Skillsaw) [email protected] (InsanityBringer) [email protected] (Vader) [email protected] (Tormentor667) [email protected] (Xaser) *Credits & Sources* id Software for Doom Randy Heit for ZDoom Graf Zahl for GZDoom CodeImp for Doombuilder Simon "SlayeR" Judd for SlaDE and SLumpED Music 3D Realms, Duke Nukem 3D Attic Entertainment, Realms of Arkania Banshee, Painkiller Epic Megagames, UT2003 John Romero, Unreleased Doom Music Mark Garnet Monolith, Blood Parralax Software, Descent Russel Pearson, World Carnage Champ. Sam Wolff & Dave Phaneuf Simon "SlayeR" Judd Sivak Drac Square, Final Fantasy Xaser Textures Eriance, Demon Eclipse Gothic Team, Gothic Deathmatch Nick Baker, 5th Episode & Recoloured Doom Raven Software, Heretic & Hexen Graphics AgentSpork, BIGFONT SMALLFONT Menu graphics Monsters Eriance, Diabolist Bloodfiend/Lurker Death Incarnate Hades Sphere Demolisher Cybruiser IcyTux, Infernalspider/Minispider Innocent Crew, Rocketguy Nanami, Afrit Tormentor667, Suicide Bomber Catharsi Vader, Shadow Bruiser Demon Satyr Soul Harvester Terminator Lord of Heresy *Map information* Note: this list does not include descriptions for every map in the .pk3! It is supposed to be bonus-material, giving the authors a chance to make some personal comments on their work if they felt like doing it. -------------- Map : Blast Author : Phobus Lump : E1M2 Build Time : A few evenings Idea Base : ZDCMP2 Description : Small map I put together just to prove I could still detail, and also so I could make a minor representation of all the hard work that went into the ill-fated ZDCMP2. Probably one of the maps I'm most proud of making, despite its small size. --------------- Map : For The Hell Of It Author : Phobus Lump : E2M0 Build Time : A good month or so. Idea Base : Section 1 was inspired by StarWing (or StarFox) for the SNES, the other sections are just me attempting surreal. Description : The whole point to the map was to be something different. In hindsight I don't think it was a good idea for something in a megawad, but as its a secret map now thats probably alright. It is split into 4 sections, each with its own gimmick. Plays much like 4 seperate maps would. --------------- Map : Switchback (A 3-in-1 Remake) Author : Phobus Lump : E2M1 Build Time : A week or so, plus a few hours for touching up Idea Base : The first three maps of my wad Scourge, backwards. Description : Fight your way through a reverse of Mr D. Guy's journey... and make it a lot further than he did. You'll also discover why his house got invaded in the first place! --------------- Map : Sector Author : Xaser Lump : E3M0 Build Time : Two days. That is, if by 'days' you mean 'long-drawn-out-months'. Idea Base : Mind of mine. Description : Appearances *will* be deceiving. Watch and be amazed as the map transforms before your very eyes. Insanity? Yes please. Credit goes to Zero Prophet for adding one hell of a secret to the map. I dare you all to find it. It's worth it. --------------- Map : The Spirit Underworld Author : hnsolo77 Lump : E3M5 Build Time : 2.5 months and 1.5 bottles of whisky. Idea Base : Doom II's MAP28. Description : the result of me drinking heavily while coming up with a map idea, essentially think The Spirit world, now think about it on steroids, then think about it on even more steroids, wash rinse and repeat as necessary. --------------- Map : Uac Waste and Storage Facility Author : hnsolo77 Lump : E1M4 Build Time : honestly i don't remember, i built this quite a while ago. Idea Base : MAP04 of Doom II since it was for a failed remake project. Description : an enhanced version of The Focus, not much more to say really... ---------------- Map : Ultimate Insanity Author : InsanityBringer Lump : E2M2 Size : Medium Difficulty : Easy-Medium Build Time : A bunch of months Idea Base : Nothing. OK, so ZDCMP1 inspired me some Description : My first map release ever. Easyish map with a medium length. Some details Author Quote: "I'm tired of this map. Lets just get every bug fixed so I can be done with it." ---------------- Map : Fanboy Author : farlowj Lump : E2M5 Build Time : A lot longer than it should have been, maybe 3 months? Idea Base : An idea I had for a while but finally got around to making Description : An experiment in messing around with gravity and trying to make scripted fans that look realistic. Seems to have turned out alright, though it takes a little getting used to on the timing of your jumps. ---------------- Map : Blackrock Author : Vader Lump : E3M7 Build Time : 3 or 4 month Idea Base : A map that was supposed to be done for CC3, but I never got around finishing it! Description : A huge, very non-linear map with quite some monsters to face. I think this is my best work up to date! Thanks goes to Esselfortium, Belial and Huy Pham for playtesting and help improving this map! ---------------- Map : Thunderpeak Powerplant Author : Vader Lump : E1M8 Build Time : about 5 month Idea Base : Nothing I guess Description : Basically I just wanted to create a map that features a thunderstorm, so I made one... I also tried some "new" ways of using additive translucent textures, resulting in those fancy electricity thingys and glows around some of the wall lights :P ---------------- Map : Termination Author : Vader Lump : E1M9 Build Time : 2 or 3 month Idea Base : Thunderpeak Powerplant :P Description : The whole map was first designed to be the end of Thunderpeak, but it ended up being much too large, so I had to make it its own map. Be prepared for a surprise in this map! Thanks goes to Hnsolo77 and Judge, for providing music for this map. ---------------- Map : Colossus Reloaded Author : Vader Lump : E1M0 Build Time : 1 week Idea Base : map06 (Colossus) from Rebirth Description : We were in the need of an additional secret map, so I thought what could be done in a short amount of time. I ended up with this map and although it's nothing spectacular, I think it worked out quite ok... A general note on the par times in my maps: I did a speedrun of each map, trying to complete it as fast as possible on UV! Extreme map-knowledge, including some secrets may be necessary to beat those times! ---------------- Map : More Tricks & Traps Author : Tormentor667 Lump : E2M3 Build Time : About one month Description : My inspiration came from the original Tricks & Traps of Doom2, so the main goal for this one was to create a map with lots of traps and places where the player has to react as fast as possible but not always in an intuitive manor. ---------------- Map : Abyss to the BBQ Author : Tormentor667 Lump : E2M9 Build Time : 2-3 weeks Description : Episode 2 was in the desperate need of a fitting boss battle map so I started this. I played around with different ACS actions to get a experience that keeps you on your toes during the battle, kinda reminds me of Unreal. ---------------- Map : Black Inferno Author : Tormentor667 Lump : E2M7 Build Time : 2 Months Description : This was my first ZPack contribution and I actually had no idea what and how to start so I simply began with mapping. The longer I worked on it, the more this started to look like a hybrid of Torment & Torture and some urban city Doom 2 map. ---------------- Map : Nuclear Sky Author : Tormentor667 Lump : E1M7 Build Time : 3 lazy months Description : Based on an unfinished map from Nick Baker (Nightmare), I started to complete this map and gave it my own style and look. It's mostly a UAC facility placed in a canyon. It's very linear and even has a "The Waste Tunnels" tribute area, can you find it? :p ---------------- Map : KDiZD Launch Site Author : Tormentor667 & Vader Lump : E1M3 Build Time : Hard to tell Description : A collaborate effort from Björn "Vader" Ostmann and me, some KDiZD inspired uac installation where you only have a certain amount of time to stop a missile from being fired (depending on the skill setting). It's a different approach on gameplay so I'd suggest playing that! Vader adds: Actually, the main work on this map was done by Torm, since I'm a lazy ass sometimes :P Basically my contribution to this map have just been some rooms I made for another map of mine (UAC City on WadsInProgress) I never had the motivation to finish... good to see these areas put to use finally. ---------------- Map : Vestibule Author : Captain Toenail Lump : E1M1 Build Time : a lot of hours, on and off Description : ZPack needed a definate map01, and this is it, it's short and sweet as they should be and was originally going to be a remake of Final Doom map01. ---------------- Map : SiteX Author : Captain Toenail Lump : E1M5 Build Time : a few hours, Description : A nice short blast-fest taking place in some sort of archeological dig, but watch out, something powerful was released from it's stone prison here, and there are corrupt marines too! Good luck! ---------------- Map : Terror Cube Author : Zippy Lump : E2M6 Build Time : 8 months or so real time, plenty of on and off mapping. Description : The initial basic idea was to make a "Doom style" map with fairly transparent ZDoom upgrades. To clarify, a lot of maps today depart significantly from the style and feeling of classic Doom maps, so this was to be a "find red key to open red w/ simple puzzles" map making basic use of ZDoom's features (for example, the early raising stairs puzzle is very Doomy simple, but not possible in vanilla Doom). The titular Terror Cube "device" was put in to allow me to plausibly vary the theme throughout the map (not that plausibility is needed with Doom nowadays). I originally planned 4 sections, but time and design constraints forced me to drop the "Marble Palace" section. In my goals for a "Doom style" map, I felt I largely succeeded. ------------------ Map : The 13th Hour Author : Zippy Lump : E3M6 Build Time : 3 weeks Description : Designed from the start to be a small combat map (and thus be quick to develop. I'm a horribly slow mapper when it comes to architecture). The initial setup with the Mancubi and Arachnotrons was purposely meant to mirror Doom 2's Dead Simple for two reasons: to pay tribute to that map, and because any veteran player should recognize the setup and immediately understand what the objective of the map is. I decided I wanted to expand the map with more "rounds" early, so I developed the clock motif to fit that purpose and add a little bit of flair to the map. The name sprang almost naturally from that. Some credit to a friend of mine who helped put the clock graphic together.
=========================================================================== Archive Maintainer : Please replace the previously uploaded Zpack.zip Update to : Zpack.zip Advanced engine needed : ZDoom 2.2.0 or above Primary purpose : Singleplayer, Coop play =========================================================================== Title : Zpack - Random Maps for ZDoom Filename : Zpack.pk3 Release date : July 7th, 2008 Author : Various Email Address : Look below Description : A megawad of 3 themed episodes, each of them with numerous maps taking advantage of ZDoom's features! Additional Credits to : Look below for a list of full credits! =========================================================================== * What is included * New levels : 30 (3 episodes each 10 maps) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : E1M1 - E3M0 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No (some maps do have deathmatch starts though) Other game styles : - Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : ~13month Editor(s) used : Too many to count Known Bugs : GZdoom 1.1.4 seems to act weird in some occasions. Either use GZdoom 1.1.0 to play this mod or simply use Zdoom (wich is the intended sourceport anyway!) May Not Run With... : Any port that is not Zdoom compatible * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. You may NOT distribute this WAD on any Disk or CD intended for sale. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.realm667.com/ =========================================================================== * Authors * Albino_Rhino aka farlowj - Mapping (E2M5) - Music - "Absolutely Nothing" Captain Toenail - Mapping (E1M1, E1M5) - Multiplayer playtesting Hnsolo77 - Mapping (E1M4, E3M5, E3M5 part2) - Underwater Ambient Sound - Textures - Being drunk while mapping IcyTux - Mapping (E1M6, E2M4, E2M8, E3M4, E3M9) - Multiplayer playtesting - Sprites - Weather (sounds, sprites) InsanityBringer - Mapping (E2M2) KeksDose - Mapping (E3M2) - Weather (scripts) - Multiplayer playtesting Kirby - Launching this project Phobus - Mapping (E1M2, E2M1, E2M0) - General and final testing & bugtracking Skillsaw - Mapping (E3M1, E3M8) - Dynamic light definitions (GLDEFS) Tormentor667 - Mapping (TITLEMAP, E1M3, E1M7, E2M3, E2M7, E2M9) - General resource management - Graphics (TITLEPIC, INTERPIC, M_DOOM) - Textures Vader - Mapping (E1M3, E1M8, E1M9, E1M0, E3M7) - Textures - Sprites - Final testing & bugtracking/fixing Xaser - Mapping (E3M0) - Losing his mind multiple times Zippy - Mapping (E2M6, E3M6) - Final testing & bugtracking - Episode end texts *Contact* [email protected] (Captain Toenail) [email protected] (IcyTux) [email protected] (Hnsolo77) [email protected] (Keksdose) [email protected] (Zippy) [email protected] (Phobus) [email protected] (Skillsaw) [email protected] (InsanityBringer) [email protected] (Vader) [email protected] (Tormentor667) [email protected] (Xaser) *Credits & Sources* id Software for Doom Randy Heit for ZDoom Graf Zahl for GZDoom CodeImp for Doombuilder Simon "SlayeR" Judd for SlaDE and SLumpED Music 3D Realms, Duke Nukem 3D Attic Entertainment, Realms of Arkania Banshee, Painkiller Epic Megagames, UT2003 John Romero, Unreleased Doom Music Mark Garnet Monolith, Blood Parralax Software, Descent Russel Pearson, World Carnage Champ. Sam Wolff & Dave Phaneuf Simon "SlayeR" Judd Sivak Drac Square, Final Fantasy Xaser Textures Eriance, Demon Eclipse Gothic Team, Gothic Deathmatch Nick Baker, 5th Episode & Recoloured Doom Raven Software, Heretic & Hexen Graphics AgentSpork, BIGFONT SMALLFONT Menu graphics Monsters Eriance, Diabolist Bloodfiend/Lurker Death Incarnate Hades Sphere Demolisher Cybruiser IcyTux, Infernalspider/Minispider Innocent Crew, Rocketguy Nanami, Afrit Tormentor667, Suicide Bomber Catharsi Vader, Shadow Bruiser Demon Satyr Soul Harvester Terminator Lord of Heresy *Map information* Note: this list does not include descriptions for every map in the .pk3! It is supposed to be bonus-material, giving the authors a chance to make some personal comments on their work if they felt like doing it. -------------- Map : Blast Author : Phobus Lump : E1M2 Build Time : A few evenings Idea Base : ZDCMP2 Description : Small map I put together just to prove I could still detail, and also so I could make a minor representation of all the hard work that went into the ill-fated ZDCMP2. Probably one of the maps I'm most proud of making, despite its small size. --------------- Map : For The Hell Of It Author : Phobus Lump : E2M0 Build Time : A good month or so. Idea Base : Section 1 was inspired by StarWing (or StarFox) for the SNES, the other sections are just me attempting surreal. Description : The whole point to the map was to be something different. In hindsight I don't think it was a good idea for something in a megawad, but as its a secret map now thats probably alright. It is split into 4 sections, each with its own gimmick. Plays much like 4 seperate maps would. --------------- Map : Switchback (A 3-in-1 Remake) Author : Phobus Lump : E2M1 Build Time : A week or so, plus a few hours for touching up Idea Base : The first three maps of my wad Scourge, backwards. Description : Fight your way through a reverse of Mr D. Guy's journey... and make it a lot further than he did. You'll also discover why his house got invaded in the first place! --------------- Map : Sector Author : Xaser Lump : E3M0 Build Time : Two days. That is, if by 'days' you mean 'long-drawn-out-months'. Idea Base : Mind of mine. Description : Appearances *will* be deceiving. Watch and be amazed as the map transforms before your very eyes. Insanity? Yes please. Credit goes to Zero Prophet for adding one hell of a secret to the map. I dare you all to find it. It's worth it. --------------- Map : The Spirit Underworld Author : hnsolo77 Lump : E3M5 Build Time : 2.5 months and 1.5 bottles of whisky. Idea Base : Doom II's MAP28. Description : the result of me drinking heavily while coming up with a map idea, essentially think The Spirit world, now think about it on steroids, then think about it on even more steroids, wash rinse and repeat as necessary. --------------- Map : Uac Waste and Storage Facility Author : hnsolo77 Lump : E1M4 Build Time : honestly i don't remember, i built this quite a while ago. Idea Base : MAP04 of Doom II since it was for a failed remake project. Description : an enhanced version of The Focus, not much more to say really... ---------------- Map : Ultimate Insanity Author : InsanityBringer Lump : E2M2 Size : Medium Difficulty : Easy-Medium Build Time : A bunch of months Idea Base : Nothing. OK, so ZDCMP1 inspired me some Description : My first map release ever. Easyish map with a medium length. Some details Author Quote: "I'm tired of this map. Lets just get every bug fixed so I can be done with it." ---------------- Map : Fanboy Author : farlowj Lump : E2M5 Build Time : A lot longer than it should have been, maybe 3 months? Idea Base : An idea I had for a while but finally got around to making Description : An experiment in messing around with gravity and trying to make scripted fans that look realistic. Seems to have turned out alright, though it takes a little getting used to on the timing of your jumps. ---------------- Map : Blackrock Author : Vader Lump : E3M7 Build Time : 3 or 4 month Idea Base : A map that was supposed to be done for CC3, but I never got around finishing it! Description : A huge, very non-linear map with quite some monsters to face. I think this is my best work up to date! Thanks goes to Esselfortium, Belial and Huy Pham for playtesting and help improving this map! ---------------- Map : Thunderpeak Powerplant Author : Vader Lump : E1M8 Build Time : about 5 month Idea Base : Nothing I guess Description : Basically I just wanted to create a map that features a thunderstorm, so I made one... I also tried some "new" ways of using additive translucent textures, resulting in those fancy electricity thingys and glows around some of the wall lights :P ---------------- Map : Termination Author : Vader Lump : E1M9 Build Time : 2 or 3 month Idea Base : Thunderpeak Powerplant :P Description : The whole map was first designed to be the end of Thunderpeak, but it ended up being much too large, so I had to make it its own map. Be prepared for a surprise in this map! Thanks goes to Hnsolo77 and Judge, for providing music for this map. ---------------- Map : Colossus Reloaded Author : Vader Lump : E1M0 Build Time : 1 week Idea Base : map06 (Colossus) from Rebirth Description : We were in the need of an additional secret map, so I thought what could be done in a short amount of time. I ended up with this map and although it's nothing spectacular, I think it worked out quite ok... A general note on the par times in my maps: I did a speedrun of each map, trying to complete it as fast as possible on UV! Extreme map-knowledge, including some secrets may be necessary to beat those times! ---------------- Map : More Tricks & Traps Author : Tormentor667 Lump : E2M3 Build Time : About one month Description : My inspiration came from the original Tricks & Traps of Doom2, so the main goal for this one was to create a map with lots of traps and places where the player has to react as fast as possible but not always in an intuitive manor. ---------------- Map : Abyss to the BBQ Author : Tormentor667 Lump : E2M9 Build Time : 2-3 weeks Description : Episode 2 was in the desperate need of a fitting boss battle map so I started this. I played around with different ACS actions to get a experience that keeps you on your toes during the battle, kinda reminds me of Unreal. ---------------- Map : Black Inferno Author : Tormentor667 Lump : E2M7 Build Time : 2 Months Description : This was my first ZPack contribution and I actually had no idea what and how to start so I simply began with mapping. The longer I worked on it, the more this started to look like a hybrid of Torment & Torture and some urban city Doom 2 map. ---------------- Map : Nuclear Sky Author : Tormentor667 Lump : E1M7 Build Time : 3 lazy months Description : Based on an unfinished map from Nick Baker (Nightmare), I started to complete this map and gave it my own style and look. It's mostly a UAC facility placed in a canyon. It's very linear and even has a "The Waste Tunnels" tribute area, can you find it? :p ---------------- Map : KDiZD Launch Site Author : Tormentor667 & Vader Lump : E1M3 Build Time : Hard to tell Description : A collaborate effort from Björn "Vader" Ostmann and me, some KDiZD inspired uac installation where you only have a certain amount of time to stop a missile from being fired (depending on the skill setting). It's a different approach on gameplay so I'd suggest playing that! Vader adds: Actually, the main work on this map was done by Torm, since I'm a lazy ass sometimes :P Basically my contribution to this map have just been some rooms I made for another map of mine (UAC City on WadsInProgress) I never had the motivation to finish... good to see these areas put to use finally. ---------------- Map : Vestibule Author : Captain Toenail Lump : E1M1 Build Time : a lot of hours, on and off Description : ZPack needed a definate map01, and this is it, it's short and sweet as they should be and was originally going to be a remake of Final Doom map01. ---------------- Map : SiteX Author : Captain Toenail Lump : E1M5 Build Time : a few hours, Description : A nice short blast-fest taking place in some sort of archeological dig, but watch out, something powerful was released from it's stone prison here, and there are corrupt marines too! Good luck! ---------------- Map : Terror Cube Author : Zippy Lump : E2M6 Build Time : 8 months or so real time, plenty of on and off mapping. Description : The initial basic idea was to make a "Doom style" map with fairly transparent ZDoom upgrades. To clarify, a lot of maps today depart significantly from the style and feeling of classic Doom maps, so this was to be a "find red key to open red w/ simple puzzles" map making basic use of ZDoom's features (for example, the early raising stairs puzzle is very Doomy simple, but not possible in vanilla Doom). The titular Terror Cube "device" was put in to allow me to plausibly vary the theme throughout the map (not that plausibility is needed with Doom nowadays). I originally planned 4 sections, but time and design constraints forced me to drop the "Marble Palace" section. In my goals for a "Doom style" map, I felt I largely succeeded. ------------------ Map : The 13th Hour Author : Zippy Lump : E3M6 Build Time : 3 weeks Description : Designed from the start to be a small combat map (and thus be quick to develop. I'm a horribly slow mapper when it comes to architecture). The initial setup with the Mancubi and Arachnotrons was purposely meant to mirror Doom 2's Dead Simple for two reasons: to pay tribute to that map, and because any veteran player should recognize the setup and immediately understand what the objective of the map is. I decided I wanted to expand the map with more "rounds" early, so I developed the clock motif to fit that purpose and add a little bit of flair to the map. The name sprang almost naturally from that. Some credit to a friend of mine who helped put the clock graphic together.
Maps
Tearing 'n' Temptation (E2M8)
Deathmatch Spawns
6
Co-op Spawns
5
Par Time
450
The Spirit Underworld (E3M5)
Deathmatch Spawns
0
Co-op Spawns
8
Par Time
1620
UAC Waste and Storage Facility (E1M4)
Deathmatch Spawns
8
Co-op Spawns
8
Par Time
660
More Tricks & Traps (E2M3)
Deathmatch Spawns
0
Co-op Spawns
7
Par Time
1200
Thunderpeak Powerplant (E1M8)
Deathmatch Spawns
11
Co-op Spawns
8
Par Time
600