Temple of the Lizard Men 2

Temple of the Lizard Men 2

Sequel to the first Temple of the Lizard Men (Story below)

Filenames
lmtmpl2.pk3
Size
22.43 MB
MD5
6377bf73f868b123a0a7eeb90e0c61d7
SHA-1
e7be27355c8155b289ace27ed5c5da2baa38f225
SHA-256
349561cf2ca67e13b9eae3f98353214ba7d0a7e66a8dc3b6b28c0e2b3bd81d1a
WAD Type
PK3
IWAD
Unknown
Engines
GZDoom
Lumps
7
Maps
NULLMAP, TITLEMAP, MAP00, MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, LMT_GRFX, LMT_Lumps, LMT_Music, LMT_Sounds, LMT_Sprites, LMT_Textures

Read Me

===========================================================================
Advanced engine needed  : GZDoom 1.3.7 or GZDoom 1.4.2
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Temple of the Lizard Men 2
Filename                : lmtmpl2.pk3 and lmt2ptch.wad
Release date            : November 26
Author                  : Alando1 (Alan)
Email Address           : [email protected]
Other Files By Author   : Alandoguns.wad, lmtemple.wad, GDguns.wad, FRNDCOOP.wad, FRDCOOP2.wad
Misc. Author Info       : N/A

Description             : Sequel to the first Temple of the Lizard Men (Story below)

Additional Credits to   : id Software, Raven Software, 3D Realms, Epic Games, Randy Heit, Graph Zal, Team                           Future, Tormentor667, CaptainToenail, PillowBlaster, Epsi and Skulltag Team for                           the minigun, Guys who made RUINBROS.wad, Monolith, some sites that had water                              backgrounds, Shadowman, Guest, Cory Whittle, Eriance, Scuba Steve, MegaDoomer                           for testing, and anyone else who I forgot and deserves to be in the credits.
===========================================================================

STORY:

A group of marines were deployed to investigate strange disappearances around a private island. People who went to this island for a tropical get away wound up missing for days - even weeks. After the marines made their way onto the island, one radioed base that the team was under attack by some strange beings - then the signal went blank. Your commanding officer informs you that you will be dropped where the team of marines were last deployed. Your mission is to solve the mystery of the strange disappearances and locate any survivors of the team of marines.

The style of Temple of the Lizard men 2 was inspired by the environments                                  encountered in Unreal. I wanted to create a gameplay style that combines both                          Doom and Unreal.


* What is included *
New levels              : 10 levels
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : lmt2ptch.wad


* Play Information *
Game                    : DOOM2
Map #                   : Map01-Map10
Single Player           : Yes
Cooperative 2-4 Player  : Yes (Up to 2 players)
Deathmatch 2-4 Player   : No
Other game styles       : N/A
Difficulty Settings     : Yes


* Construction *
Base                    : New from scratch
Build Time              : A couple of months
Editor(s) used          : Doom Builder 2, DeePSea, Note pad, Picture It! Express, XWE
Known Bugs              : None since the previous edition.
May Not Run With        : Anything less than GZDoom 1.3.7 or greater than GZDoom 1.4.2
Tested With             : GZDoom 1.3.7

* Copyright / Permissions *
Authors (MAY/may NOT) use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.
(delete one of these two paragraphs:)

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

NULLMAP

NULLMAP

Deathmatch Spawns
0
Co-op Spawns
1
TITLEMAP

TITLEMAP

Deathmatch Spawns
0
Co-op Spawns
1
MAP00

MAP00

Deathmatch Spawns
0
Co-op Spawns
1
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
2
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
2
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
2
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
2
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
2
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
2
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
2
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
2
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
2
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
2
No image available

LMT_GRFX

Deathmatch Spawns
0
Co-op Spawns
1
No image available

LMT_Lumps

Deathmatch Spawns
0
Co-op Spawns
1
No image available

LMT_Music

Deathmatch Spawns
0
Co-op Spawns
1
No image available

LMT_Sounds

Deathmatch Spawns
0
Co-op Spawns
1
No image available

LMT_Sprites

Deathmatch Spawns
0
Co-op Spawns
1
No image available

LMT_Textures

Deathmatch Spawns
0
Co-op Spawns
1