THE KURF HOUSE
Two level house with basement set up primarily for deathmatch, but works on cooperative and single player.
Filenames
kurfhse.wad
Size
293.43 KB
MD5
777a7198f09ae5886551d67d146fefaf
SHA-1
e63ae9dfb10d4188b5e6c294afafe2c4a0f4b9c2
SHA-256
f56f5704a2be8a4a82a8d58ddeef5a9953a344d6b493cdbe6e0b801518fea89f
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
16
Maps
MAP01
Download
Read Me
================================================================ Title : THE KURF HOUSE Filename : KURFHSE.WAD Author : Colin L. Kurfess (KURF) Email Address : AOL "KURF" Misc. Author Info : None Description : Two level house with basement set up primarily for deathmatch, but works on cooperative and single player. Additional Credits to : my dad who introduced me to the DOOMing experience, when it first came out. ================================================================ * Play Information * Game : DOOM II Episode and Level # : 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (primary) Difficulty Settings : Yes New Sounds : No (but removed teleportation sound) New Graphics : Yes (4 wall textures) New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Doomcad 5.1 (took 4 weeks, on and off) Known Bugs : 1 or 2 texture problems (doesn't affect game play) * Copyright / Permissions * Authors may use this level as a base to build additional levels. (it takes about 45+ mintues for Doomcad 5.1 to work the nodes) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. This is my first .WAD, so drop me some e-mail through America Online and tell me what you think of it. Basically designed for deathmatch, but supports other modes as well. For a good training exercise, use level 1/2 difficulty, and RESPAWN. Since the teleportation sound is turned off, you need to watch your back. If you know how to fix those few bugs please tell me how to. Enjoy, KURF
================================================================ Title : THE KURF HOUSE Filename : KURFHSE.WAD Author : Colin L. Kurfess (KURF) Email Address : AOL "KURF" Misc. Author Info : None Description : Two level house with basement set up primarily for deathmatch, but works on cooperative and single player. Additional Credits to : my dad who introduced me to the DOOMing experience, when it first came out. ================================================================ * Play Information * Game : DOOM II Episode and Level # : 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (primary) Difficulty Settings : Yes New Sounds : No (but removed teleportation sound) New Graphics : Yes (4 wall textures) New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Doomcad 5.1 (took 4 weeks, on and off) Known Bugs : 1 or 2 texture problems (doesn't affect game play) * Copyright / Permissions * Authors may use this level as a base to build additional levels. (it takes about 45+ mintues for Doomcad 5.1 to work the nodes) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. This is my first .WAD, so drop me some e-mail through America Online and tell me what you think of it. Basically designed for deathmatch, but supports other modes as well. For a good training exercise, use level 1/2 difficulty, and RESPAWN. Since the teleportation sound is turned off, you need to watch your back. If you know how to fix those few bugs please tell me how to. Enjoy, KURF