Phmlspd
From november 2009 to february 2010, my attempt at keeping a schedule and getting better/faster at Doom mapping ; any map started must be finished the same d...
Filenames
phmlspd.wad
Size
14.12 MB
MD5
bb62c01b8f375b575947a9e643333002
SHA-1
e5a4d9b6c92d184f3fc50e2ca06e8f31b86e169f
SHA-256
6572f0f07015d35d8836abc7a2be755a1674db5a4ece9ae963fd4f3decd58673
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
672
Maps
MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP15, MAP18, MAP01, MAP14
Download
Read Me
=========================================================================== Advanced engine needed : Strong Boom compatible port Primary purpose : Single play =========================================================================== Title : Phmlspd Filename : Phmlspd.wad Release date : 15/08/10 Author : Phml Email Address : [email protected] Description : From november 2009 to february 2010, my attempt at keeping a schedule and getting better/faster at Doom mapping ; any map started must be finished the same day, and at least one map per week. Map01 - A short and linear level. UV is the intended difficulty, but if you find it too hard or tedious, there's more health and ammo in lower difficulties while still keeping the same monster count. Map02 - A medium-sized indoor level. Same note as above for difficulty ; it is a bit harder than the first one. Map03 - Still the same old bricks and blood you either love or hate by now. While the start and the end might look a bit tough, if you take it slow it's relatively safe. Map04 - A silly copy-and-paste slaughtermap. The exit is in the first room, in a straight line from the start, and nothing obstructs your path... Except monsters. Map05 - Medium-sized linear level. Lots, lots, lots of teleports ! Map06 - A large level full of the toughest foes. Thankfully, there's just as many powerups. Map07 - A different take on Dead Simple ; killing the mancubii and arachnotrons unlock optional powerups and weapons. Map08 - Easy BFG spamfest ; lots of monsters, lots of health, lots of ammo. Map09 - Low monster count, high number of traps. Map10 - Lemmings meet Doom. Map11 - An outdoor level, without big monsters or big powerups. Map12 - Another BFG map. Map13 - As much monsters as possible while still keeping the map playable and enjoyable. Map14 - Started for a Doomworld challenge (make a map with 1 archvile, 1 demon, 3 sg guys and 20 imps as long, interesting and fun as possible) and finally ended here. Additional Credits to : Music Map 01 : TNT team - Evilution Map08 Map 02 : Jimmy91 - Strength in Numbers Map 03 : Heretic - Map01 Map 04 : Alien Vendetta - Map08 Map 05 : Mark Klem - STRAIN Map11 Map 06 : ONEWEEK.wad Map11 - Somewhere On The Horizon Map 07 : SlayeR - Hellcore Map12 Map 08 : LUfia 2 - The Last Battle Map 09 : Ray "Shtbag667" Schmitz - CChest3 Map02 Map 10 : Tim Wright - Tim 1 (Lemmings) Map 11 : Jimmy91 - Become the Hunted Map 12 : Symphony X - Absence of Light Map 13 : Lufia 2 - Confrontation with Sinistrals Map 14 : Memento Mori Map12 Intermission : Shining the Holy Ark - Doyle's Theme Textures GOTHICTX.wad Some textures from CC4-tex.wad Sky from Alien Vendetta (third sky) Demos DEMO1 : Map06 UV Max by TimeOfDeath DEMO2 : Map07 UV Max by gggmork DEMO3 : Map08 UV -fast by Anima Zero =========================================================================== * What is included * New levels : 14 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-14 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Map01 4-5 hours ; Map02 6-7 hours ; Map03 6-7 hours ; Map04 3-4 hours ; Map05 5-6 hours ; Map06 8-9 hours ; Map07 7-8 hours ; Map08 8-9 hours ; Map09 7-8 hours ; Map10 10 hours ; Map11 6 hours ; Map12 12 hours ; Map13 13 hours ; Map14 6-7 hours ; Editor(s) used : Doom Builder 2, XWE, SlumpEd Known Bugs : Some maps will result in crashes with Boom 2.02. May Not Run With... : Vanilla Doom, Boom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://www.doomworld.com/vb/wads-mods/49008-speedmapping-attempt-doom-2-levels-for-boom-compatible-ports/
=========================================================================== Advanced engine needed : Strong Boom compatible port Primary purpose : Single play =========================================================================== Title : Phmlspd Filename : Phmlspd.wad Release date : 15/08/10 Author : Phml Email Address : [email protected] Description : From november 2009 to february 2010, my attempt at keeping a schedule and getting better/faster at Doom mapping ; any map started must be finished the same day, and at least one map per week. Map01 - A short and linear level. UV is the intended difficulty, but if you find it too hard or tedious, there's more health and ammo in lower difficulties while still keeping the same monster count. Map02 - A medium-sized indoor level. Same note as above for difficulty ; it is a bit harder than the first one. Map03 - Still the same old bricks and blood you either love or hate by now. While the start and the end might look a bit tough, if you take it slow it's relatively safe. Map04 - A silly copy-and-paste slaughtermap. The exit is in the first room, in a straight line from the start, and nothing obstructs your path... Except monsters. Map05 - Medium-sized linear level. Lots, lots, lots of teleports ! Map06 - A large level full of the toughest foes. Thankfully, there's just as many powerups. Map07 - A different take on Dead Simple ; killing the mancubii and arachnotrons unlock optional powerups and weapons. Map08 - Easy BFG spamfest ; lots of monsters, lots of health, lots of ammo. Map09 - Low monster count, high number of traps. Map10 - Lemmings meet Doom. Map11 - An outdoor level, without big monsters or big powerups. Map12 - Another BFG map. Map13 - As much monsters as possible while still keeping the map playable and enjoyable. Map14 - Started for a Doomworld challenge (make a map with 1 archvile, 1 demon, 3 sg guys and 20 imps as long, interesting and fun as possible) and finally ended here. Additional Credits to : Music Map 01 : TNT team - Evilution Map08 Map 02 : Jimmy91 - Strength in Numbers Map 03 : Heretic - Map01 Map 04 : Alien Vendetta - Map08 Map 05 : Mark Klem - STRAIN Map11 Map 06 : ONEWEEK.wad Map11 - Somewhere On The Horizon Map 07 : SlayeR - Hellcore Map12 Map 08 : LUfia 2 - The Last Battle Map 09 : Ray "Shtbag667" Schmitz - CChest3 Map02 Map 10 : Tim Wright - Tim 1 (Lemmings) Map 11 : Jimmy91 - Become the Hunted Map 12 : Symphony X - Absence of Light Map 13 : Lufia 2 - Confrontation with Sinistrals Map 14 : Memento Mori Map12 Intermission : Shining the Holy Ark - Doyle's Theme Textures GOTHICTX.wad Some textures from CC4-tex.wad Sky from Alien Vendetta (third sky) Demos DEMO1 : Map06 UV Max by TimeOfDeath DEMO2 : Map07 UV Max by gggmork DEMO3 : Map08 UV -fast by Anima Zero =========================================================================== * What is included * New levels : 14 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-14 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Map01 4-5 hours ; Map02 6-7 hours ; Map03 6-7 hours ; Map04 3-4 hours ; Map05 5-6 hours ; Map06 8-9 hours ; Map07 7-8 hours ; Map08 8-9 hours ; Map09 7-8 hours ; Map10 10 hours ; Map11 6 hours ; Map12 12 hours ; Map13 13 hours ; Map14 6-7 hours ; Editor(s) used : Doom Builder 2, XWE, SlumpEd Known Bugs : Some maps will result in crashes with Boom 2.02. May Not Run With... : Vanilla Doom, Boom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://www.doomworld.com/vb/wads-mods/49008-speedmapping-attempt-doom-2-levels-for-boom-compatible-ports/