Half-Life Blood Effects

Blood effects from Half-Life to be used on both Singleplayer and Multiplayer.

Filenames
hlgudo.wad
Size
6.24 KB
MD5
51de9e8748eb39e2e60b42eb7b1b2cdb
SHA-1
e4dca7870f72b410c45f8dd5502b7838a1b698d1
SHA-256
dadbeba53dc5969279972a2716550cf46849fb76affaa71c5122f9aa4a94c48c
WAD Type
PWAD
IWAD
Unknown
Engines
GZDoom, Zandronum
Lumps
14

Read Me

===========================================================================
Update to               : HL.Gudo.wad
Advanced engine needed  : GZDoom / Zandronum
Primary purpose         : Single+Coop play / Deathmatch

===========================================================================
Title                   : Half-Life Blood Effects

Filename                : HLGudo.wad

Release date            : 

Author                  : sonic_HD87

Email Address           : [email protected]

Description             : Blood effects from Half-Life to be used on both Singleplayer 
                          and Multiplayer.

                          UPDATE: I've made some changes to the graphics, and after 
                          a intense session against bots, i've realized that 3 minutes 
                          of duration is WAY too long to be a default value, so i 
                          reduce the duration to 63 tics.

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* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM / DOOM2 / Heretic / Hexen...

Map #                   : None

Single Player           : Designed for

Cooperative 2-4 Player  : Designed for

Deathmatch 2-4 Player   : Designed for



* Construction *

Base                    : New from scratch

Build Time              : 4 Days

Editor(s) used          : Slade 3

Known Bugs              : Both Rocket and PlasmaBall can spawn a BloodSplatter actor. 
                          It is NOT a bug/glitch, i just made it for the sake to mimic 
                          the same behavior of Half-Life's explosions.

Tested With             : GZDoom g1.8.09-78 (Any version prior to this should work)


* Copyright / Permissions *

Authors CAN use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.