Half-Life Blood Effects
Blood effects from Half-Life to be used on both Singleplayer and Multiplayer.
Filenames
hlgudo.wad
Size
6.24 KB
MD5
51de9e8748eb39e2e60b42eb7b1b2cdb
SHA-1
e4dca7870f72b410c45f8dd5502b7838a1b698d1
SHA-256
dadbeba53dc5969279972a2716550cf46849fb76affaa71c5122f9aa4a94c48c
WAD Type
PWAD
IWAD
Unknown
Engines
GZDoom, Zandronum
Lumps
14
Download
Read Me
=========================================================================== Update to : HL.Gudo.wad Advanced engine needed : GZDoom / Zandronum Primary purpose : Single+Coop play / Deathmatch =========================================================================== Title : Half-Life Blood Effects Filename : HLGudo.wad Release date : Author : sonic_HD87 Email Address : [email protected] Description : Blood effects from Half-Life to be used on both Singleplayer and Multiplayer. UPDATE: I've made some changes to the graphics, and after a intense session against bots, i've realized that 3 minutes of duration is WAY too long to be a default value, so i reduce the duration to 63 tics. =========================================================================== * What is included * New levels : None Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM / DOOM2 / Heretic / Hexen... Map # : None Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for * Construction * Base : New from scratch Build Time : 4 Days Editor(s) used : Slade 3 Known Bugs : Both Rocket and PlasmaBall can spawn a BloodSplatter actor. It is NOT a bug/glitch, i just made it for the sake to mimic the same behavior of Half-Life's explosions. Tested With : GZDoom g1.8.09-78 (Any version prior to this should work) * Copyright / Permissions * Authors CAN use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file.