Abyssal Speedmapping Session 29 (XXIX)

Abyssal Speedmapping Session 29 (XXIX)

9 maps made during the twenty-ninth Abyssal Speedmapping Session. This session was based around Extensive use of ZIMMER textures, Living End style map progre...

Filenames
abyspe29.wad
Size
3.17 MB
MD5
8eb9906beb413660fad5873d6c0ac870
SHA-1
e49e60a8609e02ef67138b0f3389ce217575fba6
SHA-256
3d2f99b649a5b9fe892f0df88ce8daaee666e95a7f27732e57fe9c0f47d18ed5
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
281
Maps
MAP09, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP01

Read Me

===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Session 29 (XXIX)
Filename                : abyspe29.wad
Release date            : 02/11/2018
Authors                 : TheMionicDonut (also the ASS Host)
                          Fuzzball
                          walter confalonieri
                          joe_ilya
                          Jimmy
                          Pinchy
                          Obsidian
                          rf`
			  
Email Address           : [redacted]

Description             : 9 maps made during the twenty-ninth Abyssal
                          Speedmapping Session. This session was based around 
                          Extensive use of ZIMMER textures, Living End style
                          map progression. (Island in the middle), and Blur sphere 
                          against Hitscanners.

Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
                          Exl for WhackEd4
                          rdwpa for testing

Additional Credits to   : All the people who mapped, on and off call
                          Compilation started by TMD
                          Compilation finished by Marcaek

                          Textures taken from:
                          rfhelltex and assorted rf textures

===========================================================================

* Maplist *


MAP01: 'O' of Construction
Author: Jimmy
Music: "Bastardville" by Jimmy (30in30-3)

MAP02: Escape From Zimmer Mountain
Author: rf`
Music:  D_MESSAG from Perdition's Gate

MAP03: ZIMM ZIMM ZIMMER, Keys To My Bimmer
Author: Pinchy
Music:  Mal.mid from 30in30 4 by Jimmy.

MAP04: A bottle of Vimto and a Toffee Crisp were Consumed whilst Making this Map
Author: Fuzzball
Music: starpaws.mid

MAP05: Dr. Plutonia (or How i started loving turret monsters and don't care of the consequences)
Author: walter confalonieri
Music: midi rendition of "Macho Man" by village people 

MAP06: Tour de Frantic
Author: TheMionicDonut
Music: Sonic Adventure 1 - Egg Viper (Nowan Remix)

MAP07: Metal Gear Rancid: SKSNAKE Eater
Author: Obsidian
Music: D_COUNTD from Going Down

MAP08: Pent-Up Pentultimate Pentagonal Personified Pinnacle of Prostituted Pornography
Author: rf`
Music: D_THEDA2 from Perdition's Gate

MAP09: Red
Author: joe-ilya
Music: Requiem MAP04


===========================================================================

* What is included *

New levels              : 9
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP09
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 24 hours, theoretically
Editor(s) used          : Doom Builder 2, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : Hopefully none
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom


* Copyright / Permissions *

Author MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original Author for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original Author of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
1
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
5
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4

Graphics

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14