Combat Shock 2

Combat Shock 2

7 new slaughtermaps. Hard enough to turn you into a combat wounded veteran. Use pr/gl-boom+ for best performance. Complevel 9 or die!

Filenames
c-shock2.wad
Size
26.06 MB
MD5
d18684db2d9c5aa77a17107dd68dffcb
SHA-1
e445fd75ce0ca89287320665121ead63a6fecec8
SHA-256
d1b350ebf6e9ed1219412026868176af38bdfb2df35731fb19e4409823d51470
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
1925
Maps
MAP01, MAP02, MAP07, MAP04, MAP05, MAP06, MAP03

Read Me

===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Combat Shock 2
Filename                : c-shock2.wad
Release date            : 2012-10-20
Author                  : Daniel "dannebubinga" Jakobsson
Email Address           : [email protected]

Description             : 7 new slaughtermaps. Hard enough to turn you into a combat wounded veteran. Use pr/gl-boom+ for
                          best performance. Complevel 9 or die! 
Other Files By Author   : Combat Shock
                          Slaughterfest 2011 (map08-12)
Misc. Author Info       : Made my first maps around 99-00 but they were
                          crap. Picked up mapping again in 2010 and it's
                          going pretty well now. 


Additional Credits to   : Big thanks goes out to:
                          
                          -Phml and j4rio for playtesting like crazy.
                          
                          -gggmork, Nevan and ancalagon for playtesting
                          some more. 
                          
                          -darkreaver for being overall awesome and kind.
                          
                          -Grain of salt (where the hell are you anyway
                          buddy?) for the status bar.
 
                          -Primeval for letting me use his awesome midi

                          music credits:

                          Map01: tnt - map10
                          Map02: From: vile flesh - map18 by...?
                          Map03: Primeval - Stigmatism
                          Map04: Descent - d_cent06
                          Map05: Resident Evil - The joy of life
                          Map06: plutonia map32
                          Map07: Kevin Schilder -- "E2M4", from Heretic.
                          Resident evil 2 save room music

                          Texture credits:

                          Afterglow, CC4-tex (by various peeps), q1-tex and myself for the yellow sky in map 04 & 05. 

                          Sprite credits: 

                          Zombie skin by Bouncy

                          Shotgunner skin by Ghastly_dragon

                          Green chaingunner skin by TheDarkArchon
===========================================================================
* What is included *

New levels              : 7 new maps from scratch
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Inside the patch
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-7
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes box!


* Construction *

Base                    : New from scratch
Build Time              : On and off for 10 months
Editor(s) used          : Doom builder 2, slade 3, doom word, paint,
                          photoshop, whacked
Known Bugs              : Some mis-alignments here and there
May Not Run With...     : vanilla doom or some weird port that no one uses


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse as long as it doesn't turn out like shit. Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
http://www.doomworld.com/vb/wads-mods/61564-combat-shock-2-release-candidate/

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
10
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
8
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
5
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
7
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
15
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
15
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
9

Graphics