Just Death
Just Death - justdeth.wad (Doom II) is an IWAD for DOOM2 featuring 1 map (MAP01)
Filenames
justdeth.wad
Size
447.48 KB
MD5
ab5dd160dc3df213583441823ecf6ada
SHA-1
e41ad5dc0580e0232b6295db3faae7f154393d9c
SHA-256
96964a8c7b76f4abcac1acfac571e99537ce83ece2bf7a209ba9f646b2480962
WAD Type
IWAD
Engines
Doom II
Lumps
37
Maps
MAP01
Download
Read Me
================================================================ Title : Just Death File Name : JUSTDETH.WAD For : DOOM II Author : Scott Smith Email Addresses : [email protected] [email protected] Other works : ARCHDETH.WAD, ORIGDETH.WAD, WESTDETH.WAD, MEDIDETH.WAD, MINIDETH.WAD, CYBRDTH2.WAD, CYBRDETH.WAD, E1M1SAS.WAD, E2M1SAS.WAD, LMP20.EXE ================================================================ * Play Information * Episode and Level # : Map 1 Single Player : Nada. Cooperative 2-4 Player : Cooperative play is for old ladies. Deathmatch 2-4 Player : Yayuh! New Sounds : Yes. New Graphics : Yes. New Music : Yes. Additional Notes : This levels should be played WITH monsters. You'll never see them, but you WILL hear them! Credits: Everyone who helped me beta test this level, including Deleos, ScottG, Yyz, Gary Mikolai, Mike, Adelusion, Dweller in the Cellar, and the TIMinator. Don, the Sysop of the Greaser's Palace BBS in Tampa, FL, which is THE most happenin' BBS in the Bay area. If you want to check out the BBS, give it a call at 813-462-5351. We're waiting for you... <G> ================================================================ * Description * This PWAD was intended to be nothing more than a test bed for my electronic wall map concept (more on that later) but I couldn't leave well enough alone and continued to edit it after I had proven that my concept would work. The result of about 4 days worth of editting and countless hours spent trying to think of a way to implement my wall map is a really cool DeathMatch level with some very unique features. The first unique thing about the PWAD is that there is an active electronic wall map displayed on one of the walls in the main building. This wall map is linked to numerous motion sensors throughout the level. When a motion sensor detects movement, a small blue light will flash on the wall map, showing you where the movement was detected and you'll also hear a soft ::PING::. Located in the same room as the wall map are two arrays of tele- porters, positioned relative to the layout of the wall map, that will take you to various parts of the level. The trick is to watch the wall map for movement and then jump into the teleporter that takes you to the closest map location; if you're lucky, you can even get some teleporter frags this way. Note that by trying to walk into the map itself, you will be teleported to the section of the level shown at the top of the map. Another cool thing in this level is the TURBO lifts at the tower. There are three of them, two of which are marked with small stone arrows on the ground. These lifts are either UP or DOWN; there is absolutely NO in between state. Using these lifts, you can get to the top of the tower in a split second... a great trick for avoiding rocket or plasma fire. If you're into PWAD editting, try figuring these lifts out from the linedef tags; they make no sense at all! Raise for lower and lower for raise!? HUH!? <g> I spent a CRAPLOAD of time doing the lighting and shadows for this PWAD and I think it really gives a more realistic feel to the place. If you do nothing else, at least walk around and take a look at the way the sun hits the walls and casts shadows (especially through the doors and windows) and how the shady side of the building has a more gloomy look without the sunlight coming thru. And finally, there's the occasional thumping heartbeat and demon voices that seem to come from nowhere, adding an air of creepiness to the PWAD. You'll have to play WITH monsters to hear these SFX, but you'll never actually see any of them (probably for the better!) ================================================================ * How To Play * To load JUSTDETH into the game, copy JUSTDETH.WAD to your DOOM II directory and enter: doom2 -file JUSTDETH.WAD To play it over the modem or on a network, consult the game docs and the FAQ. ** NOTE!! ** Some shell programs load PWADs without also loading the internal graphics. If you launch this PWAD from one of those shells, it will be unplayable! Launch it from the command line, instead. ================================================================ * Permissions * Authors may NOT use this level as a base to build additional levels without giving me credit for the original version, as well as stating the changes made within a text file. Also, please don't recycle the JUSTDETH name with your modified version. I've found a few modified versions of my other levels being passed around with no mention that I created the original version, and that SUCKS! Please have a little respect for the time involved in creating this WAD by at least mentioning the original author! You may distribute JUSTDETH.WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file INTACT. If JUSTDETH.WAD is to be distributed under the JUSTDETH name, the embedded ENDOOM directory entry MUST be included (that's the credits that get displayed after quitting the game. If JUSTDETH is not mentioned there, someone has been screwing with the level! Contact me and I'll send you a new copy).
================================================================ Title : Just Death File Name : JUSTDETH.WAD For : DOOM II Author : Scott Smith Email Addresses : [email protected] [email protected] Other works : ARCHDETH.WAD, ORIGDETH.WAD, WESTDETH.WAD, MEDIDETH.WAD, MINIDETH.WAD, CYBRDTH2.WAD, CYBRDETH.WAD, E1M1SAS.WAD, E2M1SAS.WAD, LMP20.EXE ================================================================ * Play Information * Episode and Level # : Map 1 Single Player : Nada. Cooperative 2-4 Player : Cooperative play is for old ladies. Deathmatch 2-4 Player : Yayuh! New Sounds : Yes. New Graphics : Yes. New Music : Yes. Additional Notes : This levels should be played WITH monsters. You'll never see them, but you WILL hear them! Credits: Everyone who helped me beta test this level, including Deleos, ScottG, Yyz, Gary Mikolai, Mike, Adelusion, Dweller in the Cellar, and the TIMinator. Don, the Sysop of the Greaser's Palace BBS in Tampa, FL, which is THE most happenin' BBS in the Bay area. If you want to check out the BBS, give it a call at 813-462-5351. We're waiting for you... <G> ================================================================ * Description * This PWAD was intended to be nothing more than a test bed for my electronic wall map concept (more on that later) but I couldn't leave well enough alone and continued to edit it after I had proven that my concept would work. The result of about 4 days worth of editting and countless hours spent trying to think of a way to implement my wall map is a really cool DeathMatch level with some very unique features. The first unique thing about the PWAD is that there is an active electronic wall map displayed on one of the walls in the main building. This wall map is linked to numerous motion sensors throughout the level. When a motion sensor detects movement, a small blue light will flash on the wall map, showing you where the movement was detected and you'll also hear a soft ::PING::. Located in the same room as the wall map are two arrays of tele- porters, positioned relative to the layout of the wall map, that will take you to various parts of the level. The trick is to watch the wall map for movement and then jump into the teleporter that takes you to the closest map location; if you're lucky, you can even get some teleporter frags this way. Note that by trying to walk into the map itself, you will be teleported to the section of the level shown at the top of the map. Another cool thing in this level is the TURBO lifts at the tower. There are three of them, two of which are marked with small stone arrows on the ground. These lifts are either UP or DOWN; there is absolutely NO in between state. Using these lifts, you can get to the top of the tower in a split second... a great trick for avoiding rocket or plasma fire. If you're into PWAD editting, try figuring these lifts out from the linedef tags; they make no sense at all! Raise for lower and lower for raise!? HUH!? <g> I spent a CRAPLOAD of time doing the lighting and shadows for this PWAD and I think it really gives a more realistic feel to the place. If you do nothing else, at least walk around and take a look at the way the sun hits the walls and casts shadows (especially through the doors and windows) and how the shady side of the building has a more gloomy look without the sunlight coming thru. And finally, there's the occasional thumping heartbeat and demon voices that seem to come from nowhere, adding an air of creepiness to the PWAD. You'll have to play WITH monsters to hear these SFX, but you'll never actually see any of them (probably for the better!) ================================================================ * How To Play * To load JUSTDETH into the game, copy JUSTDETH.WAD to your DOOM II directory and enter: doom2 -file JUSTDETH.WAD To play it over the modem or on a network, consult the game docs and the FAQ. ** NOTE!! ** Some shell programs load PWADs without also loading the internal graphics. If you launch this PWAD from one of those shells, it will be unplayable! Launch it from the command line, instead. ================================================================ * Permissions * Authors may NOT use this level as a base to build additional levels without giving me credit for the original version, as well as stating the changes made within a text file. Also, please don't recycle the JUSTDETH name with your modified version. I've found a few modified versions of my other levels being passed around with no mention that I created the original version, and that SUCKS! Please have a little respect for the time involved in creating this WAD by at least mentioning the original author! You may distribute JUSTDETH.WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file INTACT. If JUSTDETH.WAD is to be distributed under the JUSTDETH name, the embedded ENDOOM directory entry MUST be included (that's the credits that get displayed after quitting the game. If JUSTDETH is not mentioned there, someone has been screwing with the level! Contact me and I'll send you a new copy).
Maps
Endoom
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ DOOM (tm) & DOOM II (tm), Hell on Earth ──────────────────────────────────────────────────────────────── created by id Software and distributed by GT interactive Thanks for purchasing our game. We hope you have as much fun playing it as we had making it. If you don't, then something is really wrong with you and you're different and strange. All your friends think it is great. Of course, DOOM and DOOM II are trademarks of id Software, copyright 1994-95, so don't mess with them. Remember, if you are playing a pirated copy of this game, you are going to HELL. Buy it and avoid an eternity with all the other freeloaders. If you have any technical problems playing this game, call our technical support line at (212) 686-9432. ──────────────────────────────────────────────────────────────── JUSTDETH.WAD was created by: Scott Smith ([email protected]) Be sure to check out: http://www.webcom.com/~deth ──────────────────────────────────────────────────────────────── Comments and suggestions on JUSTDETH.WAD are welcome!