tzdwarsv6.52.wad
tzdwarsv6.52.wad (Doom II) is a PWAD featuring 7 maps (ZDWARS17, The Flame Temple - Second Edition, Facing Worlds, The Macho Castle, Fort Frenzy, and more)
Filenames
tzdwarsv6.52.wad
Size
27.44 MB
MD5
ce2c2329814f118d3794c982032e06ea
SHA-1
e253a1a7cbc65295c59281eb2e870bb54a309622
SHA-256
ad30d7b4f58da109f5791db554aa05452db788acb76b1ab45f202aa3b2cb0fa1
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
710
Maps
ZDWARS17, ZDWARS25, ZDWARS27, ZDWARS28, ZDWARS29, ZDWARS12, ZDWARS26
Read Me
Heres the change log for all the things I changed in the latest versions. v6.52 -Updated Tyketto's Den by merging The 2 side rooms with the main room, and other minor updates. v6.491-v6.492 -fixes and shit v6.49 -monsters should no longer infight when they're spawned infront of team monsters right as they're about to attack. (for monsters that can switch between melee and range in the same attack sequence) -increased sniper templar windup firing time by 6 tics -slightly decreased spectre A firing rate -flame mancubus damage per flame is raised to 6-16 instead of 2-16 damage -fixed a bug in the script that was suppose to prevent you from getting more cfupgraders (hopefully it should work now) -increased strife turret range -removed retro-fits because they're redudent, and pre-upgraded monster's prices were lowered as if a retro-fit was used on them -Added more player starts to Barren to prevent telefrags -Added a new map with teams in mind, named "Fort Frenzy" (zdwars29) *made by RepoMan -Updated "Facing Worlds" with a new underground area (I found the update by whodaman that I thought I lost) -broken glass texture in macho castle is now fixed v6.48 -fixed flem meteor health message -went back to the old mana system, hopefully it'll be less buggy (this system lags alot less) -you should no longer get extra common flemoid upgrade summoners -removed some unused resources -fixed pain elemental retro-fit price -spectre A firing rate back to normal -increased hp of ghost nitro mummies by 10 -decreased wind up time of rail rev by 2 tics -fixed undead knight icon in the animated tech tree for blue -decreased crusader firing time by 2 tics -updated tyketto's den with detail and gameplay changes -fixed macho castle music v6.47 -Spectre A will fire slightly more often now (not as much as before) -lowered caco min damage by 5 -raised reaver price to 12/4 and they now drop 5 mana -removed the homing from the crusader's rockets, and raised their firing time by 4 tics -the alarm trails from order turrets should show up now -there's only one version of each class now -updated tyketto's den with detail and minor gameplay changes *removed some unused textures -updated new flame temple *buffed king cyber *king cyber and minions should no longer attack and hurt each other -added a new map "The Macho Castle" by SwordGrunt (zdwars28) v6.45 -adjusted the inquisitor -fixed heretic animated tech tree -increased the ammount of time for cost messages to stay on screen -fixed archvile weapon icon -the mana regen rate shouldn't be insane now -decreased upgraded manc price by 2 normal mana -greater prisims are back to normal now -increased wraith cost by 2 normal mana (for now) -updated tyketto's den *added detail *edited layout slightly v6.4 -d'sparil should be more likely to successfully spawn d'ciples -re-added the nerf to spectre A -common flemoid upgrade description updated -red virus heros weren't resistent to enemy mancubus -inquisitors now do kaboom damage -inquisitors should be smarter when it comes to flight -inquisitors will no longer hurt teammates, will use the correct grenades, and won't spam them -weapon description messages will stay for slightly longer -blue treadmills with 1 land upgrade didn't go to the red team when revived by red monsters -mana is no longer given to monsters (should greatly reduce bandwith usage) -fixed the "unlocked" pictures for the progress bar tech tree -the common flemoid upgrade should now be removed after 1 use -decreased upgraded manc price by 2 -blue chex guy should no longer make red spores when hurt -fixed the swamp stalker obituary, and fixed the swamp stalker projectile obituary for korax -hopefully traductus will no longer hurt teammates -cleaned a little of the weapon code -updated tyketto's den *added detail *you should no longer be able to camp at the top of the lava fall -updated flame temple 2 *king cyber buffed *minor detail and gameplay changes v6.3 -mancubus spawned too fast when arachnotrons were unlocked -lowered bipedal min damage by 1, and decreased max melee damage by 2 -removed most of the "balance" changes, but the major ones are left in. (like how bipedal originally did 7-22 damage) The monsters that stay changed include: Inquisitors Sniper templar Bipedal (hp back to normal though) cacodemon maulotaurs korax greater prisims acolytes (i'm lowering the painchance to 45 though) monsters back to normal: rebels upgraded mancs upgraded pain elementals arachnotrons common flemoid summoner lord snotfolus melee mummies virus spectre A (resistence is left in, i made it slightly weaker though) v6.2 -edited tyketto's stats a bit -fixed blue strife -decreased rebel pain state length by 1 point -barrage weredragons now use default damage -common flemoids spawn as fast as zombiemen now -players are now more resistent to spectre a -spectre a will fire slightly less now Credits and shit: Team Zdoom wars mod made by Banjoster (I just added additional coding to make this actually work, and pretty monster colors) (I also cleaned up the original coding to make stuff lag less too) Savant for the custom obituaries(Besides the caco's, rev melee, clink dash, lich melee, and centuar magic, stalker leap, strife bishops, and repair drones I did those :P) Ethril for the archvile fix concept Credit to Captian Ventris for creating ZDoom wars
Maps
The Flame Temple - Second Edition (ZDWARS25)
Deathmatch Spawns
6
Co-op Spawns
0