CHUD: The wadfile.
Filenames
TTA_CHUD.WAD, tta_chud.zip, tta-chud.wad, TTA-CHUD.WAD, TTA-CHUD.ZIP
Size
432.77 KB
MD5
fadbe080e5c571be5e9b50f1ba3b6377
SHA-1
e1e895b1ed7cbd59365924e7254bdb1251ca04a9
SHA-256
bb04cb4f86ae5d738e4c33fb5e72427bd883cd4f25ba3924e203f6e103560951
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
26
Maps
E1M1, E1M2
Download
Read Me
================================================================ Title : CHUD: The wadfile. Filename : TTA-CHUD.WAD Author : Bilbo (Brad Spencer) & Reepicheep (Paul Medynski) Email Address : [email protected] Misc. Author Info : Doom is fun. TTA is pretty much defunct, but it is Bilbo who created the "critically acclaimed" :) TTADOM11.WAD . . . See the wad review file on infant2. Description ----------- So you killed everything in sight, got a medal and think you're cool now. Well to bad, soldier, because Space Marines never retire! The captian said something about an old industrial area being taken over by Satan, but you were rebuilding your BFG at the time so you didn't catch it all. All you know is that once that teleport is activated by the dinky little private standing across the room, you're in for some for a monster of a drycleaning bill. As you walk across the teleport departure room to grab your trusty Bag O' Guns (TM), you trip over a energy pack and your weapons go flying thorugh the air. Lacking the experience of a battle-hardened killer, the private at the controls decided this would be an opportune time to activate the teleport system. As a result, your atoms are beaming though space at near-light speed -- your weapons are doing the same, only in different directions. As you begin to materialize, the first thing you see is not good. A wall of evil, spine-ripping hell-beasts are ready to prove that they aren't called that for nothing. Hoping that all of your guns landed _somewhere_ in the complex, you grab your pistol from its permanent position in its holster and pray there's an easier way out of here than using a mere 50 bullets on what appears to be a quite formidable opposition. (I wrote this text while on #doom, so don't complain if it sounds a little strange :) Additional Credits to : JonnyBag (Jon Kerr) - Helped with planning Reepicheep (Paul Medynski) - He was just sort of around for a lot of the time :) The sequel is done and occupies level 2... Upcoming: Bilbo is making a deathmatch wad that doesn't suck. Reepicheep is creating a graphically-pleasing DM level. It is looking VERY cool. ================================================================ * Play Information * Episode and Level # : E1M1 and E1M2 Doom version required : probably 1.666 Single Player : Yes <- Mainly designed for this, but w/DM in mind. Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes <- This should be quite good, actually. Difficulty Settings : Just a very little bit.. basically a UV level.. New Sounds : No Maybe later. New Graphics : No I'm a wad designer, not a an artist. New Music : Yes (CHRIS3.MID and VANGELS2.MID converted) Demos Replaced : What the hell... DEMO1 and DEMO2 * Construction * Base : C'mon! It's from scratch! Editor(s) used : DEU 5.21 GCC >> THE FIRST _AND_ THE BEST << idBSP WATCOM -- Builds proper REJECT data which means it is fast! BSP 1.2x by Colin Reed RMB Reject Builder Known Bugs : There was a HoM in 1.2 on level one; it may be gone. E1M2 will probably have lots of errors in 1.2 since it was designed to work with the limits in 1.666 Notes to id even though it is too late :) There seems to be a limited to the number of animated walls you can put in a LEVEL (not a room, or in a visual area). When Reepicheep had all the walls in the firery staircases animated, the level crashed on load. It could be a level-specific bug, but maybe not. That's why the staircase looks pretty strange. * Copyright / Permissions * WE ARE NOT DAMN LAYWERS! If you use it and don't credit us though, we really will not appreciate it. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu * BTW * Find Bilbo on #doom or #chud in IRC!
================================================================ Title : CHUD: The wadfile. Filename : TTA-CHUD.WAD Author : Bilbo (Brad Spencer) & Reepicheep (Paul Medynski) Email Address : [email protected] Misc. Author Info : Doom is fun. TTA is pretty much defunct, but it is Bilbo who created the "critically acclaimed" :) TTADOM11.WAD . . . See the wad review file on infant2. Description ----------- So you killed everything in sight, got a medal and think you're cool now. Well to bad, soldier, because Space Marines never retire! The captian said something about an old industrial area being taken over by Satan, but you were rebuilding your BFG at the time so you didn't catch it all. All you know is that once that teleport is activated by the dinky little private standing across the room, you're in for some for a monster of a drycleaning bill. As you walk across the teleport departure room to grab your trusty Bag O' Guns (TM), you trip over a energy pack and your weapons go flying thorugh the air. Lacking the experience of a battle-hardened killer, the private at the controls decided this would be an opportune time to activate the teleport system. As a result, your atoms are beaming though space at near-light speed -- your weapons are doing the same, only in different directions. As you begin to materialize, the first thing you see is not good. A wall of evil, spine-ripping hell-beasts are ready to prove that they aren't called that for nothing. Hoping that all of your guns landed _somewhere_ in the complex, you grab your pistol from its permanent position in its holster and pray there's an easier way out of here than using a mere 50 bullets on what appears to be a quite formidable opposition. (I wrote this text while on #doom, so don't complain if it sounds a little strange :) Additional Credits to : JonnyBag (Jon Kerr) - Helped with planning Reepicheep (Paul Medynski) - He was just sort of around for a lot of the time :) The sequel is done and occupies level 2... Upcoming: Bilbo is making a deathmatch wad that doesn't suck. Reepicheep is creating a graphically-pleasing DM level. It is looking VERY cool. ================================================================ * Play Information * Episode and Level # : E1M1 and E1M2 Doom version required : probably 1.666 Single Player : Yes <- Mainly designed for this, but w/DM in mind. Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes <- This should be quite good, actually. Difficulty Settings : Just a very little bit.. basically a UV level.. New Sounds : No Maybe later. New Graphics : No I'm a wad designer, not a an artist. New Music : Yes (CHRIS3.MID and VANGELS2.MID converted) Demos Replaced : What the hell... DEMO1 and DEMO2 * Construction * Base : C'mon! It's from scratch! Editor(s) used : DEU 5.21 GCC >> THE FIRST _AND_ THE BEST << idBSP WATCOM -- Builds proper REJECT data which means it is fast! BSP 1.2x by Colin Reed RMB Reject Builder Known Bugs : There was a HoM in 1.2 on level one; it may be gone. E1M2 will probably have lots of errors in 1.2 since it was designed to work with the limits in 1.666 Notes to id even though it is too late :) There seems to be a limited to the number of animated walls you can put in a LEVEL (not a room, or in a visual area). When Reepicheep had all the walls in the firery staircases animated, the level crashed on load. It could be a level-specific bug, but maybe not. That's why the staircase looks pretty strange. * Copyright / Permissions * WE ARE NOT DAMN LAYWERS! If you use it and don't credit us though, we really will not appreciate it. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu * BTW * Find Bilbo on #doom or #chud in IRC!