DEADZONE.WAD
This level was designed primarily as a three to four player deathmatch, but it can also be played through as a single player game. The level is based round a...
Filenames
deadzone.wad, deadzone.zip
Size
113.84 KB
MD5
0fa554ca379c53b27890cb78a4f84fa5
SHA-1
e19eb34d78b57ee3d8eebbb34bb90b24843cfc8c
SHA-256
f538281756c4cbf1e16f0b5698b8a0b1520b8a0f071250c06e7ee6fc52e93c10
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E1M1
Download
Read Me
================================================================ Title : DEADZONE.WAD Author : Colin Dickens Email Address : [email protected] Description : This level was designed primarily as a three to four player deathmatch, but it can also be played through as a single player game. The level is based round a large central cavernous room containing four gun turrets. As a deathmatch level, the best places to be (in terms of where to find weapons and good ambush/sniper points) are also the most dangerous. These are the deadzones. Additional Comments : When playing in deathmatch, try running the level on -skill 1 and -respawn. This puts four deaf and wall facing humanoids in the level which are dead easy to kill, and provides a nice way of introducing fresh ammo into the game. There are also a number of 'stores' hidden around, which can provide that well needed health boost. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : ~ 40hrs Editor(s) used : DEU 5.1 and BSP1.1 Known Bugs : There is one linedef that when you cross, you get a flash of sky. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other:
================================================================ Title : DEADZONE.WAD Author : Colin Dickens Email Address : [email protected] Description : This level was designed primarily as a three to four player deathmatch, but it can also be played through as a single player game. The level is based round a large central cavernous room containing four gun turrets. As a deathmatch level, the best places to be (in terms of where to find weapons and good ambush/sniper points) are also the most dangerous. These are the deadzones. Additional Comments : When playing in deathmatch, try running the level on -skill 1 and -respawn. This puts four deaf and wall facing humanoids in the level which are dead easy to kill, and provides a nice way of introducing fresh ammo into the game. There are also a number of 'stores' hidden around, which can provide that well needed health boost. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : ~ 40hrs Editor(s) used : DEU 5.1 and BSP1.1 Known Bugs : There is one linedef that when you cross, you get a flash of sky. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: BBS numbers: Other: