Operation: Lightning

Operation: Lightning

A high-tech 21st century DooM episode that is big, innovative, good-looking, and above all, HARD! This episode pushes the DooM engine to it's very limits, an...

Filenames
op-lite2.wad
Size
4.48 MB
MD5
c038896bdb5df4cdeda396466da858a8
SHA-1
e1738b45518480409c84c3e465d2da22ca91fd7a
SHA-256
d7f1b61898b80f3f67e241858940c676604b5c84bb2e96d7040a06f9aa9e8544
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
245
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12

Read Me

Updated April 2011 with co-op fixes and some minor improvements.
==============================================================================
	 	    Operation: Lightning - The Story so Far
==============================================================================
The year is 2099, six weeks before the turn of the century.

You are Jody Russell, a top space marine. Your call sign is 'Kill Crazy', 
because you kill like crazy and love every second of it.  You can't wait for
the turn of the century, but right now you're strapped into your drop pod,
ready to assault another planetary base that's gone hideously wrong, in a fast
strike codenamed 'Operation: Lightning'. Damn. Now you have to survive another 
suicide mission first, but hey, you eat suicide missions for breakfast!
 
	The radio crackles: "All marines, this is Steel Lynx. Now listen up:
Something has gone wrong with this base. No-one has heard anything from it
for the past few weeks, and it seems to be producing fierce electrical storms
from somewhere. Your task is to find out what is wrong, what is generating
these lightning storms, and shut it down. Kill all hostile resistance."

"OHHHHHHH YEEEEEEAAAAAAAAHHHHH!!!" you shout at the top of your voice.
"I copy that, Kill Crazy" the radio replies. "Good luck, marines. Out."

	You hear a noise, then suddenly you are falling through space.
You activate the pod's boosters, and aim down towards the planet, as part of
a large wave of silvery hunks of metal.  Suddenly, there is a loud crack,
and one of the pods is hit by a bolt of lightning. It hits another pod, and
both spiral away from the wave.  Someone reels off a message: "Flare to
Steel Lynx, we're caught in a st..aaagh!" (static). Then, another pod is
hit, followed by more and more. One of them clips the pod next to you,
which then crashes into you, and you spiral down towards the surface.
You wrestle with the controls and they start to respond, but you can't
pull up before you hit a wall......

	Dazed and shaken, you sit up and look around you. You have crash-
landed through the wall of a building, just outside the entrance to a large
sewer. You look ouside and note the snow-capped mountains and the red sky. 
"Hmmm. Strange place, this. I wonder how a red sky can produce lightning?" you
say to yourself.  Then you hear the dying scream of another marine, and you 
know that can only mean one thing.......the aliens from hell have landed!

	Damn. Looks like you'll miss the centenary celebrations. Not while
you're still alive, you won't. Patting your kevlar vest and gripping
your trusty pistol in your left hand, you prepare to kill like crazy.........
==============================================================================
Title                   : Operation: Lightning
Filename                : OP-LITE2.WAD
Author                  : Stephen Clark (The Ultimate DooMer)
Email Address		: [email protected]

Other WADs by me	: None (at the time of creation).
			  apart from the Quake 2 skys (Q2SKY*.wad, * is 1-8)

			  For a full list of my wads and where to get them,
			  see the bottom of this file. (updated April 2011)

Completion Date         : 24th August 2000
			 (released 8th February 2002 after initial updates
			  to make it more suitable for release)

Misc. Author Info       : A hardcore DooMer who loves all it's similar
			  games (esp. Quake 2 and Half-Life) but still
			  thinks DooM is best.

Description             : A high-tech 21st century DooM episode that
			  is big, innovative, good-looking, and above
			  all, HARD! This episode pushes the DooM
			  engine to it's very limits, and is a very
			  extreme DooM episode.

History			: This was my first proper wad, made in 1999/2000, hence
			  the end-of-century setting.  It started out life as an
			  8-level DooM episode, but I converted it to DooM 2 and
			  added 3 new levels (L3,10,11). It was not intended for
			  release, but after I had released Fragport and had seen 
			  some good reviews of it, I decided to release this one.
			  (don't worry, it's totally different, and harder, too).
			  For those of you who like secrets, there are exactly 3 
			  in each level.

Additional Credits to   : Leo Martin Lim (for the excellent shuttle in maps 09 and 10)
			  Russ Walsh (for the corrugated metal texture)
			  Josh Fallon (for the night sky texture)

==============================================================================
*Playing Instructions*

This zipfile should contain the following files:

OP_LITE2.WAD - The episode.
OP-LITE2.DEH - DeHackEd patch - contains new game text. (required to play)
OL2-LOAD.BAT - Batch file for loading the patch into a copy of doom2.exe.
DEHACKED.EXE - DeHackEd, the program that loads the patch.
DEHACKED.INI - Contains setup detail for Dehacked (assuming c:\doom2 is where your DooM 2 files 
	       are - if not then edit the .ini file to enter the correct location)
   DEUSF.EXE - Prepares the new sprites for use with doom2.exe and then reverses
	       the process afterwards.  (not needed in source ports)
OL2-SKY.WAD  - Modified sky for use with ZDoom.
OL2-PLAY.BAT - Batch file for playing with doom2.exe.
OP-LITE2.BAT - Batch file for playing with ZDoom. (for other ports edit accordingly)
OP-LITE2.TXT - This file.

To play :  Click on ol2-load.bat (you only have to do this once)
	    then on ol2-play.bat (to play the episode)

For source ports, click on op-lite2.bat (after editing it for ports other than ZDoom)

You'll need about 5 megs of space to play Operation: Lightning.
==============================================================================
* Play Information *

Game Version Required  : DooM 2 (v1.9) or any source port.

Episode and Level #    : Map 01-11

Single Player          : Yes  (Built for it!)

Cooperative 2 Player   : Yes - Split screen 2 player mode on DooM Legacy
			 (you can also play a net game if you wish)
			 (but it's no different from single player)
			 (- however, the maps are co-op friendly)

Deathmatch             : No   (Levels are too big and complex)

Difficulty Settings    : Yes - Bring 'Em On - Low Creatures, High Ammo
			       (Equal to Hurt Me Plenty)
			       
			       Total Chaos - High Creatures, High Ammo
			       (Equal to Ultra-Violence)
			       
			       Suicidal Tendencies - High Creatures, Low Ammo
			       (Equal to something harder - for experts only!)

			 For the ultimate challenge, play on ST with fast monsters.
			 Only the very best DooMers (like me) will beat this one!

New Sounds             : Yes - New weapons, items and scream sounds among others.

New Sprites	       : Yes - A green key.

New Graphics           : Yes - I have created a revolutionary 'Alphabet
			       Texture', which allows me to put WORDS into my
			       levels (like in Duke Nukem 3D)
			       
                             - There are plenty more textures as well.

			     - And also my futuristic status bar. (now with blue digits)

New Game Text	       : Yes - Automap names, intermission/victory text and other things.

New Music              : No - Use your stereo! (I recommend some fast-paced 
			      dance or heavy metal tracks)

Demos Replaced         : None
------------------------------------------------------------------------------
* Construction *

Base                   : op-light.wad (the original DooM 1 version, which I never released)
			 and my creative mind. (and inspirations from all over the place)

Editor(s) used         : WadAuthor, WinTex, DeHackEd, NewWadTool, DeePsea, Zennode 1.1.0, Paint, PSP.

Build Time	       : About 3 months (for the original)
			 and 1 month    (for the extra stuff)
			 and 2 weeks    (for the post-Fragport updates)

Known Bugs             : Transmitter bugs, listener bugs, hidden 
		         cameras, tracker bugs, phone taps etc.
			 (but none of them appear here. On the levels
			 themselves - a minor HOM in L8, but nothing fatal,
			 and there are no other bugs with DooM 2).

Will Not Run With      : DooM 2 for Windows 95 and any source port that doesn't
			 run DeHackEd patches.

------------------------------------------------------------------------------
* Copyright / Permissions *
  
Authors may NOT use any of these levels as a base for modification or re-use.
Be inspired by them, but don't copy them.

You MAY use the resources in your own wads as long as you credit the appropriate 
author(s). The following resources were made by me: titlepic, interpic, status bar,
broken computers, coloured lights, alphabet, green key & accompanying graphics. 
The large tech displays in map 10 and yellow grid in map 04/11 were extracted by me 
but came from Quake 2: Ground Zero and Duke Zone 2 episode 2 respectively.

You may distribute this wad as long as you include this text file and the 
other files intact.

------------------------------------------------------------------------------
* Where to get my WADs * (url prefix is ftp://archives.gamers.org
			  or preferably a mirror site)

Operation: Lightning is at:  /pub/idgames/levels/doom2/m-o/op-lite2.zip
Fragport is at:    	     /pub/idgames/levels/doom2/megawads/fragport.zip
Shadowcaster is at:          /pub/idgames/levels/heretic/s-u/shadow.zip
and Quake 2 skys at:         /pub/idgames/graphics/q2skys-1.zip and q2skys-2.zip

Licence to Spell Doom is at: /pub/idgames/levels/doom/Ports/0-9/007ltsd.zip

Super Sonic Doom is at:      /pub/idgames/levels/doom2/Ports/megawads/sonic.zip

Serpent: Resurrection is at: /pub/idgames/levels/hexen/s-u/serpent.zip

The Serpent RPG mod is at:   /pub/idgames/levels/hexen/s-u/serp-rpg.zip

The Serpent weapons mod is at: /pub/idgames/levels/hexen/s-u/serp-wpn.zip

ZDoom is at http://zdoom.org
GZDoom is at http://www.osnanet.de/c.oelckers/gzdoom/
Links to all source ports are at http://www.doomworld.com
================================================================================
Remember, remember that DooM lives FOREVER!
================================================================================
Updated April 2011 with co-op fixes and some minor improvements.
==============================================================================
	 	    Operation: Lightning - The Story so Far
==============================================================================
The year is 2099, six weeks before the turn of the century.

You are Jody Russell, a top space marine. Your call sign is 'Kill Crazy', 
because you kill like crazy and love every second of it.  You can't wait for
the turn of the century, but right now you're strapped into your drop pod,
ready to assault another planetary base that's gone hideously wrong, in a fast
strike codenamed 'Operation: Lightning'. Damn. Now you have to survive another 
suicide mission first, but hey, you eat suicide missions for breakfast!
 
	The radio crackles: "All marines, this is Steel Lynx. Now listen up:
Something has gone wrong with this base. No-one has heard anything from it
for the past few weeks, and it seems to be producing fierce electrical storms
from somewhere. Your task is to find out what is wrong, what is generating
these lightning storms, and shut it down. Kill all hostile resistance."

"OHHHHHHH YEEEEEEAAAAAAAAHHHHH!!!" you shout at the top of your voice.
"I copy that, Kill Crazy" the radio replies. "Good luck, marines. Out."

	You hear a noise, then suddenly you are falling through space.
You activate the pod's boosters, and aim down towards the planet, as part of
a large wave of silvery hunks of metal.  Suddenly, there is a loud crack,
and one of the pods is hit by a bolt of lightning. It hits another pod, and
both spiral away from the wave.  Someone reels off a message: "Flare to
Steel Lynx, we're caught in a st..aaagh!" (static). Then, another pod is
hit, followed by more and more. One of them clips the pod next to you,
which then crashes into you, and you spiral down towards the surface.
You wrestle with the controls and they start to respond, but you can't
pull up before you hit a wall......

	Dazed and shaken, you sit up and look around you. You have crash-
landed through the wall of a building, just outside the entrance to a large
sewer. You look ouside and note the snow-capped mountains and the red sky. 
"Hmmm. Strange place, this. I wonder how a red sky can produce lightning?" you
say to yourself.  Then you hear the dying scream of another marine, and you 
know that can only mean one thing.......the aliens from hell have landed!

	Damn. Looks like you'll miss the centenary celebrations. Not while
you're still alive, you won't. Patting your kevlar vest and gripping
your trusty pistol in your left hand, you prepare to kill like crazy.........
==============================================================================
Title                   : Operation: Lightning
Filename                : OP-LITE2.WAD
Author                  : Stephen Clark (The Ultimate DooMer)
Email Address		: [email protected]

Other WADs by me	: None (at the time of creation).
			  apart from the Quake 2 skys (Q2SKY*.wad, * is 1-8)

			  For a full list of my wads and where to get them,
			  see the bottom of this file. (updated April 2011)

Completion Date         : 24th August 2000
			 (released 8th February 2002 after initial updates
			  to make it more suitable for release)

Misc. Author Info       : A hardcore DooMer who loves all it's similar
			  games (esp. Quake 2 and Half-Life) but still
			  thinks DooM is best.

Description             : A high-tech 21st century DooM episode that
			  is big, innovative, good-looking, and above
			  all, HARD! This episode pushes the DooM
			  engine to it's very limits, and is a very
			  extreme DooM episode.

History			: This was my first proper wad, made in 1999/2000, hence
			  the end-of-century setting.  It started out life as an
			  8-level DooM episode, but I converted it to DooM 2 and
			  added 3 new levels (L3,10,11). It was not intended for
			  release, but after I had released Fragport and had seen 
			  some good reviews of it, I decided to release this one.
			  (don't worry, it's totally different, and harder, too).
			  For those of you who like secrets, there are exactly 3 
			  in each level.

Additional Credits to   : Leo Martin Lim (for the excellent shuttle in maps 09 and 10)
			  Russ Walsh (for the corrugated metal texture)
			  Josh Fallon (for the night sky texture)

==============================================================================
*Playing Instructions*

This zipfile should contain the following files:

OP_LITE2.WAD - The episode.
OP-LITE2.DEH - DeHackEd patch - contains new game text. (required to play)
OL2-LOAD.BAT - Batch file for loading the patch into a copy of doom2.exe.
DEHACKED.EXE - DeHackEd, the program that loads the patch.
DEHACKED.INI - Contains setup detail for Dehacked (assuming c:\doom2 is where your DooM 2 files 
	       are - if not then edit the .ini file to enter the correct location)
   DEUSF.EXE - Prepares the new sprites for use with doom2.exe and then reverses
	       the process afterwards.  (not needed in source ports)
OL2-SKY.WAD  - Modified sky for use with ZDoom.
OL2-PLAY.BAT - Batch file for playing with doom2.exe.
OP-LITE2.BAT - Batch file for playing with ZDoom. (for other ports edit accordingly)
OP-LITE2.TXT - This file.

To play :  Click on ol2-load.bat (you only have to do this once)
	    then on ol2-play.bat (to play the episode)

For source ports, click on op-lite2.bat (after editing it for ports other than ZDoom)

You'll need about 5 megs of space to play Operation: Lightning.
==============================================================================
* Play Information *

Game Version Required  : DooM 2 (v1.9) or any source port.

Episode and Level #    : Map 01-11

Single Player          : Yes  (Built for it!)

Cooperative 2 Player   : Yes - Split screen 2 player mode on DooM Legacy
			 (you can also play a net game if you wish)
			 (but it's no different from single player)
			 (- however, the maps are co-op friendly)

Deathmatch             : No   (Levels are too big and complex)

Difficulty Settings    : Yes - Bring 'Em On - Low Creatures, High Ammo
			       (Equal to Hurt Me Plenty)
			       
			       Total Chaos - High Creatures, High Ammo
			       (Equal to Ultra-Violence)
			       
			       Suicidal Tendencies - High Creatures, Low Ammo
			       (Equal to something harder - for experts only!)

			 For the ultimate challenge, play on ST with fast monsters.
			 Only the very best DooMers (like me) will beat this one!

New Sounds             : Yes - New weapons, items and scream sounds among others.

New Sprites	       : Yes - A green key.

New Graphics           : Yes - I have created a revolutionary 'Alphabet
			       Texture', which allows me to put WORDS into my
			       levels (like in Duke Nukem 3D)
			       
                             - There are plenty more textures as well.

			     - And also my futuristic status bar. (now with blue digits)

New Game Text	       : Yes - Automap names, intermission/victory text and other things.

New Music              : No - Use your stereo! (I recommend some fast-paced 
			      dance or heavy metal tracks)

Demos Replaced         : None
------------------------------------------------------------------------------
* Construction *

Base                   : op-light.wad (the original DooM 1 version, which I never released)
			 and my creative mind. (and inspirations from all over the place)

Editor(s) used         : WadAuthor, WinTex, DeHackEd, NewWadTool, DeePsea, Zennode 1.1.0, Paint, PSP.

Build Time	       : About 3 months (for the original)
			 and 1 month    (for the extra stuff)
			 and 2 weeks    (for the post-Fragport updates)

Known Bugs             : Transmitter bugs, listener bugs, hidden 
		         cameras, tracker bugs, phone taps etc.
			 (but none of them appear here. On the levels
			 themselves - a minor HOM in L8, but nothing fatal,
			 and there are no other bugs with DooM 2).

Will Not Run With      : DooM 2 for Windows 95 and any source port that doesn't
			 run DeHackEd patches.

------------------------------------------------------------------------------
* Copyright / Permissions *
  
Authors may NOT use any of these levels as a base for modification or re-use.
Be inspired by them, but don't copy them.

You MAY use the resources in your own wads as long as you credit the appropriate 
author(s). The following resources were made by me: titlepic, interpic, status bar,
broken computers, coloured lights, alphabet, green key & accompanying graphics. 
The large tech displays in map 10 and yellow grid in map 04/11 were extracted by me 
but came from Quake 2: Ground Zero and Duke Zone 2 episode 2 respectively.

You may distribute this wad as long as you include this text file and the 
other files intact.

------------------------------------------------------------------------------
* Where to get my WADs * (url prefix is ftp://archives.gamers.org
			  or preferably a mirror site)

Operation: Lightning is at:  /pub/idgames/levels/doom2/m-o/op-lite2.zip
Fragport is at:    	     /pub/idgames/levels/doom2/megawads/fragport.zip
Shadowcaster is at:          /pub/idgames/levels/heretic/s-u/shadow.zip
and Quake 2 skys at:         /pub/idgames/graphics/q2skys-1.zip and q2skys-2.zip

Licence to Spell Doom is at: /pub/idgames/levels/doom/Ports/0-9/007ltsd.zip

Super Sonic Doom is at:      /pub/idgames/levels/doom2/Ports/megawads/sonic.zip

Serpent: Resurrection is at: /pub/idgames/levels/hexen/s-u/serpent.zip

The Serpent RPG mod is at:   /pub/idgames/levels/hexen/s-u/serp-rpg.zip

The Serpent weapons mod is at: /pub/idgames/levels/hexen/s-u/serp-wpn.zip

ZDoom is at http://zdoom.org
GZDoom is at http://www.osnanet.de/c.oelckers/gzdoom/
Links to all source ports are at http://www.doomworld.com
================================================================================
Remember, remember that DooM lives FOREVER!
================================================================================

Maps

No image available

MAP01

Deathmatch Spawns
0
Co-op Spawns
2
No image available

MAP02

Deathmatch Spawns
0
Co-op Spawns
2
No image available

MAP03

Deathmatch Spawns
0
Co-op Spawns
2
No image available

MAP04

Deathmatch Spawns
0
Co-op Spawns
2
No image available

MAP05

Deathmatch Spawns
0
Co-op Spawns
2
No image available

MAP06

Deathmatch Spawns
0
Co-op Spawns
2
No image available

MAP07

Deathmatch Spawns
0
Co-op Spawns
2
No image available

MAP08

Deathmatch Spawns
0
Co-op Spawns
2
No image available

MAP09

Deathmatch Spawns
0
Co-op Spawns
2
No image available

MAP10

Deathmatch Spawns
0
Co-op Spawns
2
No image available

MAP11

Deathmatch Spawns
0
Co-op Spawns
2
No image available

MAP12

Deathmatch Spawns
0
Co-op Spawns
2

Graphics