Operation: Lightning
A high-tech 21st century DooM episode that is big, innovative, good-looking, and above all, HARD! This episode pushes the DooM engine to it's very limits, an...
Filenames
op-lite2.wad
Size
4.48 MB
MD5
c038896bdb5df4cdeda396466da858a8
SHA-1
e1738b45518480409c84c3e465d2da22ca91fd7a
SHA-256
d7f1b61898b80f3f67e241858940c676604b5c84bb2e96d7040a06f9aa9e8544
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
245
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12
Download
Read Me
Updated April 2011 with co-op fixes and some minor improvements. ============================================================================== Operation: Lightning - The Story so Far ============================================================================== The year is 2099, six weeks before the turn of the century. You are Jody Russell, a top space marine. Your call sign is 'Kill Crazy', because you kill like crazy and love every second of it. You can't wait for the turn of the century, but right now you're strapped into your drop pod, ready to assault another planetary base that's gone hideously wrong, in a fast strike codenamed 'Operation: Lightning'. Damn. Now you have to survive another suicide mission first, but hey, you eat suicide missions for breakfast! The radio crackles: "All marines, this is Steel Lynx. Now listen up: Something has gone wrong with this base. No-one has heard anything from it for the past few weeks, and it seems to be producing fierce electrical storms from somewhere. Your task is to find out what is wrong, what is generating these lightning storms, and shut it down. Kill all hostile resistance." "OHHHHHHH YEEEEEEAAAAAAAAHHHHH!!!" you shout at the top of your voice. "I copy that, Kill Crazy" the radio replies. "Good luck, marines. Out." You hear a noise, then suddenly you are falling through space. You activate the pod's boosters, and aim down towards the planet, as part of a large wave of silvery hunks of metal. Suddenly, there is a loud crack, and one of the pods is hit by a bolt of lightning. It hits another pod, and both spiral away from the wave. Someone reels off a message: "Flare to Steel Lynx, we're caught in a st..aaagh!" (static). Then, another pod is hit, followed by more and more. One of them clips the pod next to you, which then crashes into you, and you spiral down towards the surface. You wrestle with the controls and they start to respond, but you can't pull up before you hit a wall...... Dazed and shaken, you sit up and look around you. You have crash- landed through the wall of a building, just outside the entrance to a large sewer. You look ouside and note the snow-capped mountains and the red sky. "Hmmm. Strange place, this. I wonder how a red sky can produce lightning?" you say to yourself. Then you hear the dying scream of another marine, and you know that can only mean one thing.......the aliens from hell have landed! Damn. Looks like you'll miss the centenary celebrations. Not while you're still alive, you won't. Patting your kevlar vest and gripping your trusty pistol in your left hand, you prepare to kill like crazy......... ============================================================================== Title : Operation: Lightning Filename : OP-LITE2.WAD Author : Stephen Clark (The Ultimate DooMer) Email Address : [email protected] Other WADs by me : None (at the time of creation). apart from the Quake 2 skys (Q2SKY*.wad, * is 1-8) For a full list of my wads and where to get them, see the bottom of this file. (updated April 2011) Completion Date : 24th August 2000 (released 8th February 2002 after initial updates to make it more suitable for release) Misc. Author Info : A hardcore DooMer who loves all it's similar games (esp. Quake 2 and Half-Life) but still thinks DooM is best. Description : A high-tech 21st century DooM episode that is big, innovative, good-looking, and above all, HARD! This episode pushes the DooM engine to it's very limits, and is a very extreme DooM episode. History : This was my first proper wad, made in 1999/2000, hence the end-of-century setting. It started out life as an 8-level DooM episode, but I converted it to DooM 2 and added 3 new levels (L3,10,11). It was not intended for release, but after I had released Fragport and had seen some good reviews of it, I decided to release this one. (don't worry, it's totally different, and harder, too). For those of you who like secrets, there are exactly 3 in each level. Additional Credits to : Leo Martin Lim (for the excellent shuttle in maps 09 and 10) Russ Walsh (for the corrugated metal texture) Josh Fallon (for the night sky texture) ============================================================================== *Playing Instructions* This zipfile should contain the following files: OP_LITE2.WAD - The episode. OP-LITE2.DEH - DeHackEd patch - contains new game text. (required to play) OL2-LOAD.BAT - Batch file for loading the patch into a copy of doom2.exe. DEHACKED.EXE - DeHackEd, the program that loads the patch. DEHACKED.INI - Contains setup detail for Dehacked (assuming c:\doom2 is where your DooM 2 files are - if not then edit the .ini file to enter the correct location) DEUSF.EXE - Prepares the new sprites for use with doom2.exe and then reverses the process afterwards. (not needed in source ports) OL2-SKY.WAD - Modified sky for use with ZDoom. OL2-PLAY.BAT - Batch file for playing with doom2.exe. OP-LITE2.BAT - Batch file for playing with ZDoom. (for other ports edit accordingly) OP-LITE2.TXT - This file. To play : Click on ol2-load.bat (you only have to do this once) then on ol2-play.bat (to play the episode) For source ports, click on op-lite2.bat (after editing it for ports other than ZDoom) You'll need about 5 megs of space to play Operation: Lightning. ============================================================================== * Play Information * Game Version Required : DooM 2 (v1.9) or any source port. Episode and Level # : Map 01-11 Single Player : Yes (Built for it!) Cooperative 2 Player : Yes - Split screen 2 player mode on DooM Legacy (you can also play a net game if you wish) (but it's no different from single player) (- however, the maps are co-op friendly) Deathmatch : No (Levels are too big and complex) Difficulty Settings : Yes - Bring 'Em On - Low Creatures, High Ammo (Equal to Hurt Me Plenty) Total Chaos - High Creatures, High Ammo (Equal to Ultra-Violence) Suicidal Tendencies - High Creatures, Low Ammo (Equal to something harder - for experts only!) For the ultimate challenge, play on ST with fast monsters. Only the very best DooMers (like me) will beat this one! New Sounds : Yes - New weapons, items and scream sounds among others. New Sprites : Yes - A green key. New Graphics : Yes - I have created a revolutionary 'Alphabet Texture', which allows me to put WORDS into my levels (like in Duke Nukem 3D) - There are plenty more textures as well. - And also my futuristic status bar. (now with blue digits) New Game Text : Yes - Automap names, intermission/victory text and other things. New Music : No - Use your stereo! (I recommend some fast-paced dance or heavy metal tracks) Demos Replaced : None ------------------------------------------------------------------------------ * Construction * Base : op-light.wad (the original DooM 1 version, which I never released) and my creative mind. (and inspirations from all over the place) Editor(s) used : WadAuthor, WinTex, DeHackEd, NewWadTool, DeePsea, Zennode 1.1.0, Paint, PSP. Build Time : About 3 months (for the original) and 1 month (for the extra stuff) and 2 weeks (for the post-Fragport updates) Known Bugs : Transmitter bugs, listener bugs, hidden cameras, tracker bugs, phone taps etc. (but none of them appear here. On the levels themselves - a minor HOM in L8, but nothing fatal, and there are no other bugs with DooM 2). Will Not Run With : DooM 2 for Windows 95 and any source port that doesn't run DeHackEd patches. ------------------------------------------------------------------------------ * Copyright / Permissions * Authors may NOT use any of these levels as a base for modification or re-use. Be inspired by them, but don't copy them. You MAY use the resources in your own wads as long as you credit the appropriate author(s). The following resources were made by me: titlepic, interpic, status bar, broken computers, coloured lights, alphabet, green key & accompanying graphics. The large tech displays in map 10 and yellow grid in map 04/11 were extracted by me but came from Quake 2: Ground Zero and Duke Zone 2 episode 2 respectively. You may distribute this wad as long as you include this text file and the other files intact. ------------------------------------------------------------------------------ * Where to get my WADs * (url prefix is ftp://archives.gamers.org or preferably a mirror site) Operation: Lightning is at: /pub/idgames/levels/doom2/m-o/op-lite2.zip Fragport is at: /pub/idgames/levels/doom2/megawads/fragport.zip Shadowcaster is at: /pub/idgames/levels/heretic/s-u/shadow.zip and Quake 2 skys at: /pub/idgames/graphics/q2skys-1.zip and q2skys-2.zip Licence to Spell Doom is at: /pub/idgames/levels/doom/Ports/0-9/007ltsd.zip Super Sonic Doom is at: /pub/idgames/levels/doom2/Ports/megawads/sonic.zip Serpent: Resurrection is at: /pub/idgames/levels/hexen/s-u/serpent.zip The Serpent RPG mod is at: /pub/idgames/levels/hexen/s-u/serp-rpg.zip The Serpent weapons mod is at: /pub/idgames/levels/hexen/s-u/serp-wpn.zip ZDoom is at http://zdoom.org GZDoom is at http://www.osnanet.de/c.oelckers/gzdoom/ Links to all source ports are at http://www.doomworld.com ================================================================================ Remember, remember that DooM lives FOREVER! ================================================================================
Updated April 2011 with co-op fixes and some minor improvements. ============================================================================== Operation: Lightning - The Story so Far ============================================================================== The year is 2099, six weeks before the turn of the century. You are Jody Russell, a top space marine. Your call sign is 'Kill Crazy', because you kill like crazy and love every second of it. You can't wait for the turn of the century, but right now you're strapped into your drop pod, ready to assault another planetary base that's gone hideously wrong, in a fast strike codenamed 'Operation: Lightning'. Damn. Now you have to survive another suicide mission first, but hey, you eat suicide missions for breakfast! The radio crackles: "All marines, this is Steel Lynx. Now listen up: Something has gone wrong with this base. No-one has heard anything from it for the past few weeks, and it seems to be producing fierce electrical storms from somewhere. Your task is to find out what is wrong, what is generating these lightning storms, and shut it down. Kill all hostile resistance." "OHHHHHHH YEEEEEEAAAAAAAAHHHHH!!!" you shout at the top of your voice. "I copy that, Kill Crazy" the radio replies. "Good luck, marines. Out." You hear a noise, then suddenly you are falling through space. You activate the pod's boosters, and aim down towards the planet, as part of a large wave of silvery hunks of metal. Suddenly, there is a loud crack, and one of the pods is hit by a bolt of lightning. It hits another pod, and both spiral away from the wave. Someone reels off a message: "Flare to Steel Lynx, we're caught in a st..aaagh!" (static). Then, another pod is hit, followed by more and more. One of them clips the pod next to you, which then crashes into you, and you spiral down towards the surface. You wrestle with the controls and they start to respond, but you can't pull up before you hit a wall...... Dazed and shaken, you sit up and look around you. You have crash- landed through the wall of a building, just outside the entrance to a large sewer. You look ouside and note the snow-capped mountains and the red sky. "Hmmm. Strange place, this. I wonder how a red sky can produce lightning?" you say to yourself. Then you hear the dying scream of another marine, and you know that can only mean one thing.......the aliens from hell have landed! Damn. Looks like you'll miss the centenary celebrations. Not while you're still alive, you won't. Patting your kevlar vest and gripping your trusty pistol in your left hand, you prepare to kill like crazy......... ============================================================================== Title : Operation: Lightning Filename : OP-LITE2.WAD Author : Stephen Clark (The Ultimate DooMer) Email Address : [email protected] Other WADs by me : None (at the time of creation). apart from the Quake 2 skys (Q2SKY*.wad, * is 1-8) For a full list of my wads and where to get them, see the bottom of this file. (updated April 2011) Completion Date : 24th August 2000 (released 8th February 2002 after initial updates to make it more suitable for release) Misc. Author Info : A hardcore DooMer who loves all it's similar games (esp. Quake 2 and Half-Life) but still thinks DooM is best. Description : A high-tech 21st century DooM episode that is big, innovative, good-looking, and above all, HARD! This episode pushes the DooM engine to it's very limits, and is a very extreme DooM episode. History : This was my first proper wad, made in 1999/2000, hence the end-of-century setting. It started out life as an 8-level DooM episode, but I converted it to DooM 2 and added 3 new levels (L3,10,11). It was not intended for release, but after I had released Fragport and had seen some good reviews of it, I decided to release this one. (don't worry, it's totally different, and harder, too). For those of you who like secrets, there are exactly 3 in each level. Additional Credits to : Leo Martin Lim (for the excellent shuttle in maps 09 and 10) Russ Walsh (for the corrugated metal texture) Josh Fallon (for the night sky texture) ============================================================================== *Playing Instructions* This zipfile should contain the following files: OP_LITE2.WAD - The episode. OP-LITE2.DEH - DeHackEd patch - contains new game text. (required to play) OL2-LOAD.BAT - Batch file for loading the patch into a copy of doom2.exe. DEHACKED.EXE - DeHackEd, the program that loads the patch. DEHACKED.INI - Contains setup detail for Dehacked (assuming c:\doom2 is where your DooM 2 files are - if not then edit the .ini file to enter the correct location) DEUSF.EXE - Prepares the new sprites for use with doom2.exe and then reverses the process afterwards. (not needed in source ports) OL2-SKY.WAD - Modified sky for use with ZDoom. OL2-PLAY.BAT - Batch file for playing with doom2.exe. OP-LITE2.BAT - Batch file for playing with ZDoom. (for other ports edit accordingly) OP-LITE2.TXT - This file. To play : Click on ol2-load.bat (you only have to do this once) then on ol2-play.bat (to play the episode) For source ports, click on op-lite2.bat (after editing it for ports other than ZDoom) You'll need about 5 megs of space to play Operation: Lightning. ============================================================================== * Play Information * Game Version Required : DooM 2 (v1.9) or any source port. Episode and Level # : Map 01-11 Single Player : Yes (Built for it!) Cooperative 2 Player : Yes - Split screen 2 player mode on DooM Legacy (you can also play a net game if you wish) (but it's no different from single player) (- however, the maps are co-op friendly) Deathmatch : No (Levels are too big and complex) Difficulty Settings : Yes - Bring 'Em On - Low Creatures, High Ammo (Equal to Hurt Me Plenty) Total Chaos - High Creatures, High Ammo (Equal to Ultra-Violence) Suicidal Tendencies - High Creatures, Low Ammo (Equal to something harder - for experts only!) For the ultimate challenge, play on ST with fast monsters. Only the very best DooMers (like me) will beat this one! New Sounds : Yes - New weapons, items and scream sounds among others. New Sprites : Yes - A green key. New Graphics : Yes - I have created a revolutionary 'Alphabet Texture', which allows me to put WORDS into my levels (like in Duke Nukem 3D) - There are plenty more textures as well. - And also my futuristic status bar. (now with blue digits) New Game Text : Yes - Automap names, intermission/victory text and other things. New Music : No - Use your stereo! (I recommend some fast-paced dance or heavy metal tracks) Demos Replaced : None ------------------------------------------------------------------------------ * Construction * Base : op-light.wad (the original DooM 1 version, which I never released) and my creative mind. (and inspirations from all over the place) Editor(s) used : WadAuthor, WinTex, DeHackEd, NewWadTool, DeePsea, Zennode 1.1.0, Paint, PSP. Build Time : About 3 months (for the original) and 1 month (for the extra stuff) and 2 weeks (for the post-Fragport updates) Known Bugs : Transmitter bugs, listener bugs, hidden cameras, tracker bugs, phone taps etc. (but none of them appear here. On the levels themselves - a minor HOM in L8, but nothing fatal, and there are no other bugs with DooM 2). Will Not Run With : DooM 2 for Windows 95 and any source port that doesn't run DeHackEd patches. ------------------------------------------------------------------------------ * Copyright / Permissions * Authors may NOT use any of these levels as a base for modification or re-use. Be inspired by them, but don't copy them. You MAY use the resources in your own wads as long as you credit the appropriate author(s). The following resources were made by me: titlepic, interpic, status bar, broken computers, coloured lights, alphabet, green key & accompanying graphics. The large tech displays in map 10 and yellow grid in map 04/11 were extracted by me but came from Quake 2: Ground Zero and Duke Zone 2 episode 2 respectively. You may distribute this wad as long as you include this text file and the other files intact. ------------------------------------------------------------------------------ * Where to get my WADs * (url prefix is ftp://archives.gamers.org or preferably a mirror site) Operation: Lightning is at: /pub/idgames/levels/doom2/m-o/op-lite2.zip Fragport is at: /pub/idgames/levels/doom2/megawads/fragport.zip Shadowcaster is at: /pub/idgames/levels/heretic/s-u/shadow.zip and Quake 2 skys at: /pub/idgames/graphics/q2skys-1.zip and q2skys-2.zip Licence to Spell Doom is at: /pub/idgames/levels/doom/Ports/0-9/007ltsd.zip Super Sonic Doom is at: /pub/idgames/levels/doom2/Ports/megawads/sonic.zip Serpent: Resurrection is at: /pub/idgames/levels/hexen/s-u/serpent.zip The Serpent RPG mod is at: /pub/idgames/levels/hexen/s-u/serp-rpg.zip The Serpent weapons mod is at: /pub/idgames/levels/hexen/s-u/serp-wpn.zip ZDoom is at http://zdoom.org GZDoom is at http://www.osnanet.de/c.oelckers/gzdoom/ Links to all source ports are at http://www.doomworld.com ================================================================================ Remember, remember that DooM lives FOREVER! ================================================================================