Titan 1024

Titan 1024

Earth lost contact with the scientists on Titan, one of the moons of Saturn (not Mars). You've been sent to check it out. Titan 1024 is a reimagining of Tita...

Filenames
tita1024.wad
Size
8.36 MB
MD5
be9567866ffbb0d90b31a2483c992ca9
SHA-1
e14f1c6349837a2011ba25841f318f6616d377ba
SHA-256
723caf7cbdb5c18cd31ea591d95a5f9a64853f5be3a836cdbc2e36863ac9c51d
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
366
Maps
MAP08, MAP01, TITLEMAP, MAP02, MAP03, MAP04, MAP06, MAP07, MAP10, MAP09, MAP05

Read Me

===========================================================================
Update to               : tita1024.zip
Advanced engine needed  : GZDoom
Primary purpose         : Single play
===========================================================================
Title                   : Titan 1024
Filename                : tita1024.wad
Release date            : 17 July 2012 (version 1.0)
                          4 August 2014 (version 1.1)
Author                  : Ixnatifual (Jesper Krag Rasmussen)
Email Address           : [email protected]
Other Files By Author   : Titan and Titan 2 (titan.wad and titan2.wad)

Description             : Earth lost contact with the scientists on Titan,
                          one of the moons of Saturn (not Mars). You've been
                          sent to check it out. Titan 1024 is a reimagining
                          of Titan from 2004, with each level's playable
                          area being no larger than 1024 by 1024 units.


Additional Credits to   : The playtesters:
                           - djosef
                           - insightguy
                           - Meg@Doomer
                           - Phobus
                           - Springy
                           - Wulle

                          The Mighty Pete
                           for the new sky textures

                          Alando1 for the new water textures
                           (Check out Temple of the Lizardmen!)

                          Ben2k9 for the Cyber Baron

                          TheDarkArchon for the Hectebus 

                          Randy Heit & crew for ZDoom

                          Graf Zahl for GZDoom                        

===========================================================================
* What is included *

New levels              : 10
Sounds                  : Yes
Music                   : Yes (just Doom tunes, though)
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : New monsters
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01, Map02, Map03, Map04, Map05, Map06, Map07,
                          Map08, Map09 and Map10
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for (but not tested for at all!)
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Editor(s) used          : Doom Builder and XWE
May Not Run With...     : Anything that isn't GZDoom.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

CHANGES FROM 1.0 -> 1.1
 - Level 5 is less difficult.
 - The health kit secret area in level 4 can no longer be lowered repeatedly.
 - Fixed some visual flaws here and there.
 - Secret level entry text altered slightly.

THE STORY:
They never learn to leave well enough alone. God-damn scientists and their
incurable tendency to involuntarily open up gateways into arbitrary Hell
dimensions. The hordes of Hell seem limitless in their numbers. No matter
how many you kill, they just come back. Stronger every time.

Out the shuttle window you see Saturn in the distance. It all started 1024
days ago when geologists noticed significant changes on Saturn's moon,
Titan. The ice block had started melting. Probes discovered the moon's core
was bustling with activity. Inexplicable quakes and heat from deep within.

Instead of obliterating the moon with hundreds of nukes as would only have
been prudent, the UAC instead constructed facilities on the moon to study
the changes, intent on figuring out what was going on and how to take
advantage of it somehow.

Two weeks ago all contact with Titan ceased. Big surprise. This is where
you come in.


GAMEPLAY GUIDE:
It is recommended to make use of the JUMP key when venturing into the
depths of Titan. The CROUCH key however is disabled. Marcus Fenix would
suffer a heart attack from playing this.

While all levels are designed to be beatable from pistol start on ULTRA-
VIOLENCE, most players are recommended to play through Titan 1024 on a
lower difficulty first, such as HEY, NOT TOO ROUGH or HURT ME PLENTY. Some
people think they're special and "all that." If this is you, go ahead and
take a shot at ULTRA-VIOLENCE. It's not like there aren't harder levels out
there anyway.


NEW MONSTERS:
Some changes are for the better. In your case though, things just changed
for the worse.

Cyber Baron
Depending on how you look at it, he's either a really nasty Hell Baron or
a puny Cyberdemon. Either way, it's good advice to dispose of him quickly
as there are easier things than dodging rockets in narrow hallways.

Hectebus
Hell used to have a shortage of mobile artillery platforms. This relative
of the Mancubus took it upon itself to correct the deficit.

Maps

MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
5
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
TITLEMAP

TITLEMAP

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
6
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
6
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
6
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
7
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
6
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
5