Knee-Deep in ZDoom

Knee-Deep in ZDoom

The experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for ...

Filenames
kdizd.pk3
Size
23.47 MB
MD5
ca8a08f03444c3b815b2dfd1890efd28
SHA-1
e0cd0e92f766fcc4c8408173f3441d80bb5e8bbf
SHA-256
ebe4ebd184316957c66081c5100d0bca6f03372cbaea4826fd0893249f10d570
WAD Type
PK3
IWAD
Doom II
Engines
ZDoom
Lumps
3417
Maps
CREDITS, TITLEMAP, INTER, Z1M1, Z1M10, Z1M2, Z1M3, Z1M4, Z1M5, Z1M6, Z1M7, Z1M8, Z1M9

Read Me

===========================================================================
Advanced engine needed  : ZDoom 2.1.7 or later
Primary purpose         : Single + Cooperative play
===========================================================================
Title                   : Knee-Deep in ZDoom
Filename                : kdizd.pk3
Release date            : 01 June, 2007
Authors                 : KDIZD Team (See CREDITS.TXT inside the archive
                          or visit http://kdizd.drdteam.org/ )
E-mail Addresses        : [email protected]
                          [email protected]
                          [email protected]
Project Website         : http://kdizd.drdteam.org/

Description             : The experience of playing through Knee-Deep in
                          the Dead is one that many gamers will never
                          forget, but through the years the episode has
                          become too easy for many to play through and
                          enjoy the way they did the first time.
                         
                          Knee-Deep in ZDoom is an interpretation of Id
                          Software's original groundbreaking production,
                          Knee-Deep in the Dead. The team has focused on
                          expanding the original episode by utilizing the
                          power of Randy Heit's ZDoom port; adding new
                          areas, features, and gameplay devices not
                          possible under the original Doom engine.
                          Knee-Deep in ZDoom is a new experience, but holds
                          strong to the atmosphere of the original. Relive
                          the fear. Relive the nightmare. Relive Phobos.

===========================================================================
* What is included *

New levels              : 10
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/DECORATE       : Yes
Demos                   : No
Other                   : Custom intermission, ending sequences
Other files required    : None


* Play Information *

Game                    : Doom ** KDIZD IS NOT FOR DOOM 2 **
Map #                   : Z1M1-Z1M10
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : Modified
Build Time              : 2 years, 9 months
Known Bugs              : None
Known Issues            : The code which draws translucent flats in ZDoom
                          gets the brightness information from the wrong                           
                          sector in some cases. This causes some minor
                          visual glitches, but does not affect gameplay.

                          When the death camera is enabled there will be
                          a player sprite visible in the titlemap. This is
                          a ZDoom bug. GZDoom fixes this bug as will the
                          next ZDoom release.

GZDoom Issues           : GZDoom does not handle sprites in the same
                          way as ZDoom, and as such some visual effects may
                          not look correct. In order to minimize this, it
                          is recommended to set up GZDoom as follows:
                          In the GL display options settings, 'Adjust
                          Sprite clipping' should be set to 'smart'.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://kdizd.drdteam.org/ ; http://www.realm667.com/
===========================================================================
Advanced engine needed  : ZDoom 2.1.7 or later
Primary purpose         : Single + Cooperative play
===========================================================================
Title                   : Knee-Deep in ZDoom
Filename                : kdizd.pk3
Release date            : 01 June, 2007
Authors                 : KDIZD Team (See CREDITS.TXT inside the archive
                          or visit http://kdizd.drdteam.org/ )
E-mail Addresses        : [email protected]
                          [email protected]
                          [email protected]
Project Website         : http://kdizd.drdteam.org/

Description             : The experience of playing through Knee-Deep in
                          the Dead is one that many gamers will never
                          forget, but through the years the episode has
                          become too easy for many to play through and
                          enjoy the way they did the first time.
                         
                          Knee-Deep in ZDoom is an interpretation of Id
                          Software's original groundbreaking production,
                          Knee-Deep in the Dead. The team has focused on
                          expanding the original episode by utilizing the
                          power of Randy Heit's ZDoom port; adding new
                          areas, features, and gameplay devices not
                          possible under the original Doom engine.
                          Knee-Deep in ZDoom is a new experience, but holds
                          strong to the atmosphere of the original. Relive
                          the fear. Relive the nightmare. Relive Phobos.

===========================================================================
* What is included *

New levels              : 10
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/DECORATE       : Yes
Demos                   : No
Other                   : Custom intermission, ending sequences
Other files required    : None


* Play Information *

Game                    : Doom ** KDIZD IS NOT FOR DOOM 2 **
Map #                   : Z1M1-Z1M10
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : Modified
Build Time              : 2 years, 9 months
Known Bugs              : None
Known Issues            : The code which draws translucent flats in ZDoom
                          gets the brightness information from the wrong                           
                          sector in some cases. This causes some minor
                          visual glitches, but does not affect gameplay.

                          When the death camera is enabled there will be
                          a player sprite visible in the titlemap. This is
                          a ZDoom bug. GZDoom fixes this bug as will the
                          next ZDoom release.

GZDoom Issues           : GZDoom does not handle sprites in the same
                          way as ZDoom, and as such some visual effects may
                          not look correct. In order to minimize this, it
                          is recommended to set up GZDoom as follows:
                          In the GL display options settings, 'Adjust
                          Sprite clipping' should be set to 'smart'.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://kdizd.drdteam.org/ ; http://www.realm667.com/

Maps

CREDITS

CREDITS

Deathmatch Spawns
0
Co-op Spawns
5
TITLEMAP

TITLEMAP

Deathmatch Spawns
0
Co-op Spawns
1
INTER

INTER

Deathmatch Spawns
0
Co-op Spawns
5
Z1M1

Z1M1

Deathmatch Spawns
0
Co-op Spawns
5
Z1M10

Z1M10

Deathmatch Spawns
0
Co-op Spawns
17
Z1M2

Z1M2

Deathmatch Spawns
10
Co-op Spawns
7
Z1M3

Z1M3

Deathmatch Spawns
7
Co-op Spawns
13
Z1M4

Z1M4

Deathmatch Spawns
0
Co-op Spawns
8
Z1M5

Z1M5

Deathmatch Spawns
7
Co-op Spawns
8
Z1M6

Z1M6

Deathmatch Spawns
10
Co-op Spawns
8
Z1M7

Z1M7

Deathmatch Spawns
10
Co-op Spawns
10
Z1M8

Z1M8

Deathmatch Spawns
15
Co-op Spawns
8
Z1M9

Z1M9

Deathmatch Spawns
0
Co-op Spawns
9