MYSTIC KEEP FOR HERETIC v2.0

MYSTIC KEEP FOR HERETIC v2.0

This is my second attempt at a map. I released a crappy set of 9-levels last year.

Filenames
mystkeep.wad
Size
1.91 MB
MD5
a9de1c8cfcac536976d69a4e460e4cb8
SHA-1
dffdb7a958f9f4ca0e8299555c1db07d744a0fed
SHA-256
256bcff155eba76db218bdec705f251697fde6f631fd308b5546761028af4fbe
WAD Type
PWAD
IWAD
Heretic
Engines
Heretic
Lumps
155
Maps
E3M8

Read Me

===========================================================================
Title                   : MYSTIC KEEP FOR HERETIC v2.0
			  Great for intense single player, or co-op play, deathmatch too.

Date Finished           : August 7, 2001 for v1.0
			  September 13, 2001 for v2.0	

Author                  : Pritesh Mistry [ICE]

Email Address           : [email protected]

Web Sites		: ICE's Heretic Maps
			  http://www.raven-games.com/hosted/ice

			  ICE CAVE
			  http://icecave.batcave.net

Contents		: Mystkeep.wad - The game level.
			  Mystkeep.txt - You are reading this file right now.
			  Mystkeep.bat - A batch file you can modify to load the game.
					 Its default setting is using JHeretic but can
					 be changed to work with [DOS] Heretic or Wheretic.
					 Default is JHERETIC with Direct3D, also it assumes the wad
					 is in the same directory as the Heretic.wad and . exe files.

Description             : This is my second attempt at a map. I released a crappy set of 9-levels last year.

Level Info		: No story here. This map is based around a temple/church theme.

Known Bugs              : Save game buffer error, use Jheretic or Wheretic to avoid it.
			  I do have some misaligned textures, ignore them.
			  

Bug Fixes in v2.0	: I fixed up some bugs that got reported in, there are now 2 ways to exit the level.
		          After defeating D'Sparil, the exit will come down, if you go through the red teleporter you
			  will exit the level normally. If you go through the blue one, you will exit to the secret level. 
			  I did this so people who play this map as a single level would get to see statistics. 
			  The other normal exit is for people who play co-op so they can finish the episode. 
			  The map had to be E3M8 because it is the only map that allows D'Sparil to be tagged to a sector.
			  This makes sure you kill D'Sparil before getting access to the exit.

			  Fixed the "Too many mace spots" error in co-op play

System Requirements	: Registered Heretic v1.3
			  You should have this already, if not get it from
			  http://www.idsoftware.com.


			  A utility like WinZip, Winrar, Winace, or Pkunzip to unpack the contents.        
		          
			  I recommend that you use JHERETIC or WHERETIC. Both ports eliminate save game buffer errors. 	
			  Plus both ports can make use of mouse look which is what this level is made for. 
			  Modern day gaming!
			  
Recommendations		: USE JHERETIC! Get it at http://www.raven-games.com/hosted/jheretic
			  Wheretic can be snared here http://www.raven-games.com/hosted/wheretic

Credits		        : In no particular order of course.
	
			  Raven Software, for one of the most under rated games of all time!
		    	  http://www.ravensoft.com
	 	          
			  id Software, for helping in the creation of Heretic.
			  http://www.idsoftware.com
			
			  Pablo Dictter, for playtesting the wad.
			  [email protected]

			  Raven-Games.Com, for hosting my ICE's Heretic Maps site.
			  http://www.raven-games.com

		  	  David Fellows Pease, for reporting those nasty bugs!
			  
===========================================================================

New level WAD           : Yes
        
* Play Information *

Episode and Level #     : E3M8
Single Player           : Yes [yes if you can handle it!, save often]
Singe Player notes: there is more than enough ammo, just use your artifacts when you need it the most.
Cooperative 2-4 Player  : Yes [this is the best mode]
Deathmatch 2-4 Player   : Yes [untested though]
Difficulty Settings     : No  [skill 4 only]
New Sounds              : No
New Music               : No
New Graphics            : Yes [a few from Quake, Hexen, Ultimate Doom, Doom II/Final Doom, Duke Nukem 3D,
			  and Hexen II, and all new ones as well]
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 1 month
Tools used              : WinTex 4.5, DCK v3.62,
                          ZenNode v0.98a, Wad Author v1.3, Corel Photo-Paint v8.0, Adobe Photoshop v5.0




* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. Let me know if you do put this on a CD or other site.
                          
* Where to get this WAD *

ftp://ftp.cdrom.com/pub/idgames and all of it's mirrors.
http://files.mindlessgames.com/index.php?categoryid=55
http://www.fileleech.com

Maps

E3M8

E3M8

Deathmatch Spawns
7
Co-op Spawns
4

Graphics