BLUDFEST.WAD
Basically you run around shooting at monsters and picking up stuff while the monsters are shooting at you.
Filenames
bludfest.wad, BLUDFEST.WAD, bludfest.zip, dmbluf.zip
Size
194.47 KB
MD5
66ac7547423e9335f65299ce9e10d5d2
SHA-1
dfe2749a88b2bff34e8ccdaa250c5dad5c26665b
SHA-256
c5620c1aaf5edbf6b257c2c578cd32f5eefb716590f0dd23c3d022c7ea9d1167
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E2M1
Download
Read Me
========================================================================== Title : BLUDFEST.WAD Author : Steve Kaufman Email Address : [email protected] Description : Basically you run around shooting at monsters and picking up stuff while the monsters are shooting at you. ========================================================================== * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes (more stuff lying around in multiplayer) Deathmatch 2-4 Player : Yes (but not designed for it) Difficulty Settings : Hurt Me Plenty and Ultraviolent * Construction * Editor(s) used : DEU 5.21 GCC BSP 1.1x (for node rebuilding) * Copyright / Permissions * Seeing as how all I did was use programs written by other people to assemble a unique level, I seriously doubt that I have a legal basis for establishing any copyright restrictions regarding this level. Have fun. ==========================================================================
========================================================================== Title : BLUDFEST.WAD Author : Steve Kaufman Email Address : [email protected] Description : Basically you run around shooting at monsters and picking up stuff while the monsters are shooting at you. ========================================================================== * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes (more stuff lying around in multiplayer) Deathmatch 2-4 Player : Yes (but not designed for it) Difficulty Settings : Hurt Me Plenty and Ultraviolent * Construction * Editor(s) used : DEU 5.21 GCC BSP 1.1x (for node rebuilding) * Copyright / Permissions * Seeing as how all I did was use programs written by other people to assemble a unique level, I seriously doubt that I have a legal basis for establishing any copyright restrictions regarding this level. Have fun. ==========================================================================
========================================================================== Title : BLUDFEST.WAD Author : Steve Kaufman Email Address : [email protected] Description : Basically you run around shooting at monsters and picking up stuff while the monsters are shooting at you. ========================================================================== * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes (more stuff lying around in multiplayer) Deathmatch 2-4 Player : Yes (but not designed for it) Difficulty Settings : Hurt Me Plenty and Ultraviolent * Construction * Editor(s) used : DEU 5.21 GCC BSP 1.1x (for node rebuilding) * Copyright / Permissions * Seeing as how all I did was use programs written by other people to assemble a unique level, I seriously doubt that I have a legal basis for establishing any copyright restrictions regarding this level. Have fun. ==========================================================================
========================================================================== Title : BLUDFEST.WAD Author : Steve Kaufman Email Address : [email protected] Description : Basically you run around shooting at monsters and picking up stuff while the monsters are shooting at you. ========================================================================== * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes (more stuff lying around in multiplayer) Deathmatch 2-4 Player : Yes (but not designed for it) Difficulty Settings : Hurt Me Plenty and Ultraviolent * Construction * Editor(s) used : DEU 5.21 GCC BSP 1.1x (for node rebuilding) * Copyright / Permissions * Seeing as how all I did was use programs written by other people to assemble a unique level, I seriously doubt that I have a legal basis for establishing any copyright restrictions regarding this level. Have fun. ==========================================================================