2012 Collection
I started mapping back in 2012, and during that early period of excitedly screwing around with DB2 I made a half dozen maps for a couple different projects t...
Filenames
an12.wad
Size
4.24 MB
MD5
0e25b45028cf1874af746abd0a002ecf
SHA-1
dfa8a35d72991685899ec588369c6ed1eac07156
SHA-256
24dd96cee1358775ae1b86d435fa4e6769e04b1fe3301cd516c6940147c12e5a
WAD Type
PWAD
IWAD
Unknown
Engines
ZDoom
Lumps
68
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06
Read Me
=========================================================================== Archive Maintainer : (special instructions if any) Update to : (original filename if updating an existing file) Advanced engine needed : ZDoom Primary purpose : Single+Coop play =========================================================================== Title : 2012 Collection Filename : AN12.WAD Release date : 29/03/2018 Author : James Collins Email Address : [redacted] Other Files By Author : 2017 Collection. If this wad is your first time playing my work then for the love of god play that instead. Misc. Author Info : I mostly just make speedmaps, but these aren't those. Description : I started mapping back in 2012, and during that early period of excitedly screwing around with DB2 I made a half dozen maps for a couple different projects that all amounted to nothing. They were sitting in a random folder gathering dust until I found them and thought they were charming enough to warrant sharing. The first two maps were made when I had no idea whatsoever how map formats or engine specifications worked, so I just made them in UDMF becuse that's what I was told to do. Then I found vanilla/limit removing, and things get a lot more straightforward from there. These maps are - as far as I'm aware - wholly unedited from their finished state from 2012, aside from some minor retexturing done in Map 03. I stupidly tried to map with the resources of both Doom IWADS loaded, and have subsequently swapped out the Doom 1-only textures. I've also included some classic Doom 1 music being added for this release. Additional Credits to : Bobby Prince for the music tracks. SomethingAwful's Classic FPS thread for getting me into this hobby in the first place. Tarnsman & Alfonzo for actually teaching me how to map after I made these, and pulling me from whatever the hell I was doing in 2013 during my Doom II in Name Only phase. Yikes. =========================================================================== * What is included * New levels : Five new levels. Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Map Names Demos : No * Play Information * Game : DOOM2 Map # : Map 01-05 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : On & Off throughout 2012 Editor(s) used : Doombuilder 2 Known Bugs : none yet! Tested With : ZDoom 2.8.1 for maps 01-05; PrBoom-Plus 2.5.1.4 for maps 03-05 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY not distribute this file in any format. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: FTP sites: