MDK Skies Pack
You might've heard of MDK, a wacky third-person shooter, released by Shiny Entertainment about 20 years ago. It was a cross between the action of Doom and hu...
Filenames
mdkskies.wad
Size
1.75 MB
MD5
1c856f639895e69874361401e339347c
SHA-1
ddc2f23131d03a6f34dba7d34f73c52011566562
SHA-256
c74c333ff02508f38a1219b0f5578024220be972b3ea5f3548973b009066c288
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Boom
Lumps
32
Maps
MAP01
Download
Read Me
=========================================================================== Archive Maintainer : Place this in the /graphics directory, please. Advanced engine needed : N/A Primary purpose : Ripping stuff from it =========================================================================== Title : MDK Skies Pack Filename : MDKSKIES.WAD Release date : 27th February 2017 (compiled on the 23rd) Author : Bzzrak Ktazzz Email Address : [redacted] Other Files By Author : WNIEPOOH.WAD, STHAWFUL.WAD, HELPOUT.WAD, STHAWFU2.WAD, JUPCARNA.WAD, JUPCARN2.WAD, FUZZ2016.WAD, TGUY2016.WAD, JUPCARN3.WAD (LOWMEM.WAD -- coming soon!) Misc. Author Info : Sticks to using the old "Copyright/Permissions" clause in his textfiles. Description : You might've heard of MDK, a wacky third-person shooter, released by Shiny Entertainment about 20 years ago. It was a cross between the action of Doom and humour of Earthworm Jim (made by the same folks). To my knowledge, MDK isn't moddable at all. However, Csabo, the author of the infamous XWE, added MDK support to his editor. It can't open all of its data files, but it can cope with the ones that contain the skies (.DTI format). MDK's skies are stored as BMP files in 1804x360 or 904x360 resolution, but they can be converted to the resolution and palette used by Doom and/or its ports without too much distortion. So... ever thought your map could use a new sky? Additional Credits to : the guy who created the official tutorials for Doom Builder 2 (AlysiumX on Youtube). id Software for [one of] the best games ever. Shiny for [one of] the best games ever. Everyone who made the editors I used. Mnich from the HecticHQ forums for assuring me that doing this for non-commercial purposes is legal. =========================================================================== * What is included * New levels : 1x Sounds : No Music : No Graphics : Yes, skies both 256 and 128 tall (the demo map shows only the 256 tall ones), MDK's credits Dehacked/BEX Patch : No Demos : No Other : No Other files required : DOOM2.WAD * Play Information * Game : DOOM 2 in an MBF-compatible port Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : No * Construction * Base : MDK's skies Build Time : An hour or so Editor(s) used : XWE 1.16, Doom Builder 2, SLADE 3 Known Bugs : They might look a bit crappy, 256 colours, you know. May Not Run With : N/A Tested With : PrBoom+ 2.5.1.4, Doom Retro 2.3.9, ZDoom 2.8.1 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. HOWEVER, do not try to SELL this. Interplay Entertainment owns the rights for the MDK franchise, so they're the folks to ask in that case. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS (whatever the hell is that), Diskette (whatever the hell is that), CD (whatever the hell is that), etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: gamebanana.com, maybe FTP sites: look 2 lines up