A1 SNiP3R

A1 SNiP3R

In 2016 I decided to do a 20th anniversary rework of the original A1-SNiPE, for the sheer fun of it. SNiPE was started by Michael Davies, with the main build...

Filenames
a1-snip3.wad
Size
468.38 KB
MD5
6c54a4356cb19ec28b0e6ff09a30deed
SHA-1
dd9b655ede351241a5fa814ad2abeb60ace8e19b
SHA-256
e63e239073ebdba9eb648fd80e9b02eeccb3a1fc96d9315ffa698d43688b32c6
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
23
Maps
MAP01

Read Me

===========================================================================
Primary purpose : Deathmatch
===========================================================================
Title : A1 SNiP3R
Filename : A1-SNiP3
Release date : 04/Nov/2019
Author : Mike Hopkins aka DarkOwl (aka Kowalski, a long time ago)
Email Address : [redacted]
Other Files By Author : Many silly and overly complex WADs that were
                        probably a lot cooler when I was a snarky teenager.
                        Look them up if you like, but don't expect sanity.
Misc. Author Info : I'm just some guy, you know?

Description : In 2016 I decided to do a 20th anniversary rework of the
              original A1-SNiPE, for the sheer fun of it. SNiPE was
              started by Michael Davies, with the main building. We built
              the rest of the level around it as a collaborative thing.
              It's a pure deathmatch level, and probably one of the better
              levels I ever worked on. For some reason I waited another
              three years to finish this third version up, so it's a uh...
              23rd anniversary edition I guess? Heh. I hope you like it.

              Oh, if you see some little red klaxons around, be careful...
              someone may just be grabbing a certain BFG or invuln...

Additional Credits to : Michael Davies for testing, the original starting
                        WAD and just generally being a cool guy who was a
                        constant source of inspiration when we were young.
===========================================================================
* What is included *

New levels : 1
Sounds : No
Music : Yes, please enjoy a terrible MIDI rendition of Orinoco Flow; The
        constant repetition will really get you in the mood for murder.
Graphics : Yes, just some simple texture mods here and there
Dehacked/BEX Patch : No
Demos : No
Other : No

* Play Information *

Game : DOOM2
Map # : MAP01
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : N/A
Difficulty Settings : Not implemented

* Construction *

Base : Heavily modified the original A1-SNiPE with all new areas and flow.
Build Time : I dunno, I worked on this a fair bit in 2016 but then left it
             for three years before deciding to tidy it up for release.
Editor(s) used : Doom Builder
Known Bugs : I think I managed to eliminate the visplane overflow that'd
             very rarely happen near the bridge with the DOS DooM engine.
             It's designed to run in original DOS DooM, but also runs
             well with any modern source ports too.
May Not Run With : the wolves?
Tested With : Original DooM 2, ZDoom, Chocolate DooM

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc.) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: Wherever DooM WADs are found these days

Maps

No image available

MAP01

Deathmatch Spawns
12
Co-op Spawns
1

Graphics