ZDoom Community Map Project II

ZDoom Community Map Project II

As the successor to the ZDCMP1, the second take follows the same rules: Various mappers and modders are working on fixed dates/slots on the map and continuei...

Filenames
zdcmp2.pk3
Size
53.50 MB
MD5
79e4eadd5c1555683cb9a548854b973d
SHA-1
dd6a8962a1dc5905444a5d92519b740136c61a6b
SHA-256
d9f9fcba329b299d2adc1d7b2fef749f0830e351a56325fa407cafb1e9078d45
WAD Type
PK3
IWAD
Doom II
Engines
ZDoom
Lumps
6111
Maps
TITLEMAP, ZDCMP2

Read Me

=============================================================================
Title                   : ZDoom Community Map Project II
Version			: v1.0 
Filename                : zdcmp2.pk3
Date Finished           : May, 19th 2014
Author                  : Various authors
Web Page                : http://www.realm667.com/
E-mail adress	        : [email protected]

Description             : As the successor to the ZDCMP1, the second take follows
			  the same rules: Various mappers and modders are working
			  on fixed dates/slots on the map and continueing where
			  the prior person has stopped. Expect a high quality 
			  Doom experience with countless surprises and numerous
			  things that push ZDoom to its limits.

Credits 		: The Core Team
(alphabetical order)	  Apothem - Scripting 
			  Blue Shadow - Testing, Support 
			  CaptainToenail - Mapping, Coding 
			  Chronoseth - Mapping  
		  	  Deathknight - Testing, Quality Control 
			  dj-jo - Music  
			  DTDSphere - Mapping  
			  Dusk - Mapping, Coding, Textures 
			  Gez - Mapping, Quality Control 
			  Ghastly - Coding, Quality Control 
			  gothic - Mapping  
			  Grymmoire - Mapping  
			  GuardSoul - Detailing
			  Icytux - Music  
			  Infirnex - Mapping  
			  Jimmy - Mapping, Music 
			  Lupinx-Kassman - Mapping  
			  Malinku - Mapping  
			  Phobus - Mapping, Quality Control 
			  Pyroscourge - Mapping  
			  Shadesmaster - Mapping  
			  TheDarkArchon - Mapping, Coding 
			  Tormentor667 - Project Lead, Mapping, Graphics, Textures
			  Vader - Mapping, Graphics 
			  Xaser - Mapping, Coding, Quality Control 
			  Zrrion the Insect - Mapping  
Additional Credits	: Textures - NiGHTMARE, DrDoctor, Cage, Enjay
			  Monsters - Scalliano, NMN, Eriance, Melvinflynt 
			  Sourceport - Graf Zahl, Randy Heit 
			  id Software - for the greatest game of all time 
		 	  
Special Thanks		: We want to thank the whole Doom community for 
			  feedback, support and the dedication to a game
			  that's even older than some of our members :)
                          
===========================================================================

* Play Information *

Maps                    : ZDCMP2
Source Port		: ZDoom (latest SVN required)
IWAD			: DOOM2.WAD
Single Player           : Yes
Cooperative 2-8 Player  : Yes
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : Scratch
Build Time              : From March 2012 till May 2014
Editor(s) used          : Photoshop, DoomBuilder 2, GZDoomBuilder, ACC, Slade3
Known Bugs              : Currently two portals aren't working the way they
			  are supposed to and nobody was able to fix it until
			  the release - though in the best case, only experienced
		 	  Doomers will find them.

* Other Information *

Where to Get		: http://www.realm667.com/
			  http://www.doomworld.com/idgames/
Copy Information	: You MUST NOT use material from this project.
=============================================================================
Title                   : ZDoom Community Map Project II
Version			: v1.0 
Filename                : zdcmp2.pk3
Date Finished           : May, 19th 2014
Author                  : Various authors
Web Page                : http://www.realm667.com/
E-mail adress	        : [email protected]

Description             : As the successor to the ZDCMP1, the second take follows
			  the same rules: Various mappers and modders are working
			  on fixed dates/slots on the map and continueing where
			  the prior person has stopped. Expect a high quality 
			  Doom experience with countless surprises and numerous
			  things that push ZDoom to its limits.

Credits 		: The Core Team
(alphabetical order)	  Apothem - Scripting 
			  Blue Shadow - Testing, Support 
			  CaptainToenail - Mapping, Coding 
			  Chronoseth - Mapping  
		  	  Deathknight - Testing, Quality Control 
			  dj-jo - Music  
			  DTDSphere - Mapping  
			  Dusk - Mapping, Coding, Textures 
			  Gez - Mapping, Quality Control 
			  Ghastly - Coding, Quality Control 
			  gothic - Mapping  
			  Grymmoire - Mapping  
			  GuardSoul - Detailing
			  Icytux - Music  
			  Infirnex - Mapping  
			  Jimmy - Mapping, Music 
			  Lupinx-Kassman - Mapping  
			  Malinku - Mapping  
			  Phobus - Mapping, Quality Control 
			  Pyroscourge - Mapping  
			  Shadesmaster - Mapping  
			  TheDarkArchon - Mapping, Coding 
			  Tormentor667 - Project Lead, Mapping, Graphics, Textures
			  Vader - Mapping, Graphics 
			  Xaser - Mapping, Coding, Quality Control 
			  Zrrion the Insect - Mapping  
Additional Credits	: Textures - NiGHTMARE, DrDoctor, Cage, Enjay
			  Monsters - Scalliano, NMN, Eriance, Melvinflynt 
			  Sourceport - Graf Zahl, Randy Heit 
			  id Software - for the greatest game of all time 
		 	  
Special Thanks		: We want to thank the whole Doom community for 
			  feedback, support and the dedication to a game
			  that's even older than some of our members :)
                          
===========================================================================

* Play Information *

Maps                    : ZDCMP2
Source Port		: ZDoom (latest SVN required)
IWAD			: DOOM.WAD
Single Player           : Yes
Cooperative 2-8 Player  : Yes
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : Scratch
Build Time              : From March 2012 till May 2014
Editor(s) used          : Photoshop, DoomBuilder 2, GZDoomBuilder, ACC, Slade3
Known Bugs              : Currently two portals aren't working the way they
			  are supposed to and nobody was able to fix it until
			  the release - though in the best case, only experienced
		 	  Doomers will find them.

* Other Information *

Where to Get		: http://www.realm667.com/
			  http://www.doomworld.com/idgames/
Copy Information	: You MUST NOT use material from this project.

Maps

Introduction

Introduction (TITLEMAP)

Deathmatch Spawns
0
Co-op Spawns
1
ZDoom Community Map Project 2

ZDoom Community Map Project 2 (ZDCMP2)

Deathmatch Spawns
0
Co-op Spawns
16