ZDoom Community Map Project II
As the successor to the ZDCMP1, the second take follows the same rules: Various mappers and modders are working on fixed dates/slots on the map and continuei...
Filenames
zdcmp2.pk3
Size
53.50 MB
MD5
79e4eadd5c1555683cb9a548854b973d
SHA-1
dd6a8962a1dc5905444a5d92519b740136c61a6b
SHA-256
d9f9fcba329b299d2adc1d7b2fef749f0830e351a56325fa407cafb1e9078d45
WAD Type
PK3
IWAD
Doom II
Engines
ZDoom
Lumps
6111
Maps
TITLEMAP, ZDCMP2
Download
Read Me
============================================================================= Title : ZDoom Community Map Project II Version : v1.0 Filename : zdcmp2.pk3 Date Finished : May, 19th 2014 Author : Various authors Web Page : http://www.realm667.com/ E-mail adress : [email protected] Description : As the successor to the ZDCMP1, the second take follows the same rules: Various mappers and modders are working on fixed dates/slots on the map and continueing where the prior person has stopped. Expect a high quality Doom experience with countless surprises and numerous things that push ZDoom to its limits. Credits : The Core Team (alphabetical order) Apothem - Scripting Blue Shadow - Testing, Support CaptainToenail - Mapping, Coding Chronoseth - Mapping Deathknight - Testing, Quality Control dj-jo - Music DTDSphere - Mapping Dusk - Mapping, Coding, Textures Gez - Mapping, Quality Control Ghastly - Coding, Quality Control gothic - Mapping Grymmoire - Mapping GuardSoul - Detailing Icytux - Music Infirnex - Mapping Jimmy - Mapping, Music Lupinx-Kassman - Mapping Malinku - Mapping Phobus - Mapping, Quality Control Pyroscourge - Mapping Shadesmaster - Mapping TheDarkArchon - Mapping, Coding Tormentor667 - Project Lead, Mapping, Graphics, Textures Vader - Mapping, Graphics Xaser - Mapping, Coding, Quality Control Zrrion the Insect - Mapping Additional Credits : Textures - NiGHTMARE, DrDoctor, Cage, Enjay Monsters - Scalliano, NMN, Eriance, Melvinflynt Sourceport - Graf Zahl, Randy Heit id Software - for the greatest game of all time Special Thanks : We want to thank the whole Doom community for feedback, support and the dedication to a game that's even older than some of our members :) =========================================================================== * Play Information * Maps : ZDCMP2 Source Port : ZDoom (latest SVN required) IWAD : DOOM2.WAD Single Player : Yes Cooperative 2-8 Player : Yes Deathmatch 2-8 Player : No Difficulty Settings : Yes New Sounds : Yes New Music : Yes New Graphics : Yes * Construction * Base : Scratch Build Time : From March 2012 till May 2014 Editor(s) used : Photoshop, DoomBuilder 2, GZDoomBuilder, ACC, Slade3 Known Bugs : Currently two portals aren't working the way they are supposed to and nobody was able to fix it until the release - though in the best case, only experienced Doomers will find them. * Other Information * Where to Get : http://www.realm667.com/ http://www.doomworld.com/idgames/ Copy Information : You MUST NOT use material from this project.
============================================================================= Title : ZDoom Community Map Project II Version : v1.0 Filename : zdcmp2.pk3 Date Finished : May, 19th 2014 Author : Various authors Web Page : http://www.realm667.com/ E-mail adress : [email protected] Description : As the successor to the ZDCMP1, the second take follows the same rules: Various mappers and modders are working on fixed dates/slots on the map and continueing where the prior person has stopped. Expect a high quality Doom experience with countless surprises and numerous things that push ZDoom to its limits. Credits : The Core Team (alphabetical order) Apothem - Scripting Blue Shadow - Testing, Support CaptainToenail - Mapping, Coding Chronoseth - Mapping Deathknight - Testing, Quality Control dj-jo - Music DTDSphere - Mapping Dusk - Mapping, Coding, Textures Gez - Mapping, Quality Control Ghastly - Coding, Quality Control gothic - Mapping Grymmoire - Mapping GuardSoul - Detailing Icytux - Music Infirnex - Mapping Jimmy - Mapping, Music Lupinx-Kassman - Mapping Malinku - Mapping Phobus - Mapping, Quality Control Pyroscourge - Mapping Shadesmaster - Mapping TheDarkArchon - Mapping, Coding Tormentor667 - Project Lead, Mapping, Graphics, Textures Vader - Mapping, Graphics Xaser - Mapping, Coding, Quality Control Zrrion the Insect - Mapping Additional Credits : Textures - NiGHTMARE, DrDoctor, Cage, Enjay Monsters - Scalliano, NMN, Eriance, Melvinflynt Sourceport - Graf Zahl, Randy Heit id Software - for the greatest game of all time Special Thanks : We want to thank the whole Doom community for feedback, support and the dedication to a game that's even older than some of our members :) =========================================================================== * Play Information * Maps : ZDCMP2 Source Port : ZDoom (latest SVN required) IWAD : DOOM.WAD Single Player : Yes Cooperative 2-8 Player : Yes Deathmatch 2-8 Player : No Difficulty Settings : Yes New Sounds : Yes New Music : Yes New Graphics : Yes * Construction * Base : Scratch Build Time : From March 2012 till May 2014 Editor(s) used : Photoshop, DoomBuilder 2, GZDoomBuilder, ACC, Slade3 Known Bugs : Currently two portals aren't working the way they are supposed to and nobody was able to fix it until the release - though in the best case, only experienced Doomers will find them. * Other Information * Where to Get : http://www.realm667.com/ http://www.doomworld.com/idgames/ Copy Information : You MUST NOT use material from this project.
Maps
ZDoom Community Map Project 2 (ZDCMP2)
Deathmatch Spawns
0
Co-op Spawns
16