Friendly Pain Elemental
A small experiment level, the first of its kind (as far as I know). In vanilla Doom, there's a limit to 21 lost souls, so by trapping them in a room you can ...
Filenames
paina.wad
Size
225.75 KB
MD5
464bb07c55bdb50bd6a4138f7750193d
SHA-1
dcce4d48692b209521bdfd7cac06958cc0cea596
SHA-256
a9fba3682502fc8edc696afa11a5b6f60bd301d4077d327e040edc33c2c445bd
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
11
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Vanilla Doom Primary purpose : Single play =========================================================================== Title : Friendly Pain Elemental Filename : paina.wad Release date : Oct. 13 2010 Author : Brandon Gray Email Address : [email protected] Misc. Author Info : My Doomworld username is bgraybr. Description : A small experiment level, the first of its kind (as far as I know). In vanilla Doom, there's a limit to 21 lost souls, so by trapping them in a room you can make pain elementals harmless. I set out to make a level that required you to protect a pain elemental and lead it through the level, so that it could fly around an obstacle and open a door or something for you. Unfortunately, I couldn't figure out how to design the level so that it could be led to do anything, so you don't actually have to protect it. The level is still decent without having to do that so I decided to upload it. The pain elemental in the first room makes a good shield. Additional Credits to : John Romero, ID Software, and the others that made Doom... =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 4 hours or so Editor(s) used : Doom Builder 2 Known Bugs : A lot of HOM in the exit room, not present in limit removing ports. The rest of the level works fine so I didn't want to tag the whole thing as limit removing. May Not Run With... : a port that doesn't emulate the lost soul limit. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.randomns0123.com/