caball ("all the cabals", basically)

caball ("all the cabals", basically)

The seven maps included have all been released on idgames and Compuserve earlier, round about the time they were made (vintage 95, check the time stamps ;-)....

Filenames
caball.wad, CABALL.WAD
Size
980.47 KB
MD5
a4a7e7b33233014601e1ba74c5dae1fe
SHA-1
dc8cfe3f2f5437551cad2f9e92991c2d913d70c8
SHA-256
5ed07c63382124793eb8c2881a4d85da15d430d32265c14d8452930ef3f2c2c4
WAD Type
PWAD
IWAD
Unknown
Engines
Doom, Doom II
Lumps
80
Maps
MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30

Read Me

==========================================================================================
Advanced engine needed  : none
Primary purpose         : Doom singleplayer
==========================================================================================...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...   ...
Title                   : caball ("all the cabals", basically)
Filename                : cabal.wad
Release date            : 26/11 - 2013
Author                  : Sverre Kvernmo
Web Page                : www.monstercute.com
Email Address           : [email protected]
Description             : The seven maps included have all been released on idgames and Compuserve earlier, round about the time they were made (vintage 95, check the time stamps ;-). These are slightly altered versions of the original maps, made even more challenging to balance out the accumulative ammos gathered.

Additional Credits to   : Gregory "Acoma" Hyne and Andrew "Artful Dodger" Cornes, for much advice and feedback throughout the times the maps were made. If any of the maps should still be playable in deathmatch it would be because of these guys. Gregory Hyne placed out the sector roughs for Derelict Station (map 25) and I then proceeded to polish it up, or "make it beautiful" as Greg would put it, later also adding singleplayer support. Mr Hyne also contributed substantially to my second map - Watchtower (map 26), mostly through over-the-shoulder input of the strange going-ons of these weird new editors.

===========================================================================
* What is included *

New levels              : 7 previously released maps, trimmed and collected sequentially.
Sounds                  : no
Music                   : no
Graphics                : no
Dehacked/BEX Patch      : no
Demos                   : no
Other files required    : doom2.wad

* Play Information *

Game                    : DOOM2
Map #                   : MAP24 - MAP30. You'll have to do an "IDCLEV24" command to get to the first map.
Single Player           : prime target
Cooperative 2-8 Player  : not tested, hopefully works
Deathmatch 2-8 Player   : tested to work, but only really playable on the smaller maps. derelict (map25) worked particularily well during testing.
Difficulty Settings     : implemented, though the Ultra Violence mode definetely saw the most careful testing.
Play Notes              : NOT DESIGNED FOR FREELOOK! NOT DESIGNED FOR JUMPING! The maps were made long before source-ports added options like jumping and freelook, so results from applying these may vary.

* Construction *

Base                    : New verteces, linedefs and sectors from scratch.
Build Time              : Oodles of time. Well spent, in retrospect.
Editor(s) used          : Started my first map (map 27) in the first Doom editor that ran under Windows, whatever its name was (a pre-"DCK" Doom Construction Kit?). Then some maps got started in DEU, but they were all wrapped up using DETH. Playing with the thought of giving the maps the Doom Builder treatment and doing a full deluxe release of some kind, but who knows if there ever will be time for that. Absolutely no promises in that regard!
Known Glitches          : None. Its really tough on Ultra Violence, or so I find these days. Being super-stingy with ammo to make it past the first two maps should eventually give you enough weapons to get you through to the end. If its painfully tough and you absolutely have to play on Ultra Violence, go ahead and "IDFA" at the start of the first map to get you boosted in the beginning - you won't lose an eighth or anything. Whatever that is.


* Copyright / Permissions *
caball.zip may be distributed for free.

Maps

MAP24

MAP24

Deathmatch Spawns
5
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
4
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
8
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
8
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
4
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
4
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
4
Co-op Spawns
4