Doom Millennium Miniepisode
My original maps for the Doom Millennium. I think it's time to release them to the public. After some balancing of ammo and monster placement, they play toge...
Filenames
ka_mill.wad
Size
4.19 MB
MD5
2d4c256894b146c9834d32be363bea5e
SHA-1
dbe8dfe8674e3eccce7e6b5e5f3dea57038b919e
SHA-256
e14927dd997e1e8f9d34350540f39b1758bb35bac9591bc9c7e6db157d6c0b2f
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
340
Maps
MAP01, MAP04, MAP03, MAP02
Read Me
======================================================================== Title : Doom Millennium Miniepisode Author : Kristian Aro Email Address : Description : My original maps for the Doom Millennium. I think it's time to release them to the public. After some balancing of ammo and monster placement, they play together quite well. Originally maps were on different mapspots than what they're now. MAP02 was MAP14, MAP03 was MAP18 and MAP04 was MAP20 in the initial megawad. Some of you might also notice that MAP02 has the same start as one map in my first megawad "20 Days in Hell" from 1996, which I originally never intended to be publicly released, but thanks to Paul Corfiatis, it was uploaded in the archives some years ago. All Millennium maps originally made in 1998-1999. ======================================================================== * Play Information * Game : DOOM2 Port : Limit Removing (tested with Boom and ZDoom) Level # : MAP01-04 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Music : Yes (map01 and map04) New Graphics : Yes (various) * Construction * Base : New level from scratch Editor(s) used : Deep97 v9.78 & Doom Builder 2 for the balancing Known Bugs : Hopefully none