corphq.wad
Filenames
corphq.wad, corpHQ.wad
Size
1.40 MB
MD5
12ccbe355e295f146ff4119b9b91b91f
SHA-1
dbc48335f232dfe4fb2ab04e6095fd5487b185b9
SHA-256
595ee50cda441c3610084d3867fd713df055d5420c4f8cb21432a447c67d52e3
WAD Type
PWAD
IWAD
Unknown
Engines
ZDoom
Lumps
101
Maps
MAP01
Download
Read Me
+------------------------+
| CORPORATE HEADQUARTERS |
+------------------------+
[WIP] Work in progress... will be released as part of Chap Deathmatch 3
===========================================================================
========================= ZDaemon Review form =============================
===========================================================================
Update to : none
Primary purpose : Deathmatch!!!!!
===========================================================================
Title : Chap Deathmatch 3, Map01 Preview
Filename : corphq.wad
Release date : TBD...
Author : John Price -=]> Chap Software <[=~
Email Address : can you keep a secret?
Other Files By Author : chapdm10.wad, chapdm2.wad, altrterr.wad
Misc. Author Info : [PRFunky] (phineas in most deathmatch games)
Description : Map01 is inspired by MAP27 of the drav35dm.wad.
Well, That's how it started anyway... got a
little carried away. So it's a deathmatch level.
I remembered years ago playing DM with monsters
with the kids and how fun that was. So when I did
ChapDM2, I added monsters. It was especially fun!
This map takes full advantage of The ZDoom
Monster Resource Wad (v4.0). Of course that won't
work in ZDaemon, but in Zandronum...
It's a blast!
Additional Credits to : The original Doom II authors, of course!
All of the fine people who made monsters.wad and
humans.wad (the ZDoom Monster Resource Wad).
Level Testers : RoMZoMBiE, Nordberg and ZombieHobbit
===========================================================================
* What is included *
===========================================================================
New levels : MAP01
Sounds : none
Music : TBD...
Graphics : Some freely available textures used.. thanks to
the original authors! Then some other stuff I made
which you're free to use but you might not like.
Dehacked/BEX Patch : what's that?
Demos : " ditto "
Other : ~~~~~~~~~ yawn....
Other files required : none, well OBVIOUSLY you'll need a Doom port!
And having the doom2.wad file won't hurt either!
* Play Information *
Game : Doom II
Map # : MAP01
Single Player : the player 1 start is there... um...
Cooperative : Absolutely NOT! There are NO player 2-4 starts!
Deathmatch : TOTALLY, TOTALLY DEATHMATCH.
Team Deathmatch : geez, I don't even know how that works!
Capture the Flag : I don't DO this
Other game styles : nope; just Doom-y but not gloomy ;-)
Difficulty Settings : There are separate difficulties in single-player
mode but the map is designed for deathmatch so
why would you do anything other than play with
the maximum amount of monsters on Ultra-Violence
or play with no monsters at all in pure human vs.
humans deathmatch?
--- all right!! Now we're talking; I use these:
DMFLAGS : 283840 //normally deathmatch
DMFLAGS : 279744 //deathmatch with MONSTERS! Mmm.. FUN!!
DMFLAGS2 : 9568330
Fraglimit : 30
Timelimit : 8
Players : 8
Additional notes : I wouldn't disable jumping; it makes some things
impossible.
* Construction *
Base : And when I hear a base...
Build Time : who cares?!
Editor(s) used : DoomBuilder 1.68, DoomBuilder 2, DeepSea, XWE,
NeoPaint, Microsoft Paintbrush,
Rogsoft's Notepad+
Known Bugs : Consider bugs to be "features" ;-)
May Not Run With... : the original Doom engine, Doom Legacy and
anything else you can think of that doesn't
support ZDoom in Hexen format wad files,
slopes, ACS scripting, etc.
Tested With : ZDaemon 1.08.08b
ZDaemon 1.10beta
ZDoom 2.7.1
GZDoom v1.7
Zandronum 1.2
===========================================================================
* Copyright / Permissions * (c)2014 Chap Software, All rights reserved.
===========================================================================
Authors MAY use my custom textures and flats but may also write their
own map rather than sticking a couple of new textures on my walls and
calling my work theirs. See above for other sources...
Please don't include this map in its current form in any compilation wads;
It's not really completely done yet! This is a release for testing but
hopefully, we'll enjoy testing ;-)
===========================================================================
CCC H H AA PPP SSS OO FFFF TTTTT W W AA RRR EEEE
C H H A A P P S O O F T W W W A A R R E
C HHHH A A PPP SS O O FFF T W W W A A RRR EEE
C H H AAAA P S O O F T W W W AAAA R R E
CCC H H A A P SSS OO F T W W A A R R EEEE
========================= www.chapsoftware.com ============================
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