Predator & Prey (version 2)
Just like Dutch (Arnold Schwartzenegger) in the movie PREDATOR you're up against a formidable, semi-invisible enemy. Also like the movie, you've got a few of...
Filenames
thprey2.wad
Size
292.13 KB
MD5
6f6d3ba304fd042e1d9e682584fef0d3
SHA-1
db7e68cdbe2c6e53f6a8c9e36748ce8aefa3a56c
SHA-256
5ddf701c51bcd6043753c6d99bfd14db3f968379fdcdc864d28f51bb48948dad
WAD Type
PWAD
IWAD
Final Doom: Plutonia
Engines
Doom II
Lumps
25
Maps
MAP01
Download
Read Me
======================================================================= Title : Predator & Prey (version 2) for Theme Patch v1.7 by Werner Spahl Filename : thprey2.wad Authors : Doom II version: Sparky of KISS Software [email protected] Doom I version (thprey.wad): Ian Merrithew [email protected] Original level (illusory.wad): Brett Librandi - Email Address : [email protected] Misc. Author Info : Electronics Engineer with a passion for Doom Description : Just like Dutch (Arnold Schwartzenegger) in the movie PREDATOR you're up against a formidable, semi-invisible enemy. Also like the movie, you've got a few of your buddies to help, but they don't have your skills and soon it will be just you against the Predators - that's right, there's more than one this time! But it gets worse .... there's also Aliens and Terminators (from their respective movies: Aliens and The Terminator) trying to stop you from achieving your main goal - rescue the hostage. "Predator & Prey 2" (thprey2.wad) is a Doom II version of thprey.wad, designed to work with Theme Patch v1.7 by Werner Spahl. This version was not only converted, but many of the bugs have been removed, and new graphics have been added relevant to the Alien-Predator-Terminator (A.P.T.) theme - see below for changes. Required to run: --------------- 1. Theme Patch v1.7 (theme17.zip) which contains the A.P.T. resources and DeHackEd patch. Theme17 is available at: ftp://ftp.cdrom.com/pub/idgames/themes/apt/theme17.zip 2. A Source Port which can import DeHackEd patches and wads containing sprite graphics - such as ZDoom, MBF, PRboom, Boom, etc. Notes: - THPREY2.WAD will not work with Legacy v1.28 due to a bug with Legacy's m_doom Menu Logo. - THPREY2.WAD tested okay with: Preferred - ZDOOM v1.18b (the buggy monsters preventing ZDoom from being used with other Theme17 levels have not been included in THPREY2.WAD) Others - MBF v2.03 PRboom v2.02 Boom v2.02 How to use: ---------- 1. Unzip theme17.zip and thprey2.zip to your Doom2 directory 2. ZDoom, MBF, PRboom and Boom all use the same command line: XXXX.exe -deh theme17 -file theme17 thprey2 3. From the Main Menu - select "PREY" then your skill setting. ======================================================================= * Play Information * Game : DOOM II - requires a Source Port with support for sprite graphics and DeHackEd patches. ZDoom is the preferred Port as it is the only one which shows my new HELP screen (it also has high resolutions and a mouse-look feature). Episode and Level # : MAP 01 Single Player : Yes - designed primarily for this. Cooperative 2-4 Player: Yes (untested) Deathmatch 2-4 Player : Yes (untested) Difficulty Settings : Yes New Sounds : Yes - in theme17.wad New Graphics : Yes New Music : No Demos Replaced : None * Construction * Base : thprey.wad (Doom I) by Ian Merrithew which was based on illusory.wad by Brett Librandi. Editor(s) used : NWT, WinDeu, WinTex, Paint Shop Pro Known Bugs : GENERAL- The texture selection, lighting, architecture, etc are not up to 1999 standards, but the game-play definately is! LEGACY - THPREY2.WAD will not work at all with Legacy v1.28 due to a bug with the m_doom Menu Logo. ZDOOM - Most Theme17 levels cannot be used with ZDoom because of some weird bugs with some of the monsters. THPREY2.WAD does not have this problem as the buggy monsters are not used. - the Menu Logo is badly distorted if the screen resolution ratio is not the same as Doom's original 320x200 (for example, 640x400). * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Provided you acknowledge the following contibutors: Doom II version (thprey2.wad) : Sparky of KISS Software Doom I version (thprey.wad) : Ian Merrithew Original level (illusory.wad): Brett Librandi Theme Patch v1.7 (theme17.zip) : Werner Spahl You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp://ftp.cdrom.com/pub/idgames/themes/apt/thprey2.zip ======================================================================= NEW TO THIS VERSION: ------------------- Mods made by Sparky of KISS Software: - converted the level THPREY.WAD to DOOM II and added a Super Shotgun (there's also an extra SSG at the start on the lowest skill level). - added the texture patches from the original Doom I version for historical accuracy with the original version THPREY.WAD (didn't change the sky as the dark Doom II sky looked MUCH better). - created a "PREY" level-name graphic for MAP01 - used the same level name graphic for the "New Game" menu option. - added a Title Screen showing a screen shot from "Predator & Prey 2" - added a HELP screen with another screen shot from actual game play. This screen also includes the Aliens, Predator and Terminator logos used in the movies. - added The Terminator menu bullets - added a Menu Logo showing images of the Alien, the Terminator and the Predator. - additional changes made to the map (mostly just aesthetic changes): - fixed some of the more obvious misaligned textures - made all the underside of doors the same colour as the doors (they used to be just the adjacent ceiling colour). - made all the window sills the same colour as the walls (again, they were just the adjacent floor and ceiling colours). - fixed the colour-coded lights on either side of the keyed doors (they used to go all the way to the roof of each building, but now they are only up to the height of the door). - made all the door tracks stationary instead of moving up and down with the doors. - fixed all the doors which scrolled instead of raised/lowered. - fixed the door frames which caused the door textures to tile vertically. - reduced the size of the porches on each door - changed one of the door textures (secret area south of map) which was originally a multi-patch texture which caused a HOM error. - fixed some unusual light settings - above crates, in doorways etc - modified the lighting in many areas to remove the extensive use of 'fullbright' throughout the level.